Working on rendering

This commit is contained in:
Krzosa Karol
2024-06-22 08:35:11 +02:00
parent a329bc2424
commit 94555d2a60
11 changed files with 258 additions and 150 deletions

View File

@@ -53,6 +53,22 @@ Library BuildZLib() {
return l;
}
void AddCommonFlags(Array<S8_String> *cmd, bool debug = true) {
cmd->add("/MP /Zi /FC /nologo");
cmd->add("/WX /W3 /wd4200 /diagnostics:column");
cmd->add("/Oi");
cmd->add("-D_CRT_SECURE_NO_WARNINGS");
if (debug) {
cmd->add("-DDEBUG_BUILD=1");
cmd->add("-DRELEASE_BUILD=0");
// cmd->add("-D_DEBUG /MDd");
} else {
cmd->add("-DDEBUG_BUILD=0");
cmd->add("-DRELEASE_BUILD=1");
cmd->add("/O2 /MT /DNDEBUG /GL");
}
}
int main() {
MA_InitScratch();
SRC_InitCache(Perm, "pdf_browser.cache");
@@ -64,25 +80,12 @@ int main() {
cmd.add("cl.exe");
cmd.add("-Fe:transcript_browser.exe");
cmd.add("-Fd:transcript_browser.pdb");
cmd.add("/MP /Zi /FC /nologo");
cmd.add("/WX /W3 /wd4200 /diagnostics:column");
cmd.add("/Oi");
cmd.add("-std:c++20"); // semaphore
cmd.add("-D_CRT_SECURE_NO_WARNINGS");
if (1) {
cmd.add("-DDEBUG_BUILD=1");
cmd.add("-DRELEASE_BUILD=0");
// cmd.add("-D_DEBUG /MDd");
} else {
cmd.add("-DDEBUG_BUILD=0");
cmd.add("-DRELEASE_BUILD=1");
cmd.add("/O2 /MT /DNDEBUG /GL");
}
AddCommonFlags(&cmd);
cmd.add("-I ../src/external/raylib/include");
cmd.add("../src/transcript_browser/main.cpp");
cmd.add("../src/transcript_browser/win32.cpp");
cmd.add("../src/basic/win32.cpp");
cmd.add("/link");
cmd.add("../src/external/raylib/lib/raylib.lib");
@@ -99,25 +102,12 @@ int main() {
cmd.add("cl.exe");
cmd.add("-Fe:text_editor.exe");
cmd.add("-Fd:text_editor.pdb");
cmd.add("/MP /Zi /FC /nologo");
cmd.add("/WX /W3 /wd4200 /diagnostics:column");
cmd.add("/Oi");
cmd.add("-std:c++20"); // semaphore
cmd.add("-D_CRT_SECURE_NO_WARNINGS");
if (1) {
cmd.add("-DDEBUG_BUILD=1");
cmd.add("-DRELEASE_BUILD=0");
// cmd.add("-D_DEBUG /MDd");
} else {
cmd.add("-DDEBUG_BUILD=0");
cmd.add("-DRELEASE_BUILD=1");
cmd.add("/O2 /MT /DNDEBUG /GL");
}
AddCommonFlags(&cmd);
cmd.add("-I ../src/external/raylib/include");
cmd.add("../src/text_editor/main.cpp");
cmd.add("../src/transcript_browser/win32.cpp");
cmd.add("../src/basic/win32.cpp");
cmd.add("/link");
cmd.add("../src/external/raylib/lib/raylib.lib");

View File

@@ -90,9 +90,8 @@ T ClampBottom(T bottom, T b) {
template <class T>
T Clamp(T value, T min, T max) {
Assert(max >= min);
if (value > max) return max;
if (value < min) return min;
if (value > max) return max;
return value;
}
@@ -1394,6 +1393,31 @@ String SkipToLastPeriod(String s) {
return result;
}
String Merge(Allocator allocator, Array<String> list, String separator = " ") {
int64_t char_count = 0;
For(list) char_count += it.len;
if (char_count == 0) return {};
int64_t node_count = list.len;
int64_t base_size = (char_count + 1);
int64_t sep_size = (node_count - 1) * separator.len;
int64_t size = base_size + sep_size;
char *buff = (char *)AllocSize(allocator, sizeof(char) * (size + 1));
String string = {buff, 0};
For(list) {
Assert(string.len + it.len <= size);
memcpy(string.data + string.len, it.data, it.len);
string.len += it.len;
if (!list.is_last(it)) {
memcpy(string.data + string.len, separator.data, separator.len);
string.len += separator.len;
}
}
Assert(string.len == size - 1);
string.data[size] = 0;
return string;
}
#include <stdio.h>
String FormatV(Allocator allocator, const char *data, va_list args1) {
va_list args2;

