Experimenting with tabs
This commit is contained in:
@@ -354,18 +354,25 @@ void GenerateConfig() {
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gruvbox.add({"GruvboxFadedAqua" , "0x427b58ff"});
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gruvbox.add({"GruvboxFadedOrange" , "0xaf3a03ff"});
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gruvbox.add({"_InactiveWindowColor" , "0x0000000F"});
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Array<Color> colors = {};
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colors.add({"Text" , "GruvboxDark0Hard"});
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colors.add({"Background" , "GruvboxLight0Hard"});
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colors.add({"InactiveWindow" , "_InactiveWindowColor"});
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colors.add({"TabText" , "GruvboxDark0Hard"});
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colors.add({"TabBackground" , "GruvboxLight0Hard"});
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colors.add({"TabBackgroundInactive" , "GruvboxLight2"});
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colors.add({"TabSeparator" , "GruvboxLight2"});
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colors.add({"TextLineNumbers" , "GruvboxDark4"});
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colors.add({"ScrollbarBackground" , "GruvboxLight2"});
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colors.add({"ScrollbarScroller" , "GruvboxLight1"});
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colors.add({"ScrollbarScrollerSelected", "GruvboxLight0Hard"});
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colors.add({"LineHighlight" , "GruvboxLight1"});
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colors.add({"LineHighlight" , "GruvboxLight0Soft"});
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colors.add({"MainCaret" , "GruvboxDark0Hard"});
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colors.add({"SubCaret" , "GruvboxGray245"});
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colors.add({"Selection" , "GruvboxLight1"});
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colors.add({"WhitespaceDuringSelection", "GruvboxLight2"});
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colors.add({"WhitespaceDuringSelection", "GruvboxLight4"});
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// clang-format on
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{
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@@ -108,3 +108,45 @@ bool Seek(String16 string, String16 find, int64_t *index_out = NULL, SeekFlag fl
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return result;
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}
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String16 ChopLastSlash(String16 s) {
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String16 result = s;
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Seek(s, L"/", &result.len, SeekFlag_MatchFindLast);
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return result;
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}
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String16 ChopLastPeriod(String16 s) {
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String16 result = s;
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Seek(s, L".", &result.len, SeekFlag_MatchFindLast);
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return result;
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}
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String16 SkipToLastSlash(String16 s) {
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int64_t pos;
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String16 result = s;
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if (Seek(s, L"/", &pos, SeekFlag_MatchFindLast)) {
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result = Skip(result, pos + 1);
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}
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return result;
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}
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String16 SkipToLastPeriod(String16 s) {
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int64_t pos;
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String16 result = s;
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if (Seek(s, L".", &pos, SeekFlag_MatchFindLast)) {
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result = Skip(result, pos + 1);
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}
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return result;
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}
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String16 CutPrefix(String16 *string, int64_t len) {
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String16 result = GetPrefix(*string, len);
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*string = Skip(*string, len);
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return result;
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}
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String16 CutPostfix(String16 *string, int64_t len) {
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String16 result = GetPostfix(*string, len);
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*string = Chop(*string, len);
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return result;
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}
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@@ -355,6 +355,15 @@ void ReportErrorf(const char *fmt, ...) {
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ReplaceText(buffer, {}, string16);
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}
