Remove tabs

This commit is contained in:
Krzosa Karol
2024-07-28 14:31:38 +02:00
parent de7f084633
commit f55f895cfd
6 changed files with 8 additions and 72 deletions

View File

@@ -360,10 +360,10 @@ void GenerateConfig() {
colors.add({"Text" , "GruvboxDark0Hard"});
colors.add({"Background" , "GruvboxLight0Hard"});
colors.add({"InactiveWindow" , "_InactiveWindowColor"});
colors.add({"TabText" , "GruvboxDark0Hard"});
colors.add({"TabBackground" , "GruvboxLight0Hard"});
colors.add({"TabBackgroundInactive" , "GruvboxLight2"});
colors.add({"TabSeparator" , "GruvboxLight2"});
// colors.add({"TabText" , "GruvboxDark0Hard"});
// colors.add({"TabBackground" , "GruvboxLight0Hard"});
// colors.add({"TabBackgroundInactive" , "GruvboxLight2"});
// colors.add({"TabSeparator" , "GruvboxLight2"});
colors.add({"TextLineNumbers" , "GruvboxDark4"});
colors.add({"ScrollbarBackground" , "GruvboxLight2"});
colors.add({"ScrollbarScroller" , "GruvboxLight1"});

View File

@@ -39,10 +39,6 @@ Color _InactiveWindowColor = {0x00, 0x00, 0x00, 0x0F};
Color ColorText = GruvboxDark0Hard;
Color ColorBackground = GruvboxLight0Hard;
Color ColorInactiveWindow = _InactiveWindowColor;
Color ColorTabText = GruvboxDark0Hard;
Color ColorTabBackground = GruvboxLight0Hard;
Color ColorTabBackgroundInactive = GruvboxLight2;
Color ColorTabSeparator = GruvboxLight2;
Color ColorTextLineNumbers = GruvboxDark4;
Color ColorScrollbarBackground = GruvboxLight2;
Color ColorScrollbarScroller = GruvboxLight1;
@@ -95,10 +91,6 @@ Color = {}
Color.Text = GruvboxDark0Hard
Color.Background = GruvboxLight0Hard
Color.InactiveWindow = _InactiveWindowColor
Color.TabText = GruvboxDark0Hard
Color.TabBackground = GruvboxLight0Hard
Color.TabBackgroundInactive = GruvboxLight2
Color.TabSeparator = GruvboxLight2
Color.TextLineNumbers = GruvboxDark4
Color.ScrollbarBackground = GruvboxLight2
Color.ScrollbarScroller = GruvboxLight1
@@ -235,10 +227,6 @@ void ReloadColors() {
ColorText = GetColor("Text", ColorText);
ColorBackground = GetColor("Background", ColorBackground);
ColorInactiveWindow = GetColor("InactiveWindow", ColorInactiveWindow);
ColorTabText = GetColor("TabText", ColorTabText);
ColorTabBackground = GetColor("TabBackground", ColorTabBackground);
ColorTabBackgroundInactive = GetColor("TabBackgroundInactive", ColorTabBackgroundInactive);
ColorTabSeparator = GetColor("TabSeparator", ColorTabSeparator);
ColorTextLineNumbers = GetColor("TextLineNumbers", ColorTextLineNumbers);
ColorScrollbarBackground = GetColor("ScrollbarBackground", ColorScrollbarBackground);
ColorScrollbarScroller = GetColor("ScrollbarScroller", ColorScrollbarScroller);

View File

@@ -58,7 +58,6 @@ struct Window {
Array<ViewID> views;
Rect2I total_rect;
Rect2I tabs_rect;
Rect2I scrollbar_rect;
Rect2I line_numbers_rect;
Rect2I document_rect;
@@ -73,7 +72,6 @@ struct Window {
bool draw_scrollbar : 1;
bool draw_line_numbers : 1;
bool draw_tabs : 1;
bool visible : 1;
bool fuzzy_search : 1; // @todo: consider moving this to view and introducing view commands

View File

@@ -1,5 +1,6 @@
- Save file (utf16->utf8)
- make sure we only save file buffers
- Move open fully to config so that user can easily modify the plumbing
- resize windows
- color the line number with line highlight
- page up and down should also scroll and leave you in exactly same scroll