View File

@@ -1,5 +1,5 @@
#pragma once
#include "../pdf_browser/basic.h"
#include "../basic/basic.h"
struct FileIter {
bool is_valid;

View File

@@ -1,12 +0,0 @@
#define BASIC_IMPL
#include "basic.h"
#include <string.h>
#include "read_pdf.cpp"
int main(int argc, char *argv[]) {
InitScratch();
Scratch scratch;
return (0);
}

View File

@@ -1,24 +0,0 @@
String Merge(Allocator allocator, Array<String> list, String separator = " ") {
int64_t char_count = 0;
For(list) char_count += it.len;
if (char_count == 0) return {};
int64_t node_count = list.len;
int64_t base_size = (char_count + 1);
int64_t sep_size = (node_count - 1) * separator.len;
int64_t size = base_size + sep_size;
char *buff = (char *)AllocSize(allocator, sizeof(char) * (size + 1));
String string = {buff, 0};
For(list) {
Assert(string.len + it.len <= size);
memcpy(string.data + string.len, it.data, it.len);
string.len += it.len;
if (!list.is_last(it)) {
memcpy(string.data + string.len, separator.data, separator.len);
string.len += separator.len;
}
}
Assert(string.len == size - 1);
string.data[size] = 0;
return string;
}

View File

@@ -1,27 +0,0 @@
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
void *VReserve(size_t size) {
void *result = VirtualAlloc(0, size, MEM_RESERVE, PAGE_READWRITE);
return result;
}
bool VCommit(void *p, size_t size) {
void *result = VirtualAlloc(p, size, MEM_COMMIT, PAGE_READWRITE);
return result ? true : false;
}
bool VRelease(void *p) {
BOOL result = VirtualFree(p, 0, MEM_RELEASE);
return result ? true : false;
}
bool VDecommit(void *p, size_t size) {
BOOL result = VirtualFree(p, size, MEM_DECOMMIT);
return result ? true : false;
}