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void ReportConsolef(const char *fmt, ...) {
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Scratch scratch;
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STRING_FORMAT(scratch, fmt, string);
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String16 string16 = ToString16(scratch, string);
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Buffer *buffer = GetBuffer("*console*");
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ReplaceText(buffer, {}, string16);
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ReplaceText(buffer, Rng(string16.len), L"\n");
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}
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void ReportWarningf(const char *fmt, ...) {
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Scratch scratch;
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STRING_FORMAT(scratch, fmt, string);
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@@ -35,17 +35,23 @@ Color GruvboxFadedBlue = {0x07, 0x66, 0x78, 0xff};
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Color GruvboxFadedPurple = {0x8f, 0x3f, 0x71, 0xff};
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Color GruvboxFadedAqua = {0x42, 0x7b, 0x58, 0xff};
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Color GruvboxFadedOrange = {0xaf, 0x3a, 0x03, 0xff};
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Color _InactiveWindowColor = {0x00, 0x00, 0x00, 0x0F};
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Color ColorText = GruvboxDark0Hard;
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Color ColorBackground = GruvboxLight0Hard;
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Color ColorInactiveWindow = _InactiveWindowColor;
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Color ColorTabText = GruvboxDark0Hard;
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Color ColorTabBackground = GruvboxLight0Hard;
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Color ColorTabBackgroundInactive = GruvboxLight2;
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Color ColorTabSeparator = GruvboxLight2;
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Color ColorTextLineNumbers = GruvboxDark4;
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Color ColorScrollbarBackground = GruvboxLight2;
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Color ColorScrollbarScroller = GruvboxLight1;
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Color ColorScrollbarScrollerSelected = GruvboxLight0Hard;
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Color ColorLineHighlight = GruvboxLight1;
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Color ColorLineHighlight = GruvboxLight0Soft;
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Color ColorMainCaret = GruvboxDark0Hard;
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Color ColorSubCaret = GruvboxGray245;
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Color ColorSelection = GruvboxLight1;
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Color ColorWhitespaceDuringSelection = GruvboxLight2;
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Color ColorWhitespaceDuringSelection = GruvboxLight4;
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String BaseLuaConfig = R"==(
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local GruvboxDark0Hard = 0x1d2021ff
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local GruvboxDark0 = 0x282828ff
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@@ -84,18 +90,24 @@ local GruvboxFadedBlue = 0x076678ff
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local GruvboxFadedPurple = 0x8f3f71ff
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local GruvboxFadedAqua = 0x427b58ff
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local GruvboxFadedOrange = 0xaf3a03ff
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local _InactiveWindowColor = 0x0000000F
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Color = {}
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Color.Text = GruvboxDark0Hard
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Color.Background = GruvboxLight0Hard
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Color.InactiveWindow = _InactiveWindowColor
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Color.TabText = GruvboxDark0Hard
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Color.TabBackground = GruvboxLight0Hard
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Color.TabBackgroundInactive = GruvboxLight2
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Color.TabSeparator = GruvboxLight2
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Color.TextLineNumbers = GruvboxDark4
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Color.ScrollbarBackground = GruvboxLight2
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Color.ScrollbarScroller = GruvboxLight1
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Color.ScrollbarScrollerSelected = GruvboxLight0Hard
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Color.LineHighlight = GruvboxLight1
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Color.LineHighlight = GruvboxLight0Soft
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Color.MainCaret = GruvboxDark0Hard
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Color.SubCaret = GruvboxGray245
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Color.Selection = GruvboxLight1
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Color.WhitespaceDuringSelection = GruvboxLight2
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Color.WhitespaceDuringSelection = GruvboxLight4
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-- @todo: should we rewrite linux paths to windows on windows and vice-versa?
