Files
corelang/examples/raymarcher.kl
Krzosa Karol e7ae3cffc6 Fix DPI
2022-09-28 09:36:10 +02:00

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#import "math.kl"
Epsilon :: 0.00001
Screen : *U32
X : S64
Y : S64
SphereSDF :: (pos: Vec3): F32
result := Vec3_Length(pos) - 1.0
return result
Raymarcher_Update :: ()
up := Vec3{0, 1, 0}
forward := Vec3{0, 0, -1}
side := Vec3_Normalize(Vec3_Cross(forward, up))
Xf := 1 / X->F32
Yf := 1 / Y->F32
ratio := X->F32 / Y->F32
for y := 0, y < Y, y+=1
for x := 0, x < X, x+=1
uv := Vec3{x->F32 * Xf * 2 - 1, y->F32 * Yf * 2 - 1, 1.0}
uv.x *= ratio
dir := Vec3_Normalize(Vec3{Vec3_Dot(side, uv), Vec3_Dot(up, uv), Vec3_Dot(forward, uv)})
pos := Vec3{0, 0, 5}
t: F32
end: F32 = 100.0
hit := true
for i := 0, i < 255, i+=1
p := Vec3_Add(pos, Vec3_MulF32(dir, t))
distance := SphereSDF(p)
if distance < Epsilon
break
t += distance
if distance >= end
hit = false
break
if hit
Screen[x + y*X] = Vec3_ConvertToARGB({1, uv.y, 0})
/////////////////////////////////////
//
// Windows specific code
//
#import "base.kl"
#import "arena.kl"
#import "os_windows.kl"
#import "kernel32.kl"
#import "gdi32.kl"
#import "user32.kl"
#import "winmm.kl"
Windows_Bitmap :: struct
size: Vec2I
data: *U32
hdc: HDC
dib: HBITMAP
CreateBitmap :: (size: Vec2I, bottom_up: Bool = true): Windows_Bitmap
result: Windows_Bitmap = {size = size}
if bottom_up == false
result.size.y = -result.size.y
header_size: U32 = SizeOf(BITMAPINFOHEADER)
Assert(header_size == 40)
bminfo := BITMAPINFO{
BITMAPINFOHEADER{
biSize = header_size,
biWidth = size.x->LONG,
biHeight = size.y->LONG,
biPlanes = 1,
biBitCount = 32,
biCompression = BI_RGB,
biXPelsPerMeter = 1,
biYPelsPerMeter = 1,
}
}
hdc := GetDC(0)
result.dib = CreateDIBSection(hdc, &bminfo, DIB_RGB_COLORS, (&result.data)->**void, 0, 0)
result.hdc = CreateCompatibleDC(hdc)
return result
AppIsRunning := true
WindowProc :: (hwnd: HWND, msg: UINT, wparam: WPARAM, lparam: LPARAM): LRESULT
if msg == WM_DESTROY
PostQuitMessage(0)
AppIsRunning = false
return 0
else;; return DefWindowProcW(hwnd, msg, wparam, lparam)
WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nShowCmd: int): int
if good_scheduling := false, timeBeginPeriod(1) == TIMERR_NOERROR
good_scheduling = true
dpi_aware_set := SetProcessDPIAware()
Assert(dpi_aware_set != 0)
arena: Arena
window_name := StringToString16(&arena, "Have a wonderful day! 你好世界 ")
w := WNDCLASSW{
lpfnWndProc = WindowProc,
hInstance = hInstance,
lpszClassName = window_name.str,
}
Assert(RegisterClassW(&w) != 0)
screen_size: Vec2I = {1280, 720}
window := CreateWindowExW(
dwExStyle = 0, hWndParent = 0, hMenu = 0, lpParam = 0,
X = CW_USEDEFAULT, Y = CW_USEDEFAULT, nWidth = screen_size.x->int, nHeight = screen_size.y->int,
lpClassName = window_name.str,
lpWindowName = window_name.str,
dwStyle = WS_OVERLAPPEDWINDOW,
hInstance = hInstance
)
Assert(window != 0)
ShowWindow(window, nShowCmd)
window_dc := GetDC(window)
bitmap := CreateBitmap(screen_size)
requested_time_per_frame := 1.0 / 60.0
frame_start_time := Time()
frame_number: S64
total_time: F64
for AppIsRunning
msg: MSG
for PeekMessageW(&msg, window, 0, 0, PM_REMOVE) > 0
TranslateMessage(&msg)
DispatchMessageW(&msg)
Screen = bitmap.data; X = bitmap.size.x; Y = bitmap.size.y
Raymarcher_Update()
SelectObject(bitmap.hdc, bitmap.dib)
BitBlt(window_dc, 0, 0, (bitmap.size.x)->int, (bitmap.size.y)->int, bitmap.hdc, 0, 0, SRCCOPY)
frame_time := Time() - frame_start_time
if frame_time < requested_time_per_frame
if good_scheduling
time_to_sleep := (requested_time_per_frame - frame_time) * 1000
if time_to_sleep > 0
time_to_sleep_dword := time_to_sleep->DWORD
// @check if time_to_sleep_dword truncates down
Sleep(time_to_sleep_dword)
new_frame_time := Time()
for new_frame_time < requested_time_per_frame
new_frame_time = Time() - frame_start_time
frame_time = new_frame_time
frame_number += 1
total_time += frame_time