SDL passthrough hint and default size
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@@ -237,6 +237,8 @@ int main()
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return 1;
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}
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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const char *glsl_version = "#version 450";
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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@@ -246,6 +248,7 @@ int main()
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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SDLWindow = SDL_CreateWindow("Text editor", 1280, 720, window_flags);
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if (SDLWindow == NULL) {
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@@ -256,6 +259,12 @@ int main()
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SDL_GLContext gl_context = SDL_GL_CreateContext(SDLWindow);
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SDL_GL_MakeCurrent(SDLWindow, gl_context);
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SDL_GL_SetSwapInterval(0); // Enable vsync
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SDL_DisplayID display = SDL_GetDisplayForWindow(SDLWindow);
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const SDL_DisplayMode *dm = SDL_GetCurrentDisplayMode(display);
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SDL_SetWindowSize(SDLWindow, (int)((double)dm->w * 0.8), (int)((double)dm->h * 0.8));
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SDL_SetWindowPosition(SDLWindow, (int)((double)dm->w * 0.1), (int)((double)dm->h * 0.1));
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SDL_ShowWindow(SDLWindow);
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// Set icon
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