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corelang/programs/main.kl

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#import "base.kl"
#import "os_windows.kl"
#import "kernel32.kl"
#import "gdi32.kl"
#import "user32.kl"
#import "winmm.kl"
Vec2I :: struct;; x: S64; y: S64
Vec2 :: struct;; x: F32; y: F32
Windows_Bitmap :: struct
size: Vec2I
data: *U32
hdc: HDC
dib: HBITMAP
Bitmap :: struct
size: Vec2I
data: *U32
create_bitmap :: (size: Vec2I, bottom_up: Bool = true): Windows_Bitmap
result: Windows_Bitmap = {size = size}
if bottom_up == false
result.size.y = -result.size.y
bminfo := BITMAPINFO{
BITMAPINFOHEADER{
biSize = 40, // @todo!!! size_of(BITMAPINFOHEADER),
biWidth = size.x->LONG,
biHeight = size.y->LONG,
biPlanes = 1,
biBitCount = 32,
biCompression = BI_RGB,
biXPelsPerMeter = 1,
biYPelsPerMeter = 1,
}
}
hdc := GetDC(0)
result.dib = CreateDIBSection(hdc, &bminfo, DIB_RGB_COLORS, (&result.data)->**void, 0, 0)
result.hdc = CreateCompatibleDC(hdc)
return result
app_is_running := true
window_procedure :: (hwnd: HWND, msg: UINT, wparam: WPARAM, lparam: LPARAM): LRESULT
if msg == WM_DESTROY
PostQuitMessage(0)
app_is_running = false
return 0
else;; return DefWindowProcW(hwnd, msg, wparam, lparam)
_gcvt :: #foreign (value: F64, digits: int, buffer: *char): *char
print_float :: (value: F64)
buff: [100]char
_gcvt(value, 10, &buff[0])
OutputDebugStringA("\n")
OutputDebugStringA(&buff[0])
WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nShowCmd: int): int
if good_scheduling := false, timeBeginPeriod(1) == TIMERR_NOERROR
good_scheduling = true
arena: Arena
window_name := string_to_string16(&arena, "Have a wonderful day! 豈 更 車 賈 滑 串 句 龜 ")
w := WNDCLASSW{
lpfnWndProc = window_procedure,
hInstance = hInstance,
lpszClassName = window_name.str,
}
assert(RegisterClassW(&w) != 0)
buff: *char = allocate(100)
thing: int = buff
screen_size: Vec2I = {1280, 720}
window := CreateWindowExW(
dwExStyle = 0, hWndParent = 0, hMenu = 0, lpParam = 0,
X = CW_USEDEFAULT, Y = CW_USEDEFAULT, nWidth = screen_size.x->int, nHeight = screen_size.y->int,
lpClassName = window_name.str,
lpWindowName = window_name.str,
dwStyle = WS_OVERLAPPEDWINDOW,
hInstance = hInstance
)
assert(window != 0)
ShowWindow(window, nShowCmd)
window_dc := GetDC(window)
bitmap := create_bitmap(screen_size)
requested_time_per_frame := 1.0 / 60.0
frame_start_time := time()
frame_number: S64
total_time: F64
for app_is_running
msg: MSG
for PeekMessageW(&msg, window, 0, 0, PM_REMOVE) > 0
TranslateMessage(&msg)
DispatchMessageW(&msg)
for y := 0, y < bitmap.size.y, y+=1
for x := 0, x < bitmap.size.x, x+=1
bitmap.data[x + y*bitmap.size.x] = 0xFFFF0000
SelectObject(bitmap.hdc, bitmap.dib)
BitBlt(window_dc, 0, 0, (bitmap.size.x)->int, (bitmap.size.y)->int, bitmap.hdc, 0, 0, SRCCOPY)
frame_time := time() - frame_start_time
print_float(frame_time)
if frame_time < requested_time_per_frame
if good_scheduling
time_to_sleep := (requested_time_per_frame - frame_time) * 1000
if time_to_sleep > 0
time_to_sleep_dword := time_to_sleep->DWORD
// @check if time_to_sleep_dword truncates down
Sleep(time_to_sleep_dword)
new_frame_time := time()
for new_frame_time < requested_time_per_frame
new_frame_time = time() - frame_start_time
frame_time = new_frame_time
frame_number += 1
total_time += frame_time