Move up down and multi cursor
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@@ -29,16 +29,17 @@ struct Line {
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Range range;
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};
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struct LineAndColumn {
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Line line;
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int64_t column;
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};
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struct Edit {
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Range range;
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String string;
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};
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// :buffer_initialized
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// @todo: it's very tempting to ensure that buffer is initialized
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// then we know:
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// - we always have at least one thing in lines array.
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// - I think it would be probably easy enough to enforce
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// - Buffer should be initialized before use!
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struct Buffer {
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Allocator allocator;
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char *data[2];
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@@ -228,30 +229,6 @@ String CopyNullTerminated(Allocator allocator, Buffer &buffer, Range range) {
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return result;
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}
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Line GetLine(Buffer &buffer, int64_t line) {
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// :buffer_initialized
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// @todo: do I enfore initialized state of the buffer +
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// lines array maybe should always have something
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Assert(buffer.lines.len);
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line = Clamp(line, (int64_t)0, buffer.lines.len - 1);
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Range range = buffer.lines[line];
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Line result = {line, range};
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return result;
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}
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Line FindLine(Buffer &buffer, int64_t pos) {
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For(buffer.lines) {
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// The program is doing '<= it.max' so as to include the new line.
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// Otherwise this function wouldn't be able to find certain positions.
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if (pos >= it.min && pos <= it.max) {
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Line result = {buffer.lines.get_index(it), it};
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return result;
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}
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}
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return {};
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}
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int64_t AdjustUTF8Pos(String string, int64_t pos, int64_t direction) {
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for (; pos >= 0 && pos < string.len;) {
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if (IsUTF8ContinuationByte(string.data[pos])) {
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@@ -329,14 +306,14 @@ void Advance(BufferIter *iter) {
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iter->item = GetUTF32(*iter->buffer, iter->pos, &iter->utf8_codepoint_size);
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}
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BufferIter Iterate(Buffer *buffer, Range range, int64_t direction = ITERATE_FORWARD) {
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BufferIter Iterate(Buffer &buffer, Range range, int64_t direction = ITERATE_FORWARD) {
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Assert(direction == ITERATE_FORWARD || direction == ITERATE_BACKWARD);
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Assert(!IsUTF8ContinuationByte(GetChar(*buffer, range.min)));
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Assert(!IsUTF8ContinuationByte(GetChar(buffer, range.min)));
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Assert(range.max >= range.min);
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range.min = Clamp(*buffer, range.min);
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range.max = Clamp(*buffer, range.max);
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range.min = Clamp(buffer, range.min);
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range.max = Clamp(buffer, range.max);
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BufferIter result = {buffer, range.min, range.max, direction};
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BufferIter result = {&buffer, range.min, range.max, direction};
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if (direction == ITERATE_BACKWARD) {
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result.end = range.min;
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result.pos = range.max;
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@@ -346,6 +323,52 @@ BufferIter Iterate(Buffer *buffer, Range range, int64_t direction = ITERATE_FORW
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return result;
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}
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Line GetLine(Buffer &buffer, int64_t line) {
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Assert(buffer.lines.len);
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line = Clamp(line, (int64_t)0, buffer.lines.len - 1);
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Range range = buffer.lines[line];
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Line result = {line, range};
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return result;
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}
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Line FindLine(Buffer &buffer, int64_t pos) {
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For(buffer.lines) {
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// The program is doing '<= it.max' so as to include the new line.
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// Otherwise this function wouldn't be able to find certain positions.