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@@ -222,6 +234,11 @@ end
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void ReloadColors() {
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ColorText = GetColor("Text", ColorText);
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ColorBackground = GetColor("Background", ColorBackground);
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ColorInactiveWindow = GetColor("InactiveWindow", ColorInactiveWindow);
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ColorTabText = GetColor("TabText", ColorTabText);
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ColorTabBackground = GetColor("TabBackground", ColorTabBackground);
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ColorTabBackgroundInactive = GetColor("TabBackgroundInactive", ColorTabBackgroundInactive);
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ColorTabSeparator = GetColor("TabSeparator", ColorTabSeparator);
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ColorTextLineNumbers = GetColor("TextLineNumbers", ColorTextLineNumbers);
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ColorScrollbarBackground = GetColor("ScrollbarBackground", ColorScrollbarBackground);
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ColorScrollbarScroller = GetColor("ScrollbarScroller", ColorScrollbarScroller);
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@@ -168,6 +168,11 @@ int main()
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SDL_StartTextInput(window);
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SDL_GL_SetSwapInterval(1); // vsync
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{
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float scale = SDL_GetWindowDisplayScale(window);
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if (scale != 1.0f) DPIScale = scale;
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}
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InitRender();
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ReloadFont(16);
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InitLua();
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@@ -268,6 +273,11 @@ int main()
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String16 string16 = GetString(*lua_buffer);
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String string = ToString(scratch, string16);
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if (luaL_dostring(LuaState, string.data) == LUA_OK) {
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if (lua_isstring(LuaState, -1)) {
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const char *text = lua_tostring(LuaState, -1);
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ReportConsolef(text);
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lua_pop(LuaState, 1);
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}
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ReloadColors();
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} else {
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const char *error_message = lua_tostring(LuaState, -1);
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@@ -289,7 +299,6 @@ int main()
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View *view = GetView(window->active_view);
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UpdateScroll(window, !AreEqual(view->main_caret_on_begin_frame, view->carets[0]) && view->update_scroll);
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DrawWindow(window);
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}
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EndFrameRender(ColorBackground);
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@@ -58,6 +58,7 @@ struct Window {
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Array<ViewID> views;
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Rect2I total_rect;
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Rect2I tabs_rect;
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Rect2I scrollbar_rect;
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Rect2I line_numbers_rect;
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Rect2I document_rect;
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@@ -72,9 +73,10 @@ struct Window {
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bool draw_scrollbar : 1;
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bool draw_line_numbers : 1;
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bool draw_tabs : 1;
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bool visible : 1;
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bool fuzzy_search : 1;
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bool fuzzy_search : 1; // @todo: consider moving this to view and introducing view commands
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bool execute_line : 1;
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bool invisible_when_inactive : 1;
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bool dont_save_in_active_window_history : 1;
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@@ -94,6 +96,7 @@ String WorkingDir;
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String ConfigDir;
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String ExeDir;
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Arena Perm;
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float DPIScale = 1.0f;
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String16 EvalString(Allocator allocator, String16 string16);
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Rect2I GetVisibleCells(Window *window);
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@@ -1,15 +1,13 @@
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- Save file (utf16->utf8)
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- make sure we only save file buffers
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- resize windows
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- color the line number with line highlight
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- page up and down should also scroll and leave you in exactly same scroll
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- laying out windows, more choice
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- window borders
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- file dock on left side
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- We can actually combine this with command window and lua, it's just going to be a buffer of
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- open "asd/asd/asd/asd"
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- console buffer with output and errors
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- some popup for errors
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- good error reporting for user
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- word completion
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- Colored strings
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- open project files in folder and only show open views in Ctrl+P
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@@ -10,9 +10,10 @@ void InitWindows(View *null_view) {
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Allocator sys_allocator = GetSystemAllocator();
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{
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Window *w = CreateWindow();
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Buffer *b = CreateBuffer(sys_allocator, "*load_text_a*");
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View *v = CreateView(b->id);
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Window *w = CreateWindow();
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w->draw_tabs = true;
