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lib_compiler/examples/text_editor/rect2p.lc
2024-06-08 15:26:38 +02:00

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Rect2P :: struct {
min: Vector2;
max: Vector2;
}
GetRectSize :: proc(rect: Rect2P): Vector2 {
result: Vector2 = {rect.max.x - rect.min.x, rect.max.y - rect.min.y};
return result;
}
GetRectY :: proc(rect: Rect2P): f32 {
result := GetRectSize(rect);
return result.y;
}
GetRectX :: proc(rect: Rect2P): f32 {
result := GetRectSize(rect);
return result.x;
}
CutLeft :: proc(r: *Rect2P, value: f32): Rect2P {
minx := r.min.x;
r.min.x = MinFloat(r.max.x, r.min.x + value);
return :Rect2P{
{ minx, r.min.y},
{r.min.x, r.max.y},
};
}
CutRight :: proc(r: *Rect2P, value: f32): Rect2P {
maxx := r.max.x;
r.max.x = MaxFloat(r.max.x - value, r.min.x);
return :Rect2P{
{r.max.x, r.min.y},
{ maxx, r.max.y},
};
}
CutBottom :: proc(r: *Rect2P, value: f32): Rect2P { // Y is down
maxy := r.max.y;
r.max.y = MaxFloat(r.min.y, r.max.y - value);
return :Rect2P{
{r.min.x, r.max.y},
{r.max.x, maxy},
};
}
CutTop :: proc(r: *Rect2P, value: f32): Rect2P { // Y is down
miny := r.min.y;
r.min.y = MinFloat(r.min.y + value, r.max.y);
return :Rect2P{
{r.min.x, miny},
{r.max.x, r.min.y},
};
}
Rect2PToRectangle :: proc(r: Rect2P): Rectangle {
result: Rectangle = {r.min.x, r.min.y, r.max.x - r.min.x, r.max.y - r.min.y};
return result;
}
Rect2PSize :: proc(x: f32, y: f32, w: f32, h: f32): Rect2P {
result: Rect2P = {{x, y}, {x+w, y+h}};
return result;
}
Shrink :: proc(r: Rect2P, v: f32): Rect2P {
r.min.x += v;
r.min.y += v;
r.max.x -= v;
r.max.y -= v;
return r;
}