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if (pos >= it.min && pos <= it.max) {
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Line result = {buffer.lines.get_index(it), it};
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return result;
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}
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}
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return {};
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}
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LineAndColumn FindLineAndColumn(Buffer &buffer, int64_t pos) {
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LineAndColumn result = {};
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result.column = 1;
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result.line = FindLine(buffer, pos);
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for (BufferIter iter = Iterate(buffer, result.line.range); IsValid(iter); Advance(&iter)) {
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if (iter.pos == pos) {
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result.column = iter.codepoint_index;
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break;
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}
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}
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return result;
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}
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int64_t FindPos(Buffer &buffer, int64_t line_number, int64_t column) {
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Line line = GetLine(buffer, line_number);
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int64_t result = line.range.max;
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for (BufferIter iter = Iterate(buffer, line.range); IsValid(iter); Advance(&iter)) {
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if (iter.codepoint_index == column) {
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result = iter.pos;
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break;
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}
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}
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return result;
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}
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void RunBufferTests() {
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Scratch scratch;
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{
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@@ -407,7 +430,7 @@ void RunBufferTests() {
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{
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Array<char> s = {scratch};
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for (BufferIter iter = Iterate(&buffer, {0, 6}); IsValid(iter); Advance(&iter)) {
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for (BufferIter iter = Iterate(buffer, {0, 6}); IsValid(iter); Advance(&iter)) {
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Assert(iter.item < 255);
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s.add((char)iter.item);
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@@ -417,7 +440,7 @@ void RunBufferTests() {
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}
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{
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Array<char> s = {scratch};
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for (BufferIter iter = Iterate(&buffer, {0, 6}, ITERATE_BACKWARD); IsValid(iter); Advance(&iter)) {
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for (BufferIter iter = Iterate(buffer, {0, 6}, ITERATE_BACKWARD); IsValid(iter); Advance(&iter)) {
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Assert(iter.item < 255);
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s.add((char)iter.item);
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@@ -427,7 +450,7 @@ void RunBufferTests() {
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}
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{
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Array<char> s = {scratch};
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for (BufferIter iter = Iterate(&buffer, {0, buffer.len}); IsValid(iter); Advance(&iter)) {
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for (BufferIter iter = Iterate(buffer, {0, buffer.len}); IsValid(iter); Advance(&iter)) {
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Assert(iter.item < 255);
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s.add((char)iter.item);
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@@ -438,7 +461,7 @@ void RunBufferTests() {
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}
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{
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Array<char> s = {scratch};
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for (BufferIter iter = Iterate(&buffer, {0, buffer.len}, ITERATE_BACKWARD); IsValid(iter); Advance(&iter)) {
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for (BufferIter iter = Iterate(buffer, {0, buffer.len}, ITERATE_BACKWARD); IsValid(iter); Advance(&iter)) {
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Assert(iter.item < 255);
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s.add((char)iter.item);
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@@ -69,15 +69,29 @@ void DrawString(Font font, String text, Vector2 position, float fontSize, float
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}
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int64_t MoveRight(Buffer &buffer, int64_t pos) {
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int64_t result = pos + 1;
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result = AdjustUTF8Pos(buffer, result);
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return result;
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pos = pos + 1;
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pos = AdjustUTF8Pos(buffer, pos);
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Assert(pos >= 0 && pos <= buffer.len);
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return pos;
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}
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int64_t MoveLeft(Buffer &buffer, int64_t pos) {
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int64_t result = pos - 1;
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result = AdjustUTF8Pos(buffer, result, -1);
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return result;
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pos = pos - 1;
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pos = AdjustUTF8Pos(buffer, pos, -1);
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Assert(pos >= 0 && pos <= buffer.len);
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return pos;
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}
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int64_t MoveDown(Buffer &buffer, int64_t pos) {
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LineAndColumn info = FindLineAndColumn(buffer, pos);
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int64_t new_pos = FindPos(buffer, info.line.number + 1, info.column);
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return new_pos;
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}
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int64_t MoveUp(Buffer &buffer, int64_t pos) {
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LineAndColumn info = FindLineAndColumn(buffer, pos);
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int64_t new_pos = FindPos(buffer, info.line.number - 1, info.column);
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return new_pos;
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}
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int main() {
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@@ -99,8 +113,8 @@ int main() {
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Window *window = &windows[0];
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Buffer *buffer = &window->buffer;
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InitBuffer(buffer);
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if (0) {
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for (int i = 0; i < 100; i += 1) {
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if (1) {
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for (int i = 0; i < 5; i += 1) {
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Array<Edit> edits = {FrameArena};
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AddEdit(&edits, GetEnd(*buffer), Format(FrameArena, "line number: %d\n", i));
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ApplyEdits(buffer, edits);
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@@ -108,6 +122,7 @@ int main() {
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}
