refactor padding, required size. Working on colors
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20
todo.txt
20
todo.txt
@@ -25,14 +25,30 @@
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[ ] text input
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[ ] everything lister (with edits etc.)
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[ ] demo style, with different buttons and controls, headings
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[ ] palette idea, also push pop palette
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[x] palette idea, also push pop palette
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[ ] push pop flag
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[ ] replace padding with something more 'real'
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[x] replace padding with something more 'real'
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[ ] color picker
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[ ] slider
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[ ] draw image in box ui
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- maybe remove radio_color in ui and do a 2 tier color scheme (ui as separate from the theme ui)
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- but then how do we pass color to ui_radio_button?
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float COLOR_Tint = 0.0;
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Vec4 COLOR_Caret = HSLToRGB({COLOR_Tint, 0.4f, 0.60f, 1.0f});
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Vec4 COLOR_white = {1, 1, 1, 1};
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Vec4 COLOR_plot_lines = COLOR_white;
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Vec4 COLOR_on_hover_rect = HSLToRGB({COLOR_Tint, 0.2f, 0.96f, 1.0f});
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Vec4 COLOR_cell_outline = COLOR_white;
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Vec4 COLOR_background_plot = HSLToRGB({COLOR_Tint, 0.2f, 0.95f, 1.0f});
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Vec4 COLOR_spreadsheet_background = COLOR_background_plot;
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Vec4 COLOR_text = HSLToRGB({COLOR_Tint, 0.2f, 0.7f, 1.0f});
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Vec4 COLOR_highlighted_text = HSLToRGB({COLOR_Tint, 0.4f, 0.9f, 1.0f});
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Vec4 COLOR_data_point = HSLToRGB({COLOR_Tint, 0.4f, 0.60f, 1.0f});
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Vec4 COLOR_highlighted_data_point = HSLToRGB({COLOR_Tint, 0.4f, 0.90f, 1.0f});
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Vec4 COLOR_on_hover_outline_rect = COLOR_text;
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[ ] core
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[ ] ast
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[ ] move to core layer at some point as the abstract format for different types of serialization
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