Fixing stuff
This commit is contained in:
@@ -166,14 +166,9 @@ void Command_EvalLua(View *view, String16 string) {
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Command_SelectRangeOneCursor(view, {});
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Command_Replace(view, L"\n");
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Command_SelectRangeOneCursor(view, {});
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} else {
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{
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Window *window = GetWindow(GetLastActiveWindow());
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SetActiveWindow(window->id);
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// View *view = GetView(window->active_view);
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// Command_Replace(view, eval_result);
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}
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}
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else {
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Range range = GetLineRangeWithoutNL(*buffer, 0);
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Command_SelectRangeOneCursor(view, range);
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Command_Replace(view, {});
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@@ -551,15 +546,15 @@ void WindowCommand(Event event, Window *window, View *view) {
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view->carets[0] = caret;
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}
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if (Ctrl(SDLK_Q) || Mouse(MIDDLE)) {
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// @todo: Consider applying this to all cursors
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if (GetSize(view->carets[0].range) == 0) {
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Command_EvalLuaLine(view);
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} else {
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String16 string = GetString(*buffer, view->carets[0].range);
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Command_EvalLua(view, string);
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}
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}
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// if (Ctrl(SDLK_Q) || Mouse(MIDDLE)) {
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// // @todo: Consider applying this to all cursors
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// if (GetSize(view->carets[0].range) == 0) {
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// Command_EvalLuaLine(view);
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// } else {
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// String16 string = GetString(*buffer, view->carets[0].range);
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// Command_EvalLua(view, string);
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// }
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// }
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if (window->execute_line) {
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if (Press(SDLK_RETURN)) {
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@@ -579,12 +574,13 @@ void WindowCommand(Event event, Window *window, View *view) {
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String16 string16 = GetString(*buffer);
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Scratch scratch;
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String string = ToString(scratch, string16);
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bool success = WriteFile(buffer->name, string);
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bool success = false;
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if (!StartsWith(string, "*")) success = WriteFile(buffer->name, string);
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if (success) {
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buffer->dirty = false;
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} else {
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String msg = Format(scratch, "Failed to save file with name: %.*s", FmtString(buffer->name));
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Failed to save!", msg.data, NULL);
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ReportWarningf("Failed to save file with name: %.*s", FmtString(buffer->name));
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}
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}
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@@ -670,4 +666,53 @@ void WindowCommand(Event event, Window *window, View *view) {
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WaitForEvents = false;
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}
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}
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}
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void UpdateScroll(Window *window, bool update_caret_scrolling) {
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ProfileFunction();
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View *view = GetActiveView(window);
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Buffer *buffer = GetBuffer(view->active_buffer);
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// Scrolling with caret
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if (update_caret_scrolling) {
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Caret c = view->carets[0];
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Int front = GetFront(c);
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XY xy = PosToXY(*buffer, front);
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Rect2I visible = GetVisibleCells(window);
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Vec2I visible_cells = GetSize(visible);
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Vec2I visible_size = visible_cells * Vec2I{FontCharSpacing, FontLineSpacing};
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Vec2I rect_size = GetSize(window->document_rect);
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if (xy.line >= visible.max.y - 2) {
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Int set_view_at_line = xy.line - (visible_cells.y - 1);
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Int cut_off_y = Max((Int)0, visible_size.y - rect_size.y);
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view->scroll.y = (set_view_at_line * FontLineSpacing) + cut_off_y;
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}
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if (xy.line < visible.min.y + 1) {
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view->scroll.y = xy.line * FontLineSpacing;
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}
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if (xy.col >= visible.max.x - 1) {
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Int set_view_at_line = xy.col - (visible_cells.x - 1);
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Int cut_off_x = Max((Int)0, visible_size.x - rect_size.x);
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view->scroll.x = (set_view_at_line * FontCharSpacing) + cut_off_x;
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}
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if (xy.col <= visible.min.x) {
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view->scroll.x = xy.col * FontCharSpacing;
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}
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}
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// Clip scroll
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{
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Int last_line = LastLine(*buffer);
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view->scroll.y = Clamp(view->scroll.y, (Int)0, Max((Int)0, (last_line - 1) * FontLineSpacing));
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// @note:
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// GetCharCountOfLongestLine is a bottleneck, there is probably an algorithm for
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// calculating this value incrementally but do we even need X scrollbar or x clipping?