View File

@@ -10,10 +10,9 @@ void InitWindows(View *null_view) {
Allocator sys_allocator = GetSystemAllocator();
{
Window *w = CreateWindow();
w->draw_tabs = true;
Buffer *b = CreateBuffer(sys_allocator, "*load_text_a*");
View *v = CreateView(b->id);
Window *w = CreateWindow();
Buffer *b = CreateBuffer(sys_allocator, "*load_text_a*");
View *v = CreateView(b->id);
LoadTextA(b);
LoadUnicode(b);
AddView(w, null_view->id);
@@ -22,7 +21,6 @@ void InitWindows(View *null_view) {
{
Window *w = CreateWindow();
w->draw_tabs = true;
Buffer *b = CreateBuffer(sys_allocator, "*console*");
b->no_history = true;
View *v = CreateView(b->id);
@@ -122,7 +120,6 @@ void LayoutWindows() {
int i = 0;
Windows[i].total_rect = CutLeft(&screen_rect, (Int)((double)sizex * 0.5));
Windows[i].document_rect = Windows[i].total_rect;
if (Windows[i].draw_tabs) Windows[i].tabs_rect = CutTop(&Windows[i].document_rect, (Int)FontLineSpacing);
if (Windows[i].draw_scrollbar) Windows[i].scrollbar_rect = CutRight(&Windows[i].document_rect, 10);
if (Windows[i].draw_line_numbers) Windows[i].line_numbers_rect = CutLeft(&Windows[i].document_rect, (Int)line_numbers_size);
}
@@ -130,7 +127,6 @@ void LayoutWindows() {
int i = 1;
Windows[i].total_rect = CutLeft(&screen_rect, (Int)((double)sizex));
Windows[i].document_rect = Windows[i].total_rect;
if (Windows[i].draw_tabs) Windows[i].tabs_rect = CutTop(&Windows[i].document_rect, (Int)FontLineSpacing);
if (Windows[i].draw_scrollbar) Windows[i].scrollbar_rect = CutRight(&Windows[i].document_rect, 10);
if (Windows[i].draw_line_numbers) Windows[i].line_numbers_rect = CutLeft(&Windows[i].document_rect, (Int)line_numbers_size);
}

View File

@@ -198,53 +198,6 @@ void DrawWindow(Window *window) {
DrawRect(rect, color);
}
if (window->draw_tabs) {
Rect2 rect = ToRect2(window->tabs_rect);
SetScissor(rect);
DrawRect(rect, ColorTabBackgroundInactive);
Int open_views = window->views.len;
Vec2 entire_tab_size = GetSize(rect);
Vec2 tab_size = {200 * DPIScale, entire_tab_size.y};
// Vec2 tab_size = {entire_tab_size.x / (float)open_views, };
// float total = entire_tab_size.x / tab_size.x;
float offset = entire_tab_size.x / (float)window->views.len;
offset = ClampTop(tab_size.x, offset);
float i = (float)window->views.len - 1;
For(window->views) {
Rect2 tab_rect = Rect2FromSize({rect.min.x + offset * i, rect.min.y}, tab_size);
i -= 1.f;
Scratch scratch;
View *view = GetView(it);
Buffer *buffer = GetBuffer(view->active_buffer);
String16 string16 = ToString16(scratch, buffer->name);
string16 = SkipToLastSlash(string16);
Vec2 string_size = GetStringSize(&MainFont, string16);
Vec2 pos = {tab_rect.min.x + (tab_size.x - string_size.x) / 2};
pos.y = tab_rect.min.y;
if (window->active_view.id == it.id) {
DrawRect(tab_rect, ColorTabBackground);
} else {
DrawRect(tab_rect, ColorTabBackgroundInactive);
}
DrawString(&MainFont, string16, pos, ColorTabText);
Rect2 sep = CutRight(&tab_rect, 1);
DrawRect(sep, ColorTabSeparator);
sep = CutLeft(&tab_rect, 1);
DrawRect(sep, ColorTabSeparator);
}
Rect2 sep = CutRight(&rect, 1);
DrawRect(sep, ColorTabSeparator);
}
if (!is_active) {
SetScissor(GetScreenRectF());
DrawRect(window->total_rect, ColorInactiveWindow);