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window->cursors.add({});
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window->cursors.add(GetLine(*buffer, 1).range);
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}
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Vec2 camera_offset_world_to_render_units = {};
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@@ -123,20 +138,6 @@ int main() {
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focused_window->window_world_to_window_units.y -= mouse_wheel;
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focused_window->window_world_to_window_units.y = ClampBottom(focused_window->window_world_to_window_units.y, 0.f);
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for (int c = GetCharPressed(); c; c = GetCharPressed()) {
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String string = "?";
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UTF8Result utf8 = UTF32ToUTF8((uint32_t)c);
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if (utf8.error == 0) {
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string = {(char *)utf8.out_str, (int64_t)utf8.len};
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}
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Array<Edit> edits = {FrameArena};
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For(focused_window->cursors) AddEdit(&edits, it, string);
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ApplyEdits(&focused_window->buffer, edits);
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For(focused_window->cursors)
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it.max = it.min = MoveRight(focused_window->buffer, it.min);
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}
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if (IsKeyPressed(KEY_LEFT) || IsKeyPressedRepeat(KEY_LEFT)) {
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For(focused_window->cursors) {
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it.max = it.min = MoveLeft(focused_window->buffer, it.min);
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@@ -147,6 +148,53 @@ int main() {
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it.max = it.min = MoveRight(focused_window->buffer, it.min);
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}
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}
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if (IsKeyPressed(KEY_DOWN) || IsKeyPressedRepeat(KEY_DOWN)) {
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For(focused_window->cursors) {
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it.max = it.min = MoveDown(focused_window->buffer, it.min);
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}
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}
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if (IsKeyPressed(KEY_UP) || IsKeyPressedRepeat(KEY_UP)) {
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For(focused_window->cursors) {
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it.max = it.min = MoveUp(focused_window->buffer, it.min);
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}
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}
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// Merge cursors that overlap
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IterRemove(focused_window->cursors) {
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IterRemovePrepare(focused_window->cursors);
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ForItem(cursor, focused_window->cursors) {
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if (&cursor == &it) continue;
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if (cursor.min == it.min) {
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remove_item = true;
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break;
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}
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}
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}
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// Handle user input chars
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for (int c = GetCharPressed(); c; c = GetCharPressed()) {
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String string = "?";
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UTF8Result utf8 = UTF32ToUTF8((uint32_t)c);
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if (utf8.error == 0) {
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string = {(char *)utf8.out_str, (int64_t)utf8.len};
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}
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Array<Edit> edits = {FrameArena};
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For(focused_window->cursors) {
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AddEdit(&edits, it, string);
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}
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ApplyEdits(&focused_window->buffer, edits);
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For(focused_window->cursors) {
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// Need to update current cursor and all cursors after it.
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ForItem(cursor, focused_window->cursors) {
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if (cursor.min >= it.min) {
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cursor.min = cursor.max = MoveRight(focused_window->buffer, cursor.min);
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}
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}
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}
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}
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}
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BeginDrawing();
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@@ -215,16 +263,16 @@ int main() {
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if (font.texture.id == 0) font = GetFontDefault();
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float textOffsetX = 0.0f;
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float scaleFactor = font_size / font.baseSize; // Character quad scaling factor
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for (int64_t i = 0;;) {
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bool end_of_buffer = i == window.buffer.len;
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bool new_line = i == line_range.max && i != window.buffer.len;
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bool in_range = i < text.len;
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for (BufferIter iter = Iterate(window.buffer, line_range);; Advance(&iter)) {
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bool end_of_buffer = iter.pos == window.buffer.len;
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bool new_line = iter.pos == line_range.max;
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bool in_range = IsValid(iter);
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bool continue_looping = end_of_buffer || new_line || in_range;
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if (!continue_looping) break;
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int codepointByteCount = 1;
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int codepoint = '\n';
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if (in_range) codepoint = GetCodepointNext(&text.data[i], &codepointByteCount);
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int codepoint = '\n';
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if (in_range) codepoint = iter.item;
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int index = GetGlyphIndex(font, codepoint);
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GlyphInfo *glyph = font.glyphs + index;
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@@ -239,12 +287,12 @@ int main() {
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// Clip everything that is outside the window and screen
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if (CheckCollisionRecs(cell_rectangle, ToRectangle(window_rect_in_render_units_clamped_to_screen))) {
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row.cells.add({cell_rect, codepoint, line_range.min + i});
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row.cells.add({cell_rect, codepoint, iter.pos});
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row.rect.max = cell_rect.max;
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}
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textOffsetX += x_to_offset_by;
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i += codepointByteCount; // Move text bytes counter to next codepoint
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if (end_of_buffer || new_line) break;
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}
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if (row.cells.len) rows.add(row);
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