155 lines
5.3 KiB
C++
155 lines
5.3 KiB
C++
#define BASIC_IMPL
|
|
#include "basic/basic.h"
|
|
#include "basic/filesystem.h"
|
|
|
|
#include "SDL3/SDL.h"
|
|
#include "external/glad/glad.h"
|
|
#include "external/stb_truetype.h"
|
|
#include "external/stb_truetype.c"
|
|
|
|
#include "basic/math_int.cpp"
|
|
#include "basic/math.cpp"
|
|
#include "font.cpp"
|
|
#include "render_opengl.cpp"
|
|
|
|
bool AppIsRunning = true;
|
|
bool WaitForEvents = false;
|
|
|
|
int64_t FrameID;
|
|
|
|
void ProcessSDLEvent(SDL_Event *event) {
|
|
switch (event->type) {
|
|
case SDL_EVENT_QUIT: AppIsRunning = false; return;
|
|
case SDL_EVENT_KEY_DOWN: {
|
|
SDL_KeyboardEvent &key = event->key;
|
|
bool shift = key.mod & SDL_KMOD_SHIFT;
|
|
bool ctrl = key.mod & SDL_KMOD_CTRL;
|
|
bool alt = key.mod & SDL_KMOD_ALT;
|
|
bool super = key.mod & SDL_KMOD_GUI;
|
|
|
|
if (key.key == SDLK_F5) {
|
|
AppIsRunning = false;
|
|
return;
|
|
}
|
|
|
|
} break;
|
|
case SDL_EVENT_KEY_UP: {
|
|
SDL_KeyboardEvent &key = event->key;
|
|
bool shift = key.mod & SDL_KMOD_SHIFT;
|
|
bool ctrl = key.mod & SDL_KMOD_CTRL;
|
|
bool alt = key.mod & SDL_KMOD_ALT;
|
|
bool super = key.mod & SDL_KMOD_GUI;
|
|
|
|
} break;
|
|
case SDL_EVENT_TEXT_INPUT: {
|
|
} break;
|
|
case SDL_EVENT_MOUSE_MOTION: {
|
|
} break;
|
|
case SDL_EVENT_MOUSE_BUTTON_DOWN: {
|
|
} break;
|
|
case SDL_EVENT_MOUSE_BUTTON_UP: {
|
|
} break;
|
|
case SDL_EVENT_MOUSE_WHEEL: {
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *user) {
|
|
printf("%s", message);
|
|
if (severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "OpenGL error", message, NULL);
|
|
}
|
|
}
|
|
|
|
#if _WIN32
|
|
int WinMain(void *hInstance, void *hPrevInstance, const char *lpCmdLine, int nShowCmd)
|
|
#else
|
|
int main()
|
|
#endif
|
|
{
|
|
InitScratch();
|
|
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
|
|
return 1;
|
|
}
|
|
|
|
const char *glsl_version = "#version 450";
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
|
SDL_Window *window = SDL_CreateWindow("Text editor", 1280, 720, window_flags);
|
|
if (window == NULL) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window!", SDL_GetError(), NULL);
|
|
return 1;
|
|
}
|
|
|
|
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
|
SDL_GL_MakeCurrent(window, gl_context);
|
|
SDL_GL_SetSwapInterval(1); // Enable vsync
|
|
SDL_ShowWindow(window);
|
|
|
|
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load opengl!", SDL_GetError(), NULL);
|
|
return 1;
|
|
}
|
|
|
|
SDL_GL_SetSwapInterval(1); // vsync
|
|
glDebugMessageCallback(&GLDebugCallback, NULL);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
|
|
{
|
|
Scratch scratch;
|
|
Atlas atlas = CreateAtlas(scratch, {1024, 1024});
|
|
MainFont = CreateFont(&atlas, 16, "C:\\Windows\\Fonts\\consola.ttf");
|
|
{
|
|
glCreateTextures(GL_TEXTURE_2D, 1, &atlas.texture_id);
|
|
glTextureParameteri(atlas.texture_id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTextureParameteri(atlas.texture_id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTextureParameteri(atlas.texture_id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTextureParameteri(atlas.texture_id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTextureStorage2D(atlas.texture_id, 1, GL_R8, (GLsizei)atlas.size.x, (GLsizei)atlas.size.y);
|
|
glTextureSubImage2D(atlas.texture_id, 0, 0, 0, (GLsizei)atlas.size.x, (GLsizei)atlas.size.y, GL_RED, GL_UNSIGNED_BYTE, atlas.bitmap);
|
|
}
|
|
MainFont.texture_id = atlas.texture_id;
|
|
}
|
|
|
|
InitRender();
|
|
|
|
while (AppIsRunning) {
|
|
FrameID += 1;
|
|
int window_x, window_y;
|
|
SDL_GetWindowSize(window, &window_x, &window_y);
|
|
Vec2 window_size = {(float)window_x, (float)window_y};
|
|
BeginFrameRender(window_size);
|
|
|
|
SDL_Event event;
|
|
if (WaitForEvents) {
|
|
SDL_WaitEvent(&event);
|
|
ProcessSDLEvent(&event);
|
|
}
|
|
while (SDL_PollEvent(&event)) {
|
|
ProcessSDLEvent(&event);
|
|
}
|
|
|
|
{
|
|
Scratch scratch;
|
|
uint64_t ms = SDL_GetTicks();
|
|
double time = (double)ms / 1000.0;
|
|
String string = Format(scratch, "%d %f %f", (int)FrameID, time, (time / (double)FrameID));
|
|
DrawString(&MainFont, ToString16(scratch, string), {0, 0}, {255, 0, 0, 255});
|
|
}
|
|
EndFrameRender({0, 0, 0, 1});
|
|
SDL_GL_SwapWindow(window);
|
|
}
|
|
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
} |