wasm f32_pow, f64_pow, lots of changes to math, ui animations start
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@@ -130,7 +130,7 @@ fn_wasm_export b32 wasm_update(f64 time, f32 width, f32 height, f32 dpr) {
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wasm_frame.window_size = (v2f32_t){width, height};
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wasm_frame.dpr = wasm_dpr;
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wasm_frame.mouse_pos = wasm_frame.last_event->mouse_pos;
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wasm_frame.delta = wasm_delta_time;
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wasm_frame.delta = wasm_delta_time / 1000.0;
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wasm_frame.frame = wasm_frame_counter;
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b32 animating = app_update(&wasm_frame);
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