Basic cursor movement, handling end of buffer, end of line in drawing

This commit is contained in:
Krzosa Karol
2024-06-22 16:09:26 +02:00
parent 7b818c5cde
commit 5ba9975c10
3 changed files with 85 additions and 33 deletions

View File

@@ -252,17 +252,22 @@ Line FindLine(Buffer &buffer, int64_t pos) {
return {};
}
int64_t AdjustUTF8Pos(const Buffer &buffer, int64_t pos, int64_t direction = 1) {
int64_t result = pos;
for (; result >= 0 && result < buffer.len;) {
char c = GetChar(buffer, pos);
if (IsUTF8ContinuationByte(c)) {
result += direction;
int64_t AdjustUTF8Pos(String string, int64_t pos, int64_t direction) {
for (; pos >= 0 && pos < string.len;) {
if (IsUTF8ContinuationByte(string.data[pos])) {
pos += direction;
} else {
break;
}
}
return result;
return pos;
}
int64_t AdjustUTF8Pos(const Buffer &buffer, int64_t pos, int64_t direction = 1, bool clamp = true) {
String string = GetString(buffer);
pos = AdjustUTF8Pos(string, pos, direction);
if (clamp) pos = Clamp(buffer, pos);
return pos;
}
uint32_t GetUTF32(Buffer &buffer, int64_t pos, int64_t *codepoint_size) {
@@ -317,7 +322,7 @@ void Advance(BufferIter *iter) {
if (iter->direction == ITERATE_FORWARD) {
iter->pos += iter->utf8_codepoint_size;
} else {
iter->pos = AdjustUTF8Pos(*iter->buffer, iter->pos - 1, ITERATE_BACKWARD);
iter->pos = AdjustUTF8Pos(*iter->buffer, iter->pos - 1, ITERATE_BACKWARD, false);
}
if (!IsValid(*iter)) return;

