44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
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main :: (): int
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// Language has a bunch of standard builtin types:
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// Signed integer types = S64, S32, S16, S8, int
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// Unsigned integer types = U64, U32, U16, U8,
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// Floating point types = F64, F32
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// String type = String
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// Character type for compatibility with C = char
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// This is how we can assign variables
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// There is no need for prefixes, compiler figures
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// out the format by itself
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signed_variable: S32 = 10
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unsigned_variable: U32 = 10
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// We can also tell the compiler to infer the type
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this_is_s64_by_default := 10
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this_is_f64_by_default := 10.1251
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this_is_string_by_default := "Thing"
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// Reassigning values is exactly like in other languages
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this_is_s64_by_default = 20
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this_is_string_by_default = "Other_Thing"
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this_is_f64_by_default = 15.1255
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// @todo: Add type_of operator!!!
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// assert(type_of(this_is_string_by_default) == String)
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// assert(type_of(this_is_s64_by_default) == S64)
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// There are also constant bindings in the language.
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// You can bind all sorts of constants to names this way.
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INT_VALUE :: 10
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FLOAT_VALUE :: 124.125
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// For constants we can mix and match different types
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COMBINE_VALUE :: INT_VALUE + FLOAT_VALUE
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// When it comes to runtime variables it's a bit different
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// To do this we need a cast
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combining_types := this_is_s64_by_default->F64 + this_is_f64_by_default
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combining_s64_and_s32 := signed_variable->S64 + this_is_s64_by_default
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