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view->scroll.x = ClampBottom(view->scroll.x, (Int)0);
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}
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}
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@@ -52,7 +52,8 @@ int LuaOpen(lua_State *L) {
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Window *window = GetWindow(GetLastActiveWindow());
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View *view = ViewOpenFile(window, file_path);
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Buffer *buffer = GetBuffer(view->active_buffer);
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view->carets[0] = MakeCaret(XYToPos(*buffer, {line - 1, col - 1}));
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view->carets[0] = MakeCaret(XYToPos(*buffer, {col - 1, line - 1}));
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UpdateScroll(window, true);
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SetActiveWindow(window->id);
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} else {
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// Window *window = GetWindow(GetLastActiveWindow());
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@@ -172,11 +172,9 @@ int main()
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ReloadFont(16);
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InitLua();
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{
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Allocator sys_allocator = GetSystemAllocator();
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Buffer *buffer = CreateBuffer(sys_allocator, "*scratch*");
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View *view = CreateView(buffer->id);
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}
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Allocator sys_allocator = GetSystemAllocator();
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Buffer *null_buffer = CreateBuffer(sys_allocator, "*scratch*");
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View *null_view = CreateView(null_buffer->id);
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Buffer *lua_buffer = NULL;
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Int lua_buffer_change_id = 0;
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@@ -216,7 +214,7 @@ int main()
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lua_buffer_change_id = lua_buffer->change_id;
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}
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InitWindows();
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InitWindows(null_view);
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while (AppIsRunning) {
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FrameID += 1;
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@@ -289,52 +287,8 @@ int main()
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if (!window->visible) continue;
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}
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View *view = GetActiveView(window);
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Buffer *buffer = GetBuffer(view->active_buffer);
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// Scrolling with caret
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if (!AreEqual(view->main_caret_on_begin_frame, view->carets[0]) && view->update_scroll) {
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Caret c = view->carets[0];
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Int front = GetFront(c);
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XY xy = PosToXY(*buffer, front);
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Rect2I visible = GetVisibleCells(window);
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Vec2I visible_cells = GetSize(visible);
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Vec2I visible_size = visible_cells * Vec2I{FontCharSpacing, FontLineSpacing};
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Vec2I rect_size = GetSize(window->document_rect);
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if (xy.line >= visible.max.y - 2) {
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Int set_view_at_line = xy.line - (visible_cells.y - 1);
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Int cut_off_y = Max((Int)0, visible_size.y - rect_size.y);
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view->scroll.y = (set_view_at_line * FontLineSpacing) + cut_off_y;
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}
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if (xy.line < visible.min.y + 1) {
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view->scroll.y = xy.line * FontLineSpacing;
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}
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if (xy.col >= visible.max.x - 1) {
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Int set_view_at_line = xy.col - (visible_cells.x - 1);
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Int cut_off_x = Max((Int)0, visible_size.x - rect_size.x);
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view->scroll.x = (set_view_at_line * FontCharSpacing) + cut_off_x;
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}
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if (xy.col <= visible.min.x) {
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view->scroll.x = xy.col * FontCharSpacing;
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}
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}
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// Clip scroll
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{
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ProfileScope(clip_scroll);
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Int last_line = LastLine(*buffer);
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view->scroll.y = Clamp(view->scroll.y, (Int)0, Max((Int)0, (last_line - 1) * FontLineSpacing));
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// @note:
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// GetCharCountOfLongestLine is a bottleneck, there is probably an algorithm for
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// calculating this value incrementally but do we even need X scrollbar or x clipping?
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view->scroll.x = ClampBottom(view->scroll.x, (Int)0);
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}
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View *view = GetView(window->active_view);
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UpdateScroll(window, !AreEqual(view->main_caret_on_begin_frame, view->carets[0]) && view->update_scroll);
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DrawWindow(window);
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}
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@@ -1,7 +1,7 @@
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- Save file (utf16->utf8)
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- make sure we only save file buffers
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- Some kind of plumbing, linking
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- resize windows
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- page up and down should also scroll and leave you in exactly same scroll
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- laying out windows, more choice
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- window borders
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- file dock on left side
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@@ -13,6 +13,7 @@
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- word completion
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- Colored strings
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- open project files in folder and only show open views in Ctrl+P
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- Set scroll centered
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- font cache and on demand unicode loads
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@@ -6,7 +6,7 @@ Array<Int> GetWindowZOrder(Allocator allocator) {
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return order;
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}
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void InitWindows() {
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void InitWindows(View *null_view) {
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Allocator sys_allocator = GetSystemAllocator();
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{
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@@ -15,6 +15,7 @@ void InitWindows() {
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View *v = CreateView(b->id);
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LoadTextA(b);
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LoadUnicode(b);
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AddView(w, null_view->id);
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AddView(w, v->id);
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}
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@@ -173,7 +173,7 @@ void DrawWindow(Window *window) {
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Vec2I pos = {0, line * FontLineSpacing};
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pos.y -= view->scroll.y;
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pos += window->line_numbers_rect.min;
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String s = Format(scratch, "%lld", (long long)line);
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String s = Format(scratch, "%lld", (long long)line + 1ll);
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String16 string = ToString16(scratch, s);
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float x = GetStringSize(&MainFont, string).x;
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Vec2 p = ToVec2(pos);
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