Selecting text using mouse and new abstraction for cursors

This commit is contained in:
Krzosa Karol
2024-06-23 12:24:22 +02:00
parent b76d825f55
commit 37518ed7b0
2 changed files with 103 additions and 33 deletions

View File

@@ -76,6 +76,13 @@ Range GetEnd(const Buffer &buffer) {
return range;
}
Range MakeRange(int64_t a, int64_t b) {
Range result = {};
result.min = Min(a, b);
result.max = Max(a, b);
return result;
}
void AddEdit(Array<Edit> *edits, Range range, String string) {
edits->add({range, string});
}

View File

@@ -6,14 +6,57 @@
#include "buffer.cpp"
#include "rect2.cpp"
Arena FrameArena;
// Render units - positions ready to draw, y
// World units - positions offset by screen movement
// Window units - positions inside the window (starts in left top of window)
// WindowBuffer units
// WindowBufferWorld units
struct Cursor {
union {
Range range;
int64_t pos[2];
};
int64_t ifront;
};
int64_t GetFront(Cursor cursor) {
int64_t result = cursor.pos[cursor.ifront];
return result;
}
int64_t GetBack(Cursor cursor) {
int64_t index = (cursor.ifront + 1) % 2;
int64_t result = cursor.pos[index];
return result;
}
Cursor MakeCursor(int64_t front, int64_t back) {
Cursor result = {};
if (front >= back) {
result.range.min = back;
result.range.max = front;
result.ifront = 1;
} else {
result.range.min = front;
result.range.max = back;
result.ifront = 0;
}
return result;
}
Cursor ChangeBack(Cursor cursor, int64_t back) {
int64_t front = GetFront(cursor);
Cursor result = MakeCursor(front, back);
return result;
}
Cursor ChangeFront(Cursor cursor, int64_t front) {
int64_t back = GetBack(cursor);
Cursor result = MakeCursor(front, back);
return result;
}
struct Window {
uint64_t flags;
Rect2 rect_in_world_units;
@@ -23,8 +66,8 @@ struct Window {
float right_scroll_bar_pixel_size;
float bottom_scroll_bar_pixel_size;
Array<Range> cursors;
Buffer buffer;
Array<Cursor> cursors;
Buffer buffer;
};
Vec2 WindowBufferWorldToWindowBufferUnits(Vec2 value, const Window &window) {
@@ -112,15 +155,17 @@ void UpdateCursorsAfterEdit(Window *window, Array<Edit> edits) {
int64_t offset = insert_size - remove_size;
ForItem(cursor, window->cursors) {
if (edit.range.min <= cursor.min) {
cursor.min += offset;
cursor.max = cursor.min;
if (edit.range.min <= cursor.range.min) {
cursor.range.min += offset;
cursor.range.max = cursor.range.min;
}
}
}
For(window->cursors) it.range = Clamp(window->buffer, it.range);
}
int main() {
Arena FrameArena;
int main() {
InitScratch();
RunBufferTests();
@@ -179,12 +224,12 @@ int main() {
if (IsKeyPressed(KEY_LEFT) || IsKeyPressedRepeat(KEY_LEFT)) {
For(focused_window->cursors) {
if (IsKeyDown(KEY_LEFT_CONTROL)) {
it.max = it.min = Seek(focused_window->buffer, it.min, ITERATE_BACKWARD);
it.range.max = it.range.min = Seek(focused_window->buffer, it.range.min, ITERATE_BACKWARD);
} else {
if (IsKeyDown(KEY_LEFT_SHIFT)) {
it.min = MoveLeft(focused_window->buffer, it.min);
it.range.min = MoveLeft(focused_window->buffer, it.range.min);
} else {
it.max = it.min = MoveLeft(focused_window->buffer, it.min);
it.range.max = it.range.min = MoveLeft(focused_window->buffer, it.range.min);
}
}
}
@@ -192,38 +237,38 @@ int main() {
if (IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT)) {
For(focused_window->cursors) {
if (IsKeyDown(KEY_LEFT_CONTROL)) {
it.max = it.min = Seek(focused_window->buffer, it.min, ITERATE_FORWARD);
it.range.max = it.range.min = Seek(focused_window->buffer, it.range.min, ITERATE_FORWARD);
} else {
if (IsKeyDown(KEY_LEFT_SHIFT)) {
it.max = MoveRight(focused_window->buffer, it.max);
it.range.max = MoveRight(focused_window->buffer, it.range.max);
} else {
it.max = it.min = MoveRight(focused_window->buffer, it.min);
it.range.max = it.range.min = MoveRight(focused_window->buffer, it.range.min);
}
}
}
}
if (IsKeyPressed(KEY_DOWN) || IsKeyPressedRepeat(KEY_DOWN)) {
For(focused_window->cursors) {
it.max = it.min = MoveDown(focused_window->buffer, it.min);
it.range.max = it.range.min = MoveDown(focused_window->buffer, it.range.min);
