wasm f32_pow, f64_pow, lots of changes to math, ui animations start
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@@ -58,6 +58,9 @@ struct ui_box_t {
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ui_box_t *hash_prev;
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u64 last_touched_event_id;
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f32 hot_t;
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f32 active_t;
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r2f32_t final_rect;
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b32 expanded;
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};
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