172 lines
3.7 KiB
Core
172 lines
3.7 KiB
Core
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/*@feature_idea: labeled block
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It acts just like a scope in C.
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BUT it can be turned into a goto label by adding another semicolon
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at the end.
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:block
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thing := 1
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thing2 := thing
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:label_without_block
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thing := 1
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:goto_block:
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thing := 1
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thing2 := thing
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:goto_block: for
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*/
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/*
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@reproduction:
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This kills the compiler due to referencing slice data
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Array :: struct($T: Type)
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slice: []T
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cap: S64
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Guy :: struct
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pos: Vector2
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Add :: (a: *Array($T), item: T)
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if a.cap == 0
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a.cap = 16
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a.slice.data = malloc(SizeOf(T) * a.cap)
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a.slice.data[a.slice.len++] = item
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guys: Array(Guy)
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Add(&guys, {100, 100})
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*/
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// @reproduction
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// MAP: [16*16]int = {0, 1}
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//
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// This generates: int MAP[256] = (int [256]){[0] = 0, [0] = 1}; it doesn't work because of the (int[256]) is this MSVC being retarded here? not supporting C properly?
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// Also this ^ ^
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// @reproduction
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// map_data: [16*16]int
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// map: Map = {data = map_data->*int, 16, 16}
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//
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// Failed to cast from [[256]int] to [*int]
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// @reproduction
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// map_data: [16*16]int
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// map: Map = {data = &map_data[0], 16, 16}
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//
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// Map map = (Map ){.data = (&(map_data[0])), .data = 0x10, .x = 16};
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// @reproduction
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// if Mode == 0 && colliding && IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) ;; GuyP = {x,y}
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//
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// Error! Couldn't infer type of compound expression
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//
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// Couldn't figure out type of compound expression when variable got declared and separetly
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// got assigned a value
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//
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#import "raylib.core"
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MA :: #import "Arena.core"
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#load "array.core"
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V2I :: struct
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x: int
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y: int
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Map_Tile :: int
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Map :: struct
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data: *Map_Tile
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x: int
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y: int
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Actor :: struct
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p: V2I
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target_p: V2I
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WinX := 1280
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WinY := 720
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MouseX := 0
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MouseY := 0
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MouseP: Vector2
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Mode := 0
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RectX :: 16
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RectY :: 16
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GuyP: V2I
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main :: (): int
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MAP_X :: 60
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MAP_Y :: 40
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map_data: [MAP_X*MAP_Y]int
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map: Map = {data = &map_data[0], x = MAP_X, y = MAP_Y}
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actors: Array(Actor)
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Reserve(&actors, 4)
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Add(&actors, {{4, 4}, {8, 8}})
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Assert(Contains(&actors, actors.data) == true)
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OrderedRemove(&actors, actors.data)
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Assert(Contains(&actors, actors.data) == false)
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// InitAudioDevice()
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// sound := LoadSound("catune - Pass the town, and to the C.mp3")
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// SetMasterVolume(0.01)
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// PlaySound(sound)
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InitWindow(WinX, WinY, "Testing")
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SetTargetFPS(60)
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for !WindowShouldClose()
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WinX = GetScreenWidth()
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WinY = GetScreenHeight()
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MouseX = GetMouseX()
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MouseY = GetMouseY()
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MouseP = GetMousePosition()
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if IsKeyPressed(KEY_F1) ;; Mode := 0
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if IsKeyPressed(KEY_F2) ;; Mode := 1
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BeginDrawing()
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ClearBackground(RAYWHITE)
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for x := 0, x < map.x, x += 1
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for y := 0, y < map.y, y += 1
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it := map.data + (x + y*map.x)
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r: Rectangle = {x->F32 * RectX, y->F32 * RectY, RectX, RectY}
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r2: Rectangle = {r.x + 1, r.y + 1, r.width - 2, r.height - 2}
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colliding := CheckCollisionPointRec(MouseP, r)
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if Mode == 0 && colliding && IsMouseButtonDown(MOUSE_BUTTON_LEFT) ;; *it = 1
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if Mode == 0 && colliding && IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) ;; GuyP = V2I{x,y}
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color := GREEN
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if *it == 1 ;; color = RED
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if colliding == true ;; color = MAROON
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DrawRectangleRec(r2, color)
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for i := 0, i < actors.len, i += 1
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it := actors.data + i
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r := Rectangle{it.p.x->F32 * RectX, it.p.y->F32 * RectY, RectX, RectY}
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target_r := Rectangle{it.target_p.x->F32 * RectX, it.target_p.y->F32 * RectY, RectX, RectY}
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DrawRectangleRec(r, YELLOW)
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DrawRectangleRec(target_r, PURPLE)
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// DrawFPS(0, 0)
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// DrawText(TextFormat("Testing %d", 32), 100, 100, 20, MAROON)
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EndDrawing()
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return 0
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