View File

@@ -9,7 +9,8 @@ much better then the rest.
First of all you can represent the cursor at the end of the buffer
by doing: <buffer_len, buffer_len>. This action in itself doesn't
select anything, the formation doesn't force you to index the
buffer and so on, it's reduced to a pure position.
buffer and so on, it's reduced to a pure position. In the end
you can nicely represent cursors in select mode and non-select mode.
This property of being able to represent pure positions makes
it possible to clamp the values to the same range <0, buffer_len>,
@@ -23,11 +24,21 @@ struct Range {
// <0,4> = 0,1,2,3
};
struct Line {
int64_t number;
Range range;
};
struct Edit {
Range range;
String string;
};
// :buffer_initialized
// @todo: it's very tempting to ensure that buffer is initialized
// then we know:
// - we always have at least one thing in lines array.
// - I think it would be probably easy enough to enforce
struct Buffer {
Allocator allocator;
char *data[2];
@@ -47,54 +58,62 @@ Range GetRange(const Buffer &buffer) {
return result;
}
int64_t Clamp(Buffer *buffer, int64_t pos) {
int64_t result = Clamp(pos, (int64_t)0, buffer->len);
int64_t Clamp(const Buffer &buffer, int64_t pos) {
int64_t result = Clamp(pos, (int64_t)0, buffer.len);
return result;
}
Range Clamp(Buffer *buffer, Range range) {
Range Clamp(const Buffer &buffer, Range range) {
Range result = {};
result.min = Clamp(buffer, range.min);
result.max = Clamp(buffer, range.max);
return result;
}
Range GetEnd(const Buffer &buffer) {
Range range = {buffer.len, buffer.len};
return range;
}
void AddEdit(Array<Edit> *edits, Range range, String string) {
edits->add({range, string});
}
bool InBounds(Buffer *buffer, int64_t pos) {
bool result = pos >= 0 && pos < buffer->len;
bool InBounds(const Buffer &buffer, int64_t pos) {
bool result = pos >= 0 && pos < buffer.len;
return result;
}
char GetChar(Buffer *buffer, int64_t pos) {
char GetChar(const Buffer &buffer, int64_t pos) {
if (!InBounds(buffer, pos)) return 0;
return buffer->data[buffer->bi][pos];
return buffer.data[buffer.bi][pos];
}
char *GetCharP(Buffer *buffer, int64_t pos) {
char *GetCharP(const Buffer &buffer, int64_t pos) {
if (!InBounds(buffer, pos)) return 0;
return buffer->data[buffer->bi] + pos;
return buffer.data[buffer.bi] + pos;
}
String GetString(Buffer *buffer, Range range) {
String GetString(const Buffer &buffer, Range range = {0, INT64_MAX}) {
range = Clamp(buffer, range);
String result = {GetCharP(buffer, range.min), GetRangeSize(range)};
return result;
}
void ApplyEdits(Buffer *buffer, Array<Edit> edits) {
Assert(edits.len);
int64_t size_to_delete = 0;
int64_t size_to_insert = 0;
For(edits) {
it.range.min = Clamp(buffer, it.range.min);
it.range.max = Clamp(buffer, it.range.max);
Assert(it.range.min >= 0);
Assert(it.range.max >= it.range.min);
Assert(it.range.max <= buffer->len);
size_to_delete += GetRangeSize(it.range);
size_to_insert += it.string.len;
}
#if DEBUG_BUILD
// Make sure edit ranges don't overlap
ForItem(it1, edits) {
ForItem(it2, edits) {
if (&it1 == &it2) continue;
@@ -176,6 +195,9 @@ void ApplyEdits(Buffer *buffer, Array<Edit> edits) {
buffer->len = new_buffer_len;
// Update lines
// Make sure we always have one line, even if the buffer is empty,
// this way we can nicely clamp things without worrying of getting
// a negative when doing (len - 1).
{
String delimiter = "\n";
String string = {buffer->data[dsti], buffer->len};
@@ -193,9 +215,46 @@ void ApplyEdits(Buffer *buffer, Array<Edit> edits) {
}
}
int64_t AdjustUTF8Pos(Buffer *buffer, int64_t pos, int64_t direction = 1) {
void InitBuffer(Buffer *buffer) {
Scratch scratch;
Array<Edit> edits = {};
AddEdit(&edits, {}, "");
ApplyEdits(buffer, edits);
}
String CopyNullTerminated(Allocator allocator, Buffer &buffer, Range range) {
String buffer_string = GetString(buffer, range);
String result = Copy(allocator, buffer_string);
return result;
}
Line GetLine(Buffer &buffer, int64_t line) {
// :buffer_initialized
// @todo: do I enfore initialized state of the buffer +
// lines array maybe should always have something
Assert(buffer.lines.len);
line = Clamp(line, (int64_t)0, buffer.lines.len - 1);
Range range = buffer.lines[line];
Line result = {line, range};
return result;
}
Line FindLine(Buffer &buffer, int64_t pos) {
For(buffer.lines) {
// The program is doing '<= it.max' so as to include the new line.
// Otherwise this function wouldn't be able to find certain positions.
if (pos >= it.min && pos <= it.max) {
Line result = {buffer.lines.get_index(it), it};
return result;
}
}
return {};
}
int64_t AdjustUTF8Pos(const Buffer &buffer, int64_t pos, int64_t direction = 1) {
int64_t result = pos;
for (; result >= 0 && result < buffer->len;) {
for (; result >= 0 && result < buffer.len;) {
char c = GetChar(buffer, pos);
if (IsUTF8ContinuationByte(c)) {
result += direction;
