Update todo, add indent size option
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@@ -297,7 +297,7 @@ end
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-- function RuleFindExistingBuffer(_s)
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-- line, col, _s = ExtractLineAndColumn(_s)
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--
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--
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-- buffers = list_buffers_object()
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-- for i = 1,#buffers do
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-- buff = buffers[i]
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@@ -305,7 +305,7 @@ end
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-- return {kind = "text", file_path = buff, line = line, col = col}
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-- end
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-- end
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--
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--
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-- return nil
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-- end
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@@ -394,8 +394,9 @@ void GenerateConfig() {
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colors.add({"TitleBarSelection", "GruvboxLight3"});
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Array<Var> style = {};
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style.add({"DrawLineNumbers", "0"});
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style.add({"DrawScrollbar", "0"});
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style.add({"DrawLineNumbers", "1"});
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style.add({"DrawScrollbar", "1"});
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style.add({"IndentSize", "2"});
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{
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MA_Scratch scratch;
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@@ -67,11 +67,12 @@ void Command_IndentSelectedLines(View *view, bool shift = false) {
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Range pos_range_of_line = GetLineRange(*buffer, i);
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if (!shift) {
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AddEdit(&edits, {pos_range_of_line.min, pos_range_of_line.min}, L" ");
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String16 whitespace_string = {L" ", StyleIndentSize};
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AddEdit(&edits, {pos_range_of_line.min, pos_range_of_line.min}, whitespace_string);
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} else {
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String16 string = GetString(*buffer, pos_range_of_line);
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Int whitespace_len = 0;
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for (Int i = 0; i < 4 && i < string.len && string.data[i] == ' '; i += 1) {
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for (Int i = 0; i < StyleIndentSize && i < string.len && string.data[i] == ' '; i += 1) {
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whitespace_len += 1;
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}
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@@ -54,8 +54,9 @@ Color.TitleBarText = GruvboxDark2
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Color.TitleBarBackground = GruvboxLight1
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Color.TitleBarSelection = GruvboxLight3
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Style = {}
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Style.DrawLineNumbers = 0
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Style.DrawScrollbar = 0
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Style.DrawLineNumbers = 1
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Style.DrawScrollbar = 1
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Style.IndentSize = 2
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-- @todo: should we rewrite linux paths to windows on windows and vice-versa?
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@@ -164,7 +165,7 @@ end
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-- function RuleFindExistingBuffer(_s)
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-- line, col, _s = ExtractLineAndColumn(_s)
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--
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--
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-- buffers = list_buffers_object()
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-- for i = 1,#buffers do
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-- buff = buffers[i]
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@@ -172,7 +173,7 @@ end
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-- return {kind = "text", file_path = buff, line = line, col = col}
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-- end
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-- end
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--
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--
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-- return nil
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-- end
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@@ -213,4 +214,5 @@ void ReloadStyle() {
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ColorTitleBarSelection = GetColor("TitleBarSelection", ColorTitleBarSelection);
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StyleDrawLineNumbers = GetStyle("DrawLineNumbers", StyleDrawLineNumbers);
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StyleDrawScrollbar = GetStyle("DrawScrollbar", StyleDrawScrollbar);
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StyleIndentSize = GetStyle("IndentSize", StyleIndentSize);
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}
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@@ -51,5 +51,6 @@ Color ColorScrollbarScrollerSelected = GruvboxLight0Hard;
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Color ColorTitleBarText = GruvboxDark2;
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Color ColorTitleBarBackground = GruvboxLight1;
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Color ColorTitleBarSelection = GruvboxLight3;
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Int StyleDrawLineNumbers = 0;
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Int StyleDrawScrollbar = 0;
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Int StyleDrawLineNumbers = 1;
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Int StyleDrawScrollbar = 1;
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Int StyleIndentSize = 2;
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@@ -3,31 +3,39 @@
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- scrolling when clicking on scroller is busted
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- page up and down should also scroll and leave you in exactly same scroll
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- something about mouse stuff is busted and it randomly does big selections and stuff like that
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- I think the way sublime text and we display line highlights is confusing with multiple cursors (line highlight can be confused with selection)
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- don't trim lines with cursor or selection on it
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- search backwards
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- underline the word which can be loaded / executed
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- load selected string or auto enclosed word when midclick?, ctrl + click, ctrl + e?
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- experiment with using multiple cursors to select command and it's input
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- search as a command to execute which is going to be in the title bar
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- I think the way sublime text and we display line highlights is confusing with multiple cursors (line highlight can be confused with selection)
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- Ctrl + G should select the line number in bar
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- auto register commands, but we need to figure out how to properly structure lua stuff
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- command window should close on esacpe but make it more coherent
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- make the editor replayable, store events and then replay, be careful about globals
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- plumbing: look for raw buffer name then for filename with path
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- try using buffer path for opening files
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- maybe also add cursor selection to buffer name area
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- I want a way to assign flags to buffers/views/windows from user perspective so that console window concept can be created from user space
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- Search all buffers in 10X style, incrementally searched results popping up on every key press (maybe we need coroutine library in C so this is easier?)
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- Implement shell interaction (here we also could use the coroutine library)
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- word complete
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- Colored strings
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- Set scroll centered
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- font cache and on demand unicode loads
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- Search and replace
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- Search result buffer
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- yeet sheet
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- commands:
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- trim whitespace
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- Ctrl + G should select the line number in bar
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- How to make search into bar?
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- command window should close on esacpe but make it more coherent
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- auto register commands
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- simulation:
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- make the editor replayable, store events and then replay
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- be careful about globals
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- Windows
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- layout using a tree!!
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- search as part of title window?
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- I don't think we need WindowIDs
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- layouting, resize windows
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- maybe we can use first line number to use the window?
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- try to incorporate the acme square which allows you to put windows wherever and also scale the border
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- window borders as flag
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- Modify error popups to not focus, introduce a interaction timer which after some time will make window invisible
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- Implement shell interaction in a console buffer
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- files
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- load directory
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@@ -35,26 +43,3 @@
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- commands should run in a directory specified by buffer so you don't have to specify whole path
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- each buffer would need a directory even the special ones: C:\a\b\c\+errors
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- this could be used for storing the path in the command window
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- plumbing
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- add rule which first tries to look for open buffers and then if that fails we go look for files
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- move all logic to config files
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- execution
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- experiment with using multiple cursors to select command and it's input
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- mouse
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- open selected string or auto enclosed word when right clicking or middle (this needs to be also handled on keyboard level)
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- word completion
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- Colored strings
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- Set scroll centered
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- font cache and on demand unicode loads
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- Search all buffers
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- Search and replace
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- Search result buffer
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- yeet sheet
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