}
}
if (IsKeyPressed(KEY_UP) || IsKeyPressedRepeat(KEY_UP)) {
For(focused_window->cursors) {
it.max = it.min = MoveUp(focused_window->buffer, it.min);
it.range.max = it.range.min = MoveUp(focused_window->buffer, it.range.min);
}
}
// Merge cursors that overlap, this needs to be handled before any edits to
// make sure overlapping edits won't happen.
for (int64_t cursor_i = 0; cursor_i < focused_window->cursors.len; cursor_i += 1) {
Range &cursor = focused_window->cursors[cursor_i];
Cursor &cursor = focused_window->cursors[cursor_i];
IterRemove(focused_window->cursors) {
IterRemovePrepare(focused_window->cursors);
if (&cursor == &it) continue;
if (cursor.max > it.min && cursor.max <= it.max) {
remove_item = true;
cursor.max = it.max;
if (cursor.range.max > it.range.min && cursor.range.max <= it.range.max) {
remove_item = true;
cursor.range.max = it.range.max;
break;
}
}
@@ -233,8 +278,8 @@ int main() {
Array<Edit> edits = {FrameArena};
String string = {};
For(focused_window->cursors) {
int64_t pos = MoveLeft(focused_window->buffer, it.min);
AddEdit(&edits, {pos, it.min}, string);
int64_t pos = MoveLeft(focused_window->buffer, it.range.min);
AddEdit(&edits, {pos, it.range.min}, string);
}
ApplyEdits(&focused_window->buffer, edits);
UpdateCursorsAfterEdit(focused_window, edits);
@@ -253,7 +298,7 @@ int main() {
Array<Edit> edits = {FrameArena};
For(focused_window->cursors) {
AddEdit(&edits, it, string);
AddEdit(&edits, it.range, string);
}
ApplyEdits(&focused_window->buffer, edits);
UpdateCursorsAfterEdit(focused_window, edits);
@@ -389,6 +434,27 @@ int main() {
}
}
// Mouse in text area
{
// @todo: test for focus
Vec2 mouse_in_render_units = GetMousePosition();
if (CheckCollisionPointRec(mouse_in_render_units, ToRectangle(window_text_rect_in_render_units_clamped_to_screen))) {
ForItem(row, rows) {
ForItem(cell, row.cells) {
if (CheckCollisionPointRec(mouse_in_render_units, ToRectangle(cell.rect))) {
DrawRectangleRec(ToRectangle(cell.rect), {0, 0, 255, 40});
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
window.cursors.clear();
window.cursors.add({cell.pos, cell.pos});
} else if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
window.cursors[0] = ChangeBack(window.cursors[0], cell.pos);
}
}
}
}
}
}
// Draw the glyphs
Vec2 window_text_rect_in_render_units_clamped_to_screen_size = GetSize(window_text_rect_in_render_units_clamped_to_screen);
BeginScissorMode((int)window_text_rect_in_render_units_clamped_to_screen.min.x, (int)window_text_rect_in_render_units_clamped_to_screen.min.y, (int)window_text_rect_in_render_units_clamped_to_screen_size.x, (int)window_text_rect_in_render_units_clamped_to_screen_size.y);
@@ -405,35 +471,32 @@ int main() {
// Draw cursor stuff
ForItem(cursor, window.cursors) {
Line min_line = FindLine(window.buffer, cursor.min);
Line max_line = FindLine(window.buffer, cursor.max);
bool selecting = cursor.min != cursor.max;
Line min_line = FindLine(window.buffer, cursor.range.min);
Line max_line = FindLine(window.buffer, cursor.range.max);
bool selecting = cursor.range.min != cursor.range.max;
ForItem(row, rows) {
// Draw line highlights
// Draw line highlight
if (row.line == min_line.number) {
DrawRectangleRec(ToRectangle(row.rect), {255, 0, 0, 30});
}
// if (row.line == max_line.number) {
// DrawRectangleRec(ToRectangle(row.rect), {0, 255, 0, 30});
// }
ForItem(cell, row.cells) {
// Draw selection
if (selecting) {
if (row.line >= min_line.number && row.line <= max_line.number) {
if (cell.pos >= cursor.min && cell.pos < cursor.max) {
if (cell.pos >= cursor.range.min && cell.pos < cursor.range.max) {
DrawRectangleRec(ToRectangle(cell.rect), BLUE);
}
}
}
// Draw cursors
if (cell.pos == cursor.min) {
if (cell.pos == GetFront(cursor)) {
Rect2 rect = cell.rect;
rect = CutLeft(&rect, 4);
DrawRectangleRec(ToRectangle(rect), RED);
}
if (cell.pos == cursor.max) {
if (cell.pos == GetBack(cursor)) {
Rect2 rect = cell.rect;
rect = CutLeft(&rect, 2);
DrawRectangleRec(ToRectangle(rect), GREEN);