Selecting text using mouse and new abstraction for cursors
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@@ -76,6 +76,13 @@ Range GetEnd(const Buffer &buffer) {
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return range;
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}
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Range MakeRange(int64_t a, int64_t b) {
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Range result = {};
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result.min = Min(a, b);
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result.max = Max(a, b);
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return result;
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}
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void AddEdit(Array<Edit> *edits, Range range, String string) {
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edits->add({range, string});
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}
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@@ -6,14 +6,57 @@
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#include "buffer.cpp"
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#include "rect2.cpp"
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Arena FrameArena;
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// Render units - positions ready to draw, y
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// World units - positions offset by screen movement
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// Window units - positions inside the window (starts in left top of window)
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// WindowBuffer units
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// WindowBufferWorld units
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struct Cursor {
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union {
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Range range;
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int64_t pos[2];
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};
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int64_t ifront;
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};
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int64_t GetFront(Cursor cursor) {
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int64_t result = cursor.pos[cursor.ifront];
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return result;
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}
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int64_t GetBack(Cursor cursor) {
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int64_t index = (cursor.ifront + 1) % 2;
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int64_t result = cursor.pos[index];
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return result;
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}
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Cursor MakeCursor(int64_t front, int64_t back) {
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Cursor result = {};
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if (front >= back) {
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result.range.min = back;
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result.range.max = front;
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result.ifront = 1;
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} else {
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result.range.min = front;
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result.range.max = back;
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result.ifront = 0;
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}
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return result;
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}
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Cursor ChangeBack(Cursor cursor, int64_t back) {
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int64_t front = GetFront(cursor);
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Cursor result = MakeCursor(front, back);
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return result;
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}
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Cursor ChangeFront(Cursor cursor, int64_t front) {
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int64_t back = GetBack(cursor);
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Cursor result = MakeCursor(front, back);
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return result;
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}
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struct Window {
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uint64_t flags;
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Rect2 rect_in_world_units;
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@@ -23,8 +66,8 @@ struct Window {
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float right_scroll_bar_pixel_size;
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float bottom_scroll_bar_pixel_size;
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Array<Range> cursors;
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Buffer buffer;
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Array<Cursor> cursors;
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Buffer buffer;
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};
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Vec2 WindowBufferWorldToWindowBufferUnits(Vec2 value, const Window &window) {
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@@ -112,15 +155,17 @@ void UpdateCursorsAfterEdit(Window *window, Array<Edit> edits) {
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int64_t offset = insert_size - remove_size;
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ForItem(cursor, window->cursors) {
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if (edit.range.min <= cursor.min) {
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cursor.min += offset;
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cursor.max = cursor.min;
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if (edit.range.min <= cursor.range.min) {
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cursor.range.min += offset;
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cursor.range.max = cursor.range.min;
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}
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}
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}
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For(window->cursors) it.range = Clamp(window->buffer, it.range);
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}
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int main() {
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Arena FrameArena;
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int main() {
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InitScratch();
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RunBufferTests();
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@@ -179,12 +224,12 @@ int main() {
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if (IsKeyPressed(KEY_LEFT) || IsKeyPressedRepeat(KEY_LEFT)) {
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For(focused_window->cursors) {
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if (IsKeyDown(KEY_LEFT_CONTROL)) {
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it.max = it.min = Seek(focused_window->buffer, it.min, ITERATE_BACKWARD);
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it.range.max = it.range.min = Seek(focused_window->buffer, it.range.min, ITERATE_BACKWARD);
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} else {
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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it.min = MoveLeft(focused_window->buffer, it.min);
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it.range.min = MoveLeft(focused_window->buffer, it.range.min);
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} else {
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it.max = it.min = MoveLeft(focused_window->buffer, it.min);
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it.range.max = it.range.min = MoveLeft(focused_window->buffer, it.range.min);
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}
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}
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}
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@@ -192,38 +237,38 @@ int main() {
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if (IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT)) {
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For(focused_window->cursors) {
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if (IsKeyDown(KEY_LEFT_CONTROL)) {
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it.max = it.min = Seek(focused_window->buffer, it.min, ITERATE_FORWARD);
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it.range.max = it.range.min = Seek(focused_window->buffer, it.range.min, ITERATE_FORWARD);
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} else {
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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it.max = MoveRight(focused_window->buffer, it.max);
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it.range.max = MoveRight(focused_window->buffer, it.range.max);
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} else {
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it.max = it.min = MoveRight(focused_window->buffer, it.min);
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it.range.max = it.range.min = MoveRight(focused_window->buffer, it.range.min);
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}
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}
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}
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}
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if (IsKeyPressed(KEY_DOWN) || IsKeyPressedRepeat(KEY_DOWN)) {
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For(focused_window->cursors) {
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it.max = it.min = MoveDown(focused_window->buffer, it.min);
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it.range.max = it.range.min = MoveDown(focused_window->buffer, it.range.min);
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}
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}
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if (IsKeyPressed(KEY_UP) || IsKeyPressedRepeat(KEY_UP)) {
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For(focused_window->cursors) {
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it.max = it.min = MoveUp(focused_window->buffer, it.min);
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it.range.max = it.range.min = MoveUp(focused_window->buffer, it.range.min);
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}
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}
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// Merge cursors that overlap, this needs to be handled before any edits to
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// make sure overlapping edits won't happen.
