wasm f32_pow, f64_pow, lots of changes to math, ui animations start
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@@ -9,6 +9,8 @@ void mt_ui(ma_arena_t *arena) {
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{ f32 required_height 0 }
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{ v2f32_t padding 0 }
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{ v4f32_t background_color 0 }
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{ v4f32_t border_color 0 }
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{ v4f32_t text_color 0 }
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));
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///////////////////////////////
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