@@ -206,13 +265,13 @@ int64_t AdjustUTF8Pos(Buffer *buffer, int64_t pos, int64_t direction = 1) {
return result;
}
uint32_t GetUTF32(Buffer *buffer, int64_t pos, int64_t *codepoint_size) {
uint32_t GetUTF32(Buffer &buffer, int64_t pos, int64_t *codepoint_size) {
if (!InBounds(buffer, pos)) {
return 0;
}
char *p = GetCharP(buffer, pos);
int64_t max = buffer->len - pos;
int64_t max = buffer.len - pos;
UTF32Result utf32 = UTF8ToUTF32(p, (int)max);
Assert(utf32.error == 0);
@@ -245,8 +304,8 @@ bool IsValid(const BufferIter &iter) {
}
if (result) {
Assert(!IsUTF8ContinuationByte(GetChar(iter.buffer, iter.pos)));
Assert(InBounds(iter.buffer, iter.pos));
Assert(!IsUTF8ContinuationByte(GetChar(*iter.buffer, iter.pos)));
Assert(InBounds(*iter.buffer, iter.pos));
}
return result;
}
@@ -258,19 +317,19 @@ void Advance(BufferIter *iter) {
if (iter->direction == ITERATE_FORWARD) {
iter->pos += iter->utf8_codepoint_size;
} else {
iter->pos = AdjustUTF8Pos(iter->buffer, iter->pos - 1, ITERATE_BACKWARD);
iter->pos = AdjustUTF8Pos(*iter->buffer, iter->pos - 1, ITERATE_BACKWARD);
}
if (!IsValid(*iter)) return;
iter->item = GetUTF32(iter->buffer, iter->pos, &iter->utf8_codepoint_size);
iter->item = GetUTF32(*iter->buffer, iter->pos, &iter->utf8_codepoint_size);
}
BufferIter Iterate(Buffer *buffer, Range range, int64_t direction = ITERATE_FORWARD) {
Assert(direction == ITERATE_FORWARD || direction == ITERATE_BACKWARD);
Assert(!IsUTF8ContinuationByte(GetChar(buffer, range.min)));
Assert(!IsUTF8ContinuationByte(GetChar(*buffer, range.min)));
Assert(range.max >= range.min);
range.min = Clamp(buffer, range.min);
range.max = Clamp(buffer, range.max);
range.min = Clamp(*buffer, range.min);
range.max = Clamp(*buffer, range.max);
BufferIter result = {buffer, range.min, range.max, direction};
if (direction == ITERATE_BACKWARD) {
@@ -292,12 +351,20 @@ void RunBufferTests() {
String string = {buffer.data[buffer.bi], buffer.len};
Assert(string == "Things and other things");
Assert(buffer.lines.len == 1);
Assert(GetString(&buffer, buffer.lines[0]) == "Things and other things");
Assert(GetString(buffer, buffer.lines[0]) == "Things and other things");
edits.clear();
AddEdit(&edits, {1000, 1000}, " memes");
AddEdit(&edits, GetEnd(buffer), " memes");
ApplyEdits(&buffer, edits);
Assert(GetString(&buffer, buffer.lines[0]) == "Things and other things memes");
Assert(GetString(buffer, buffer.lines[0]) == "Things and other things memes");
}
{
Buffer buffer = {scratch};
Array<Edit> edits = {scratch};
edits.add({});
ApplyEdits(&buffer, edits);
Assert("" == GetString(buffer));
Assert(buffer.lines.len == 1);
}
{
Buffer buffer = {scratch};
@@ -317,7 +384,7 @@ void RunBufferTests() {
String string = {buffer.data[buffer.bi], buffer.len};
Assert(string == "Memes dna BigOther things");
Assert(buffer.lines.len == 1);
Assert(GetString(&buffer, buffer.lines[0]) == "Memes dna BigOther things");
Assert(GetString(buffer, buffer.lines[0]) == "Memes dna BigOther things");
}
{
Buffer buffer = {scratch};
@@ -329,9 +396,9 @@ void RunBufferTests() {
});
ApplyEdits(&buffer, edits);
Assert(buffer.lines.len == 3);
Assert(GetString(&buffer, buffer.lines[1]) == "Things and other things");
Assert(GetString(&buffer, buffer.lines[0]) == "Things and other things");
Assert(GetString(&buffer, buffer.lines[2]) == "");
Assert(GetString(buffer, buffer.lines[1]) == "Things and other things");
Assert(GetString(buffer, buffer.lines[0]) == "Things and other things");
Assert(GetString(buffer, buffer.lines[2]) == "");
{
Array<char> s = {scratch};
@@ -361,7 +428,7 @@ void RunBufferTests() {
s.add((char)iter.item);
}
String str = {s.data, s.len};
String b = {GetCharP(&buffer, 0), buffer.len};
String b = {GetCharP(buffer, 0), buffer.len};
Assert(str == b);
}
{
@@ -372,7 +439,7 @@ void RunBufferTests() {
s.add((char)iter.item);
}
String str = {s.data, s.len};
String b = {GetCharP(&buffer, 0), buffer.len};
String b = {GetCharP(buffer, 0), buffer.len};
Assert(str.len == b.len);
}
}
@@ -391,11 +458,28 @@ void RunBufferTests() {
for (int i = 0; i < iters; i += 1) {
ApplyEdits(&buffer, edits);
for (int64_t j = 0; j < i; j += 1) {
String string = GetString(&buffer, {edits[0].string.len * j, edits[0].string.len * (j + 1)});
String string = GetString(buffer, {edits[0].string.len * j, edits[0].string.len * (j + 1)});
Assert(string == edits[0].string);
}
}
Assert(edits[0].string.len * iters == buffer.len);
Assert(buffer.lines.len == iters * 2 + 1);
Line l0 = FindLine(buffer, 4);
Assert(l0.number == 0);
Assert(l0.range.min == 0);
Assert(l0.range.max < 30);
Line l1 = FindLine(buffer, 30);
Assert(l1.number == 1);
Assert(l1.range.min > 20);
Assert(l1.range.max < 50);
Assert(l1.range.max == GetLine(buffer, 1).range.max);
// Make sure there are no gaps
for (int64_t i = 100; i < 600; i += 1) {
Line l2 = FindLine(buffer, i);
Assert(l2.number > 0);
}
}
}