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for (int64_t cursor_i = 0; cursor_i < focused_window->cursors.len; cursor_i += 1) {
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Range &cursor = focused_window->cursors[cursor_i];
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Cursor &cursor = focused_window->cursors[cursor_i];
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IterRemove(focused_window->cursors) {
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IterRemovePrepare(focused_window->cursors);
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if (&cursor == &it) continue;
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if (cursor.max > it.min && cursor.max <= it.max) {
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remove_item = true;
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cursor.max = it.max;
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if (cursor.range.max > it.range.min && cursor.range.max <= it.range.max) {
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remove_item = true;
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cursor.range.max = it.range.max;
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break;
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}
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}
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@@ -233,8 +278,8 @@ int main() {
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Array<Edit> edits = {FrameArena};
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String string = {};
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For(focused_window->cursors) {
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int64_t pos = MoveLeft(focused_window->buffer, it.min);
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AddEdit(&edits, {pos, it.min}, string);
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int64_t pos = MoveLeft(focused_window->buffer, it.range.min);
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AddEdit(&edits, {pos, it.range.min}, string);
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}
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ApplyEdits(&focused_window->buffer, edits);
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UpdateCursorsAfterEdit(focused_window, edits);
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@@ -253,7 +298,7 @@ int main() {
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Array<Edit> edits = {FrameArena};
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For(focused_window->cursors) {
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AddEdit(&edits, it, string);
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AddEdit(&edits, it.range, string);
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}
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ApplyEdits(&focused_window->buffer, edits);
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UpdateCursorsAfterEdit(focused_window, edits);
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@@ -389,6 +434,27 @@ int main() {
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}
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}
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// Mouse in text area
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{
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// @todo: test for focus
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Vec2 mouse_in_render_units = GetMousePosition();
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if (CheckCollisionPointRec(mouse_in_render_units, ToRectangle(window_text_rect_in_render_units_clamped_to_screen))) {
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ForItem(row, rows) {
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ForItem(cell, row.cells) {
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if (CheckCollisionPointRec(mouse_in_render_units, ToRectangle(cell.rect))) {
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DrawRectangleRec(ToRectangle(cell.rect), {0, 0, 255, 40});
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
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window.cursors.clear();
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window.cursors.add({cell.pos, cell.pos});
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} else if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
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window.cursors[0] = ChangeBack(window.cursors[0], cell.pos);
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}
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}
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}
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}
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}
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}
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// Draw the glyphs
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Vec2 window_text_rect_in_render_units_clamped_to_screen_size = GetSize(window_text_rect_in_render_units_clamped_to_screen);
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BeginScissorMode((int)window_text_rect_in_render_units_clamped_to_screen.min.x, (int)window_text_rect_in_render_units_clamped_to_screen.min.y, (int)window_text_rect_in_render_units_clamped_to_screen_size.x, (int)window_text_rect_in_render_units_clamped_to_screen_size.y);
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@@ -405,35 +471,32 @@ int main() {
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// Draw cursor stuff
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ForItem(cursor, window.cursors) {
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Line min_line = FindLine(window.buffer, cursor.min);
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Line max_line = FindLine(window.buffer, cursor.max);
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bool selecting = cursor.min != cursor.max;
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Line min_line = FindLine(window.buffer, cursor.range.min);
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Line max_line = FindLine(window.buffer, cursor.range.max);
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bool selecting = cursor.range.min != cursor.range.max;
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ForItem(row, rows) {
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// Draw line highlights
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// Draw line highlight
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if (row.line == min_line.number) {
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DrawRectangleRec(ToRectangle(row.rect), {255, 0, 0, 30});
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}
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// if (row.line == max_line.number) {
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// DrawRectangleRec(ToRectangle(row.rect), {0, 255, 0, 30});
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// }
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ForItem(cell, row.cells) {
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// Draw selection
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if (selecting) {
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if (row.line >= min_line.number && row.line <= max_line.number) {
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if (cell.pos >= cursor.min && cell.pos < cursor.max) {
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if (cell.pos >= cursor.range.min && cell.pos < cursor.range.max) {
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DrawRectangleRec(ToRectangle(cell.rect), BLUE);
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}
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}
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}
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// Draw cursors
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if (cell.pos == cursor.min) {
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if (cell.pos == GetFront(cursor)) {
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Rect2 rect = cell.rect;
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rect = CutLeft(&rect, 4);
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DrawRectangleRec(ToRectangle(rect), RED);
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}
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if (cell.pos == cursor.max) {
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if (cell.pos == GetBack(cursor)) {
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Rect2 rect = cell.rect;
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rect = CutLeft(&rect, 2);
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DrawRectangleRec(ToRectangle(rect), GREEN);
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