Files
corelang/build/rtsgame/map.core

25 lines
356 B
Core

MAP_CurrentMap: MAP_Map
MAP_Tile :: int
MAP_Map :: struct
data: *MAP_Tile
x: int
y: int
actors: Array(Actor)
Actor :: struct
p: V2I
target_p: V2I
MAP_Init :: ()
MAP_X :: 60
MAP_Y :: 40
map_data: [MAP_X*MAP_Y]int
MAP_CurrentMap = MAP_Map{data = &map_data[0], x = MAP_X, y = MAP_Y}
Add(&MAP_CurrentMap.actors, {{4, 4}, {8, 8}})