View File

@@ -68,6 +68,18 @@ void DrawString(Font font, String text, Vector2 position, float fontSize, float
}
}
int64_t MoveRight(Buffer &buffer, int64_t pos) {
int64_t result = pos + 1;
result = AdjustUTF8Pos(buffer, result);
return result;
}
int64_t MoveLeft(Buffer &buffer, int64_t pos) {
int64_t result = pos - 1;
result = AdjustUTF8Pos(buffer, result, -1);
return result;
}
int main() {
InitScratch();
RunBufferTests();
@@ -76,9 +88,10 @@ int main() {
SetTargetFPS(60);
InitArena(&FrameArena);
float font_size = 25;
float font_size = 64;
float font_spacing = 1;
Font font = LoadFontEx("C:/Windows/Fonts/times.ttf", (int)font_size, NULL, 250);
if (0) font = LoadFontEx("C:/Windows/Fonts/consola.ttf", (int)font_size, NULL, 250);
Array<Window> windows = {};
windows.add({GetScreenRectRenderUnits()});
@@ -86,10 +99,12 @@ int main() {
Window *window = &windows[0];
Buffer *buffer = &window->buffer;
InitBuffer(buffer);
for (int i = 0; i < 100; i += 1) {
Array<Edit> edits = {FrameArena};
AddEdit(&edits, GetEnd(*buffer), Format(FrameArena, "line number: %d\n", i));
ApplyEdits(buffer, edits);
if (0) {
for (int i = 0; i < 100; i += 1) {
Array<Edit> edits = {FrameArena};
AddEdit(&edits, GetEnd(*buffer), Format(FrameArena, "line number: %d\n", i));
ApplyEdits(buffer, edits);
}
}
window->cursors.add({});
@@ -100,7 +115,7 @@ int main() {
{
Window *focused_window = &windows[0];
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsKeyDown(KEY_SPACE)) {
if (IsKeyDown(KEY_F1)) {
camera_offset_world_to_render_units = Vector2Subtract(camera_offset_world_to_render_units, GetMouseDelta());
}
@@ -116,14 +131,21 @@ int main() {
}
Array<Edit> edits = {FrameArena};
For(focused_window->cursors) {
AddEdit(&edits, it, string);
}
For(focused_window->cursors) AddEdit(&edits, it, string);
ApplyEdits(&focused_window->buffer, edits);
For(focused_window->cursors)
it.max = it.min = MoveRight(focused_window->buffer, it.min);
}
if (IsKeyPressed(KEY_F1)) {
font = LoadFontEx("C:/Windows/Fonts/consola.ttf", (int)font_size, NULL, 250);
if (IsKeyPressed(KEY_LEFT) || IsKeyPressedRepeat(KEY_LEFT)) {
For(focused_window->cursors) {
it.max = it.min = MoveLeft(focused_window->buffer, it.min);
}
}
if (IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT)) {
For(focused_window->cursors) {
it.max = it.min = MoveRight(focused_window->buffer, it.min);
}
}
}
@@ -131,7 +153,6 @@ int main() {
ClearBackground(RAYWHITE);
ForItem(window, windows) {
// Draw the frame
Rect2 window_rect_in_render_units = {
WorldToRenderUnits(window.rect_in_world_units.min, camera_offset_world_to_render_units),
WorldToRenderUnits(window.rect_in_world_units.max, camera_offset_world_to_render_units),
@@ -170,33 +191,44 @@ int main() {
int64_t line;
};
// Compute visible rows and cells
Array<CellRow> rows = {FrameArena};
for (int64_t line = line_min_y; line < line_max_y; line += 1) {
if (line < 0) break;
if (line >= window.buffer.lines.len) break;
CellRow row = {};
row.line = line;
row.cells.allocator = FrameArena;
Range line_range = window.buffer.lines[line];
Vec2 text_position_in_world_window_units = {0, line_offset * (float)line};
Vec2 text_position_in_window_units = WindowWorldToWindowUnits(text_position_in_world_window_units, window);
Vec2 text_position_in_world_units = WindowToWorldUnits(text_position_in_window_units, window);
Vec2 text_position_in_render_units = WorldToRenderUnits(text_position_in_world_units, camera_offset_world_to_render_units);
row.rect.min = text_position_in_render_units;
CellRow row = {};
row.line = line;
row.cells.allocator = FrameArena;
row.rect.min = text_position_in_render_units;
// Iterate the string and compute cells for current font
// we are also incorporating - new line and end of buffer glyphs
// into the stream!
String text = GetString(window.buffer, line_range);
if (font.texture.id == 0) font = GetFontDefault();
float textOffsetX = 0.0f;
float scaleFactor = font_size / font.baseSize; // Character quad scaling factor
for (int64_t i = 0; i < text.len;) {
int codepointByteCount = 0;
int codepoint = GetCodepointNext(&text.data[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
GlyphInfo *glyph = font.glyphs + index;
Vec2 glyph_position = {text_position_in_render_units.x + textOffsetX, text_position_in_render_units.y};
for (int64_t i = 0;;) {
bool end_of_buffer = i == window.buffer.len;
bool new_line = i == line_range.max && i != window.buffer.len;
bool in_range = i < text.len;
bool continue_looping = end_of_buffer || new_line || in_range;
if (!continue_looping) break;
int codepointByteCount = 1;
int codepoint = '\n';
if (in_range) codepoint = GetCodepointNext(&text.data[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
GlyphInfo *glyph = font.glyphs + index;
Vec2 glyph_position = {text_position_in_render_units.x + textOffsetX, text_position_in_render_units.y};
float x_to_offset_by = ((float)glyph->advanceX * scaleFactor + font_spacing);
if (glyph->advanceX == 0) x_to_offset_by = ((float)font.recs[index].width * scaleFactor + font_spacing);
@@ -204,6 +236,8 @@ int main() {
Vec2 cell_size = {x_to_offset_by, font_size};
Rect2 cell_rect = {glyph_position, Vector2Add(glyph_position, cell_size)};
Rectangle cell_rectangle = ToRectangle(cell_rect);
// Clip everything that is outside the window and screen
if (CheckCollisionRecs(cell_rectangle, ToRectangle(window_rect_in_render_units_clamped_to_screen))) {
row.cells.add({cell_rect, codepoint, line_range.min + i});
row.rect.max = cell_rect.max;
@@ -231,16 +265,21 @@ int main() {
BeginScissorMode((int)window_rect_in_render_units.min.x, (int)window_rect_in_render_units.min.y, (int)window_rect_in_render_units_size.x, (int)window_rect_in_render_units_size.y);
ForItem(row, rows) {
For(row.cells) {
if ((it.codepoint != ' ') && (it.codepoint != '\t')) {
if (it.codepoint == '\n') {
Vec2 mid = GetMid(it.rect);
DrawCircle((int)mid.x, (int)mid.y, font_size / 8, {0, 0, 0, 120});
} else if ((it.codepoint != ' ') && (it.codepoint != '\t')) {
DrawTextCodepoint(font, it.codepoint, it.rect.min, font_size, BLACK);
}
}
}
// Draw the cursor
ForItem(cursor, window.cursors) {
ForItem(row, rows) {
Range line_range = window.buffer.lines[row.line];
if (cursor.min >= line_range.min && cursor.min <= line_range.max) {
ForItem(cell, row.cells) {
if (cursor.min == cell.pos) {
Rect2 rect = cell.rect;

View File

@@ -22,6 +22,14 @@ Rect2 Shrink(Rect2 result, float v) {
return result;
}
Vec2 GetMid(Rect2 r) {
Vec2 size = GetSize(r);
size.x /= 2.f;
size.y /= 2.f;
Vec2 result = Vector2Add(r.min, size);
return result;
}
Rect2 CutLeft(Rect2 *r, float value) {
float minx = r->min.x;
r->min.x = Min(r->min.x + value, r->max.x);