Add xwheel
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@@ -26,7 +26,7 @@ struct Event {
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};
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uint8_t mouse;
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uint8_t mouse_double_click;
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float wheel;
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Vec2 wheel;
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const char *text;
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};
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@@ -269,7 +269,7 @@ bool GlobalCommand(Event event) {
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}
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}
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if (event.wheel) {
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if (event.wheel.x || event.wheel.y) {
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Scratch scratch;
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Array<Int> order = GetWindowZOrder(scratch);
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Vec2I mouse = MouseVec2I();
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@@ -281,7 +281,8 @@ bool GlobalCommand(Event event) {
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bool mouse_in_window = CheckCollisionPointRec(mouse, window->total_rect);
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if (mouse_in_window) {
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View *view = GetView(window->active_view);
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view->scroll.y -= (Int)(event.wheel * 48);
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view->scroll.y -= (Int)(event.wheel.y * 48);
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view->scroll.x += (Int)(event.wheel.x * 48);
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break;
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}
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}
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@@ -42,7 +42,7 @@ int LuaOpen(lua_State *L) {
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return 0;
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}
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if (FieldString(L, "kind") == "open_textfile") {
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if (FieldString(L, "kind") == "text") {
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String file_path = FieldString(L, "file_path");
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String line_string = FieldString(L, "line");
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Int line = strtoll(line_string.data, NULL, 10);
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@@ -95,7 +95,7 @@ void ProcessSDLEvent(SDL_Event *input_event) {
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SDL_MouseWheelEvent &b = input_event->wheel;
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event.xmouse = (int16_t)b.mouse_x;
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event.ymouse = (int16_t)b.mouse_y;
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event.wheel = b.y;
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event.wheel = {b.x, b.y};
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} break;
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default: return;
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}
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@@ -1,6 +1,5 @@
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- Save file (utf16->utf8)
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- make sure we only save file buffers
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- Move open fully to config so that user can easily modify the plumbing
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- resize windows
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- color the line number with line highlight
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- page up and down should also scroll and leave you in exactly same scroll
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@@ -19,3 +18,17 @@
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- Search all buffers
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- Search and replace
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- Search result buffer
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- Move open fully to config so that user can easily modify the plumbing
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function Open(s)
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o = ApplyRules(s)
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if o.kind == "text" then
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open_buffer(o.file_path, o.line, o.col)
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elseif o.kind == "url" then
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open_web(o.url)
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end
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end
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