View File

@@ -1,16 +1,23 @@
#define BASIC_IMPL
#include "../pdf_browser/basic.h"
#include "../basic/basic.h"
#include "raylib.h"
#include "raymath.h"
#include "buffer.cpp"
Arena FrameArena;
using Vec2 = Vector2;
struct Rect2 {
Vec2 min;
Vec2 max;
};
Vec2 GetSize(Rect2 r) {
Vec2 result = {r.max.x - r.min.x, r.max.y - r.min.y};
return result;
}
Rectangle ToRectangle(Rect2 r) {
Rectangle result = {r.min.x, r.min.y, r.max.x - r.min.x, r.max.y - r.min.y};
return result;
@@ -19,12 +26,21 @@ Rectangle ToRectangle(Rect2 r) {
// Render units - positions ready to draw, y
// World units - positions offset by screen movement
// Window units - positions inside the window (starts in left top of window)
// World window units
// WindowWorld units - positions offset by a position inside the buffer
struct Window {
Rect2 rect_in_world_units;
Vec2 window_world_to_window_units;
Array<Range> cursors;
Buffer buffer;
};
Vec2 WindowWorldToWindowUnits(Vec2 value, const Window &window) {
Vec2 result = Vector2Subtract(value, window.window_world_to_window_units);
return result;
}
Vec2 WorldToRenderUnits(Vec2 value, Vec2 camera_offset_world_to_render_units) {
Vec2 result = Vector2Subtract(value, camera_offset_world_to_render_units);
return result;
@@ -47,15 +63,22 @@ int main() {
InitScratch();
RunBufferTests();
return 0;
InitWindow(800, 600, "Hello");
SetTargetFPS(60);
InitArena(&FrameArena);
float font_size = 14;
float font_spacing = 1;
Font font = LoadFontEx("C:/Windows/Fonts/consola.ttf", (int)font_size, NULL, 250);
Array<char> buffer = {};
Buffer buffer = {};
InitBuffer(&buffer);
for (int i = 0; i < 100; i += 1) {
Array<Edit> edits = {FrameArena};
AddEdit(&edits, GetEnd(buffer), Format(FrameArena, "line number: %d\n", i));
ApplyEdits(&buffer, edits);
}
Array<Window> windows = {};
windows.add({GetScreenRectRenderUnits()});
@@ -64,38 +87,80 @@ int main() {
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsKeyDown(KEY_SPACE)) {
camera_offset_world_to_render_units = Vector2Subtract(camera_offset_world_to_render_units, GetMouseDelta());
}
{
Window *focused_window = &windows[0];
float mouse_wheel = GetMouseWheelMove() * 48;
focused_window->window_world_to_window_units.y -= mouse_wheel;
}
for (int c = GetCharPressed(); c; c = GetCharPressed()) {
Assert(c >= ' ' && c <= '~');
buffer.add((char)c);
String string = "?";
UTF8Result utf8 = UTF32ToUTF8((uint32_t)c);
if (utf8.error == 0) {
string = {(char *)utf8.out_str, (int64_t)utf8.len};
}
Array<Edit> edits = {FrameArena};
AddEdit(&edits, {}, string);
ApplyEdits(&buffer, edits);
}
BeginDrawing();
ClearBackground(RAYWHITE);
For(windows) {
Rect2 rect_in_render_units = {
Rect2 window_rect_in_render_units = {
WorldToRenderUnits(it.rect_in_world_units.min, camera_offset_world_to_render_units),
WorldToRenderUnits(it.rect_in_world_units.max, camera_offset_world_to_render_units),
};
Rectangle rectangle_in_render_units = ToRectangle(rect_in_render_units);
Rectangle rectangle_in_render_units = ToRectangle(window_rect_in_render_units);
DrawRectangleRec(rectangle_in_render_units, WHITE);
{
Vec2 text_position_in_window_units = {};
Vec2 text_position_in_world_units = WindowToWorldUnits(text_position_in_window_units, it);