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Buffer *b = CreateBuffer(sys_allocator, "*load_text_a*");
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View *v = CreateView(b->id);
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LoadTextA(b);
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LoadUnicode(b);
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AddView(w, null_view->id);
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@@ -21,6 +22,7 @@ void InitWindows(View *null_view) {
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{
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Window *w = CreateWindow();
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w->draw_tabs = true;
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Buffer *b = CreateBuffer(sys_allocator, "*console*");
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b->no_history = true;
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View *v = CreateView(b->id);
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@@ -120,6 +122,7 @@ void LayoutWindows() {
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int i = 0;
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Windows[i].total_rect = CutLeft(&screen_rect, (Int)((double)sizex * 0.5));
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Windows[i].document_rect = Windows[i].total_rect;
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if (Windows[i].draw_tabs) Windows[i].tabs_rect = CutTop(&Windows[i].document_rect, (Int)FontLineSpacing);
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if (Windows[i].draw_scrollbar) Windows[i].scrollbar_rect = CutRight(&Windows[i].document_rect, 10);
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if (Windows[i].draw_line_numbers) Windows[i].line_numbers_rect = CutLeft(&Windows[i].document_rect, (Int)line_numbers_size);
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}
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@@ -127,6 +130,7 @@ void LayoutWindows() {
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int i = 1;
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Windows[i].total_rect = CutLeft(&screen_rect, (Int)((double)sizex));
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Windows[i].document_rect = Windows[i].total_rect;
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if (Windows[i].draw_tabs) Windows[i].tabs_rect = CutTop(&Windows[i].document_rect, (Int)FontLineSpacing);
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if (Windows[i].draw_scrollbar) Windows[i].scrollbar_rect = CutRight(&Windows[i].document_rect, 10);
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if (Windows[i].draw_line_numbers) Windows[i].line_numbers_rect = CutLeft(&Windows[i].document_rect, (Int)line_numbers_size);
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}
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@@ -93,9 +93,10 @@ void DrawWindow(Window *window) {
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View *view = GetActiveView(window);
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Buffer *buffer = GetBuffer(view->active_buffer);
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SetScissor(GetScreenRectF());
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DrawRect(window->total_rect, ColorBackground);
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bool is_active = IsActive(window) || window->id.id == GetLastActiveWindow().id;
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DrawRect(window->total_rect, ColorBackground);
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SetScissor(window->document_rect);
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BeginProfileScope(draw_caret_selection);
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Rect2I visible = GetVisibleCells(window);
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@@ -197,8 +198,55 @@ void DrawWindow(Window *window) {
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DrawRect(rect, color);
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}
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if (window->draw_tabs) {
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Rect2 rect = ToRect2(window->tabs_rect);
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SetScissor(rect);
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DrawRect(rect, ColorTabBackgroundInactive);
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Int open_views = window->views.len;
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Vec2 entire_tab_size = GetSize(rect);
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Vec2 tab_size = {200 * DPIScale, entire_tab_size.y};
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// Vec2 tab_size = {entire_tab_size.x / (float)open_views, };
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// float total = entire_tab_size.x / tab_size.x;
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float offset = entire_tab_size.x / (float)window->views.len;
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offset = ClampTop(tab_size.x, offset);
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float i = (float)window->views.len - 1;
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For(window->views) {
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Rect2 tab_rect = Rect2FromSize({rect.min.x + offset * i, rect.min.y}, tab_size);
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i -= 1.f;
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Scratch scratch;
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View *view = GetView(it);
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Buffer *buffer = GetBuffer(view->active_buffer);
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String16 string16 = ToString16(scratch, buffer->name);
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string16 = SkipToLastSlash(string16);
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Vec2 string_size = GetStringSize(&MainFont, string16);
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Vec2 pos = {tab_rect.min.x + (tab_size.x - string_size.x) / 2};
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pos.y = tab_rect.min.y;
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if (window->active_view.id == it.id) {
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DrawRect(tab_rect, ColorTabBackground);
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} else {
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DrawRect(tab_rect, ColorTabBackgroundInactive);
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}
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DrawString(&MainFont, string16, pos, ColorTabText);
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Rect2 sep = CutRight(&tab_rect, 1);
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DrawRect(sep, ColorTabSeparator);
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sep = CutLeft(&tab_rect, 1);
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DrawRect(sep, ColorTabSeparator);
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}
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Rect2 sep = CutRight(&rect, 1);
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DrawRect(sep, ColorTabSeparator);
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}
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if (!is_active) {
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SetScissor(GetScreenRectF());
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DrawRect(window->total_rect, {0, 0, 0, 30});
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DrawRect(window->total_rect, ColorInactiveWindow);
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}
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}
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Block a user