Compiler game work + enable cast from pointer to int
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@@ -5,11 +5,70 @@ Array :: struct($T: Type)
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len: int
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cap: int
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Add :: (a: *Array($T), item: T)
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Pop :: (a: *Array($T)): T
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if a.len > 0
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a.len -= 1
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return a.data[a.len]
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// @reproduction: c compile error, probably because of compound expression (Array){}
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// return {}
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result: T
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return result
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Contains :: (a: *Array($T), item: *T): bool
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result := item >= a.data && item < a.data + a.len
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return result
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Free :: (a: *Array($T))
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free(a.data)
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a.cap = 0; a.len = 0; a.data = 0
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Reset :: (a: *Array($T))
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a.len = 0
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GetIndex :: (a: *Array($T), item: *T): int
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Assert(a.len > 0)
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Assert(item >= a.data && item < a.data + a.len)
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// @reproduction: compiler hangs
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// index := (item - a.data)->*void->size_t
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index := (item - a.data)->int
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Assert(index >= 0 && index < a.len)
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return index
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UnorderedRemove :: (a: *Array($T), item: *T)
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Assert(a.len > 0)
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Assert(item >= a.data && item < a.data + a.len)
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*item = a.data[--a.len]
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OrderedRemove :: (a: *Array($T), item: *T)
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index := GetIndex(a, item)
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if index == a.len - 1
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Pop(a)
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return
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length_right_of_item := (a.len - index - 1)->size_t
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memmove(a.data + index, a.data + index + 1, length_right_of_item * SizeOf(T))
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a.len -= 1
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TryGrowing :: (a: *Array($T))
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if a.cap == 0
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a.cap = 16
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a.data = malloc(SizeOf(T) * a.cap->U64)
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a.data = malloc(SizeOf(T) * a.cap->size_t)
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if a.len + 1 > a.cap
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a.cap *= 2
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a.data = realloc(a.data, SizeOf(T) * a.cap->U64)
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a.data = realloc(a.data, SizeOf(T) * a.cap->size_t)
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Add :: (a: *Array($T), item: T)
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TryGrowing(a)
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a.data[a.len++] = item
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Reserve :: (a: *Array($T), size: int)
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Assert(size > a.cap)
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a.cap = size
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p := realloc(a.data, SizeOf(T) * a.cap->size_t)
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Assert(p != 0)
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a.data = p
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@@ -1,6 +1,3 @@
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#import "raylib.core"
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#load "array.core"
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/*@feature_idea: labeled block
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@@ -63,9 +60,23 @@ Add(&guys, {100, 100})
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//
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// Map map = (Map ){.data = (&(map_data[0])), .data = 0x10, .x = 16};
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// @reproduction
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// if Mode == 0 && colliding && IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) ;; GuyP = {x,y}
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//
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// Error! Couldn't infer type of compound expression
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//
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// Couldn't figure out type of compound expression when variable got declared and separetly
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// got assigned a value
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//
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Guy :: struct
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pos: Vector2
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#import "raylib.core"
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MA :: #import "Arena.core"
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#load "array.core"
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V2I :: struct
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x: int
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y: int
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Map_Tile :: int
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Map :: struct
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@@ -73,54 +84,85 @@ Map :: struct
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x: int
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y: int
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SCR_X := 1280
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SCR_Y := 720
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Actor :: struct
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p: V2I
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target_p: V2I
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M_X := 0
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M_Y := 0
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M_P: Vector2
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WinX := 1280
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WinY := 720
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MouseX := 0
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MouseY := 0
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MouseP: Vector2
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Mode := 0
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RectX :: 16
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RectY :: 16
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GuyP: V2I
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main :: (): int
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guys: Array(Guy)
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Add(&guys, {pos = {100, 100}})
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map_data: [16*16]int
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map: Map = {data = &map_data[0], x = 16, y = 16}
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MAP_X :: 60
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MAP_Y :: 40
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map_data: [MAP_X*MAP_Y]int
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map: Map = {data = &map_data[0], x = MAP_X, y = MAP_Y}
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InitWindow(SCR_X, SCR_Y, "Testing")
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SetTargetFPS(60)
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actors: Array(Actor)
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Reserve(&actors, 4)
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Add(&actors, {{4, 4}, {8, 8}})
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Assert(Contains(&actors, actors.data) == true)
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OrderedRemove(&actors, actors.data)
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Assert(Contains(&actors, actors.data) == false)
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// InitAudioDevice()
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// sound := LoadSound("catune - Pass the town, and to the C.mp3")
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// SetMasterVolume(0.01)
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// PlaySound(sound)
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InitWindow(WinX, WinY, "Testing")
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SetTargetFPS(60)
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for !WindowShouldClose()
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SCR_X = GetScreenWidth()
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SCR_Y = GetScreenHeight()
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M_X = GetMouseX()
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M_Y = GetMouseY()
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M_P = GetMousePosition()
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WinX = GetScreenWidth()
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WinY = GetScreenHeight()
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MouseX = GetMouseX()
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MouseY = GetMouseY()
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MouseP = GetMousePosition()
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if IsKeyPressed(KEY_F1) ;; Mode := 0
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if IsKeyPressed(KEY_F2) ;; Mode := 1
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BeginDrawing()
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ClearBackground(RAYWHITE)
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RX := 16
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RY := 16
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for x := 0, x < 16, x += 1
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for y := 0, y < 16, y += 1
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it := map.data[x + y*map.x]
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r: Rectangle = {(x * RX)->F32, (y * RY)->F32, RX->F32, RY->F32}
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for x := 0, x < map.x, x += 1
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for y := 0, y < map.y, y += 1
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it := map.data + (x + y*map.x)
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r: Rectangle = {x->F32 * RectX, y->F32 * RectY, RectX, RectY}
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r2: Rectangle = {r.x + 1, r.y + 1, r.width - 2, r.height - 2}
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color := RED
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if it == 1 ;; color = GREEN
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if CheckCollisionPointRec(M_P, r) ;; color = BLUE
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colliding := CheckCollisionPointRec(MouseP, r)
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if Mode == 0 && colliding && IsMouseButtonDown(MOUSE_BUTTON_LEFT) ;; *it = 1
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if Mode == 0 && colliding && IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) ;; GuyP = V2I{x,y}
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color := GREEN
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if *it == 1 ;; color = RED
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if colliding == true ;; color = MAROON
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DrawRectangleRec(r2, color)
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for i := 0, i < actors.len, i += 1
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it := actors.data + i
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r := Rectangle{it.p.x->F32 * RectX, it.p.y->F32 * RectY, RectX, RectY}
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target_r := Rectangle{it.target_p.x->F32 * RectX, it.target_p.y->F32 * RectY, RectX, RectY}
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DrawRectangleRec(r, YELLOW)
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DrawRectangleRec(target_r, PURPLE)
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// DrawFPS(0, 0)
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// DrawText(TextFormat("Testing %d", 32), 100, 100, 20, MAROON)
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