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16
main.cpp
16
main.cpp
@@ -58,7 +58,7 @@ For modules it's a bit different cause they should be distributed as valid.
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@todo
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[ ] - Split Bc into builder and interpreter
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[ ] - Implement functions
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[ ] - Implement functions in the bytecode
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[ ] - Probably need to give Ast_Expr a Value field, then I can express Type nicely
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[ ] - I would love for String, slice, Any etc. to have their struct declarations in source files, I also would want for stuff like string.str to work without weird special cases
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@@ -69,13 +69,11 @@ For modules it's a bit different cause they should be distributed as valid.
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[ ] - Builtin dynamic arrays
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[ ] - Kilobyte, Megabyte, Gigabyte
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[ ] - Cast from array to pointer?
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[ ] - Mixing loads and imports leads to code duplication, is that what we want???
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[ ] - Fix field access, cant cast, cant index
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[ ] - Add parent_scope to Ast_Type, Add name to Ast_Type?
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[ ] - Some way to take slice of data
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[ ] - Optional function renaming in codegen
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[ ] - Using in structs to embed members, then casting offsets to that embedded member
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[ ] - Type as a parameter to a function, alloc :: (size: U64, type: Type)
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[ ] - Comma notation when declaring variables thing1, thing2: S32 :: probably want to unify it with var unpacking
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[ ] - Add single line lambda expressions
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@@ -100,7 +98,9 @@ For modules it's a bit different cause they should be distributed as valid.
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[ ] - Polymorphism - create declaration of a polymorphic thing, when it's called just copy it, replace types and typecheck normally, when someone calls again you just search for the instantiation again
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@donzo
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[x] - Type as a parameter to a function, alloc :: (size: U64, type: Type)
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[x] - Add token information to instructions
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[-] - Mixing loads and imports leads to code duplication, is that what we want???
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[x] - print those token lines nicely
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[x] - Improve the python metaprogram
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[x] - Implementing type Any
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@@ -175,6 +175,7 @@ For modules it's a bit different cause they should be distributed as valid.
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#include "base.cpp"
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#include "base_unicode.cpp"
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#include "os_windows.cpp"
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#include "big_int_c3.cpp"
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#include "compiler.h"
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#include "lexing.cpp"
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@@ -220,6 +221,12 @@ int main(int argument_count, char **arguments){
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test_intern_table();
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test_bucket_arrays();
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Scratch scratch;
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String a = os_get_working_dir(scratch);
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String b = os_get_exe_dir(scratch);
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Array<OS_File_Info> files = os_list_dir(scratch, ".."_s, LIST_RECURSE_INTO_DIRS);
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emit_line_directives = true;
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String program_name = "main.kl"_s;
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if(argument_count > 1){
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@@ -252,9 +259,6 @@ int main(int argument_count, char **arguments){
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arena_clear(&pctx->stage_arena);
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// build_bytecode();
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// compile_to_bc();
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// __debugbreak();
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String result = get_compilation_result();
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assert(os_write_file("program.c"_s, result));
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{
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@@ -64,7 +64,6 @@ test_type :: ()
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t51 := get_type_info(t5.base_type)
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assert(t51.kind == Type_Info_Kind.ARRAY)
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t6 := get_type_info(type6)
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t61 := get_type_info(t6.base_type)
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t62 := get_type_info(t61.base_type)
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@@ -3,7 +3,6 @@ SizeU :: U64
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arena_di: U64
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Arena :: struct
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// allocator: Allocator
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di: U64 // @debug_id
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memory: Os.Memory
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alignment: U64
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@@ -48,32 +47,19 @@ arena_push_size :: (a: *Arena, size: SizeU): *void
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a.len += size
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return result
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// @todo: Make this compile time thing!!!
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// This probably will wait till polymorphism stuff
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// something like this:
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// arena_push_type :: (a: *Arena, type: $T): *T
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//
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arena_push_type :: (a: *Arena, type: Type): *void
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type_info := get_type_info(type)
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assert(type_info != 0)
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return arena_push_size(a, type_info.size->SizeU)
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arena_release :: (a: *Arena)
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Os.release(&a.memory)
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/*
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ALLOCATOR_ACTION :: enum
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ALLOCATE
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RESIZE
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FREE_ALL
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Allocator :: struct
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proc: (a: *Allocator, action: ALLOCATOR_ACTION, size: SizeU, old_pointer: *void): *void
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arena_allocator_proc :: (a: *Allocator, action: ALLOCATOR_ACTION, size: SizeU, old_pointer: *void): *void
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arena: *Arena = a->*Arena
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if action == ALLOCATOR_ACTION.ALLOCATE
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return arena_push_size(arena, size)
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elif action == ALLOCATOR_ACTION.RESIZE
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pass
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elif action == ALLOCATOR_ACTION.FREE_ALL
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pass
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else;; assert(false, "Invalid codepath")
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return 0
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allocate :: (a: *Allocator, size: SizeU): *void
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return a.proc(a, ALLOCATOR_ACTION.ALLOCATE, size, 0)
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*/
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//
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// Unicode
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@@ -139,6 +139,8 @@ WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nS
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good_scheduling = true
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arena: Arena
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data: *int = arena_push_type(&arena, int)
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window_name := string_to_string16(&arena, "Have a wonderful day! 豈 更 車 賈 滑 串 句 龜 ")
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w := WNDCLASSW{
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lpfnWndProc = window_procedure,
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