Remove platform, small rendering improvement

This commit is contained in:
Krzosa Karol
2024-07-27 08:30:27 +02:00
parent dfe8aa56e9
commit 680c782a56
4 changed files with 9 additions and 165 deletions

View File

@@ -1,155 +0,0 @@
#define BASIC_IMPL
#include "basic/basic.h"
#include "basic/filesystem.h"
#include "SDL3/SDL.h"
#include "external/glad/glad.h"
#include "external/stb_truetype.h"
#include "external/stb_truetype.c"
#include "basic/math_int.cpp"
#include "basic/math.cpp"
#include "font.cpp"
#include "render_opengl.cpp"
bool AppIsRunning = true;
bool WaitForEvents = false;
int64_t FrameID;
void ProcessSDLEvent(SDL_Event *event) {
switch (event->type) {
case SDL_EVENT_QUIT: AppIsRunning = false; return;
case SDL_EVENT_KEY_DOWN: {
SDL_KeyboardEvent &key = event->key;
bool shift = key.mod & SDL_KMOD_SHIFT;
bool ctrl = key.mod & SDL_KMOD_CTRL;
bool alt = key.mod & SDL_KMOD_ALT;
bool super = key.mod & SDL_KMOD_GUI;
if (key.key == SDLK_F5) {
AppIsRunning = false;
return;
}
} break;
case SDL_EVENT_KEY_UP: {
SDL_KeyboardEvent &key = event->key;
bool shift = key.mod & SDL_KMOD_SHIFT;
bool ctrl = key.mod & SDL_KMOD_CTRL;
bool alt = key.mod & SDL_KMOD_ALT;
bool super = key.mod & SDL_KMOD_GUI;
} break;
case SDL_EVENT_TEXT_INPUT: {
} break;
case SDL_EVENT_MOUSE_MOTION: {
} break;
case SDL_EVENT_MOUSE_BUTTON_DOWN: {
} break;
case SDL_EVENT_MOUSE_BUTTON_UP: {
} break;
case SDL_EVENT_MOUSE_WHEEL: {
} break;
}
}
void GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *user) {
printf("%s", message);
if (severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "OpenGL error", message, NULL);
}
}
#if _WIN32
int WinMain(void *hInstance, void *hPrevInstance, const char *lpCmdLine, int nShowCmd)
#else
int main()
#endif
{
InitScratch();
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
return 1;
}
const char *glsl_version = "#version 450";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
SDL_Window *window = SDL_CreateWindow("Text editor", 1280, 720, window_flags);
if (window == NULL) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window!", SDL_GetError(), NULL);
return 1;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
SDL_ShowWindow(window);
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load opengl!", SDL_GetError(), NULL);
return 1;
}
SDL_GL_SetSwapInterval(1); // vsync
glDebugMessageCallback(&GLDebugCallback, NULL);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
{
Scratch scratch;
Atlas atlas = CreateAtlas(scratch, {1024, 1024});
MainFont = CreateFont(&atlas, 16, "C:\\Windows\\Fonts\\consola.ttf");
{
glCreateTextures(GL_TEXTURE_2D, 1, &atlas.texture_id);
glTextureParameteri(atlas.texture_id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(atlas.texture_id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(atlas.texture_id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(atlas.texture_id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTextureStorage2D(atlas.texture_id, 1, GL_R8, (GLsizei)atlas.size.x, (GLsizei)atlas.size.y);
glTextureSubImage2D(atlas.texture_id, 0, 0, 0, (GLsizei)atlas.size.x, (GLsizei)atlas.size.y, GL_RED, GL_UNSIGNED_BYTE, atlas.bitmap);
}
MainFont.texture_id = atlas.texture_id;
}
InitRender();
while (AppIsRunning) {
FrameID += 1;
int window_x, window_y;
SDL_GetWindowSize(window, &window_x, &window_y);
Vec2 window_size = {(float)window_x, (float)window_y};
BeginFrameRender(window_size);
SDL_Event event;
if (WaitForEvents) {
SDL_WaitEvent(&event);
ProcessSDLEvent(&event);
}
while (SDL_PollEvent(&event)) {
ProcessSDLEvent(&event);
}
{
Scratch scratch;
uint64_t ms = SDL_GetTicks();
double time = (double)ms / 1000.0;
String string = Format(scratch, "%d %f %f", (int)FrameID, time, (time / (double)FrameID));
DrawString(&MainFont, ToString16(scratch, string), {0, 0}, {255, 0, 0, 255});
}
EndFrameRender({0, 0, 0, 1});
SDL_GL_SwapWindow(window);
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

View File

@@ -350,8 +350,8 @@ Vec2 GetStringSize(Font *font, String16 string) {
return DrawString(font, string, {}, {}, false);
}
Int GetCharSpacing(Font *font) {
Glyph *g = GetGlyph(font, '_');
Int GetCharSpacing(Font *font, int codepoint = '_') {
Glyph *g = GetGlyph(font, codepoint);
if (g->xadvance) return (Int)g->xadvance;
return (Int)g->size.x;
}

View File

@@ -57,11 +57,11 @@ struct Key {
#define AltShift(KEY) (key.code == KEY && key.shift && key.alt)
void GlobalCommand(Key key) {
if (key.code == SDLK_F5) {
if (Press(SDLK_F5)) {
AppIsRunning = false;
}
if (key.ctrl && key.code == SDLK_P) {
if (Ctrl(SDLK_P)) {
Window *command_window = GetWindow(CommandWindowID);
if (command_window->visible) {
SetActiveWindow(GetLastActiveWindow());
@@ -70,7 +70,7 @@ void GlobalCommand(Key key) {
}
}
if (key.ctrl && key.code == SDLK_F) {
if (Ctrl(SDLK_P)) {
Window *search_window = GetWindow(SearchWindowID);
if (search_window->visible) {
SetActiveWindow(GetLastActiveWindow());
@@ -79,13 +79,13 @@ void GlobalCommand(Key key) {
}
}
if (key.ctrl && key.code == SDLK_1) {
if (Ctrl(SDLK_1)) {
SetActiveWindow({0});
}
if (key.ctrl && key.code == SDLK_2) {
if (Ctrl(SDLK_2)) {
SetActiveWindow({1});
}
if (key.ctrl && key.code == SDLK_3) {
if (Ctrl(SDLK_3)) {
SetActiveWindow({2});
}
}

View File

@@ -65,8 +65,7 @@ void DrawVisibleText(Window &window) {
PushQuad2D(RenderArena, &Vertices, rect, g->atlas_bounding_box, tint);
}
if (g->xadvance == 0) text_offset_x += g->size.x;
else text_offset_x += g->xadvance;
text_offset_x += FontCharSpacing;
}
}
}