Vec2 text_position_in_render_units = WorldToRenderUnits(text_position_in_world_units, camera_offset_world_to_render_units);
DrawTextEx(font, "window 1", text_position_in_render_units, font_size, font_spacing, BLACK);
}
// @todo: add window bar?
// {
// Vec2 text_position_in_window_units = {};
// Vec2 text_position_in_world_units = WindowToWorldUnits(text_position_in_window_units, it);
// Vec2 text_position_in_render_units = WorldToRenderUnits(text_position_in_world_units, camera_offset_world_to_render_units);
// DrawTextEx(font, "window 1", text_position_in_render_units, font_size, font_spacing, BLACK);
// }
//
// Line rendering
//
{
Vec2 text_position_in_window_units = {0, font_size};
Vec2 text_position_in_world_units = WindowToWorldUnits(text_position_in_window_units, it);
Vec2 text_position_in_render_units = WorldToRenderUnits(text_position_in_world_units, camera_offset_world_to_render_units);
Rect2 screen_rect_in_render_units = GetScreenRectRenderUnits();
Rect2 window_rect_in_render_units_clamped_to_screen = window_rect_in_render_units;
window_rect_in_render_units_clamped_to_screen.min.x = Clamp(window_rect_in_render_units_clamped_to_screen.min.x, screen_rect_in_render_units.min.x, screen_rect_in_render_units.max.x);
window_rect_in_render_units_clamped_to_screen.max.x = Clamp(window_rect_in_render_units_clamped_to_screen.max.x, screen_rect_in_render_units.min.x, screen_rect_in_render_units.max.x);
window_rect_in_render_units_clamped_to_screen.min.y = Clamp(window_rect_in_render_units_clamped_to_screen.min.y, screen_rect_in_render_units.min.y, screen_rect_in_render_units.max.y);
window_rect_in_render_units_clamped_to_screen.max.y = Clamp(window_rect_in_render_units_clamped_to_screen.max.y, screen_rect_in_render_units.min.y, screen_rect_in_render_units.max.y);
buffer.add('\0');
DrawTextEx(font, buffer.data, text_position_in_render_units, font_size, font_spacing, BLACK);
buffer.pop();
Vec2 s = GetSize(window_rect_in_render_units_clamped_to_screen);
// buffer_pixel_size := GetRectSize(text_window_rect);
// _miny := w.scroll.y / Monosize.y;
// _maxy := (w.scroll.y + buffer_pixel_size.y) / Monosize.y;
// _minx := w.scroll.x / Monosize.x;
// _maxx := (w.scroll.x + buffer_pixel_size.x) / Monosize.x;
// miny := :int(floorf(_miny));
// minx := :int(floorf(_minx));
// maxy := :int(ceilf(_maxy));
// maxx := :int(ceilf(_maxx));
float y = 0;
ForItem(line_range, buffer.lines) {
Vec2 text_position_in_world_window_units = {0, y};
y += font_size;
Vec2 text_position_in_window_units = WindowWorldToWindowUnits(text_position_in_world_window_units, it);
Vec2 text_position_in_world_units = WindowToWorldUnits(text_position_in_window_units, it);
Vec2 text_position_in_render_units = WorldToRenderUnits(text_position_in_world_units, camera_offset_world_to_render_units);
String string = CopyNullTerminated(FrameArena, buffer, line_range);
DrawTextEx(font, string.data, text_position_in_render_units, font_size, font_spacing, BLACK);
}
}
}

View File

@@ -10,6 +10,14 @@
Arena Perm;
/* New threading model idea
I could just spin up a bunch of threads and then
don't kill them. Just use them for searching! Each
one would have it's own xarena and so on.
*/
struct TimeString {
uint16_t hour;
uint16_t minute;