ui colors
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@@ -72,6 +72,7 @@ struct rn_state_t {
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rn_font_t *main_font;
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rn_shader_t shader2d;
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app_frame_t *frame;
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v4f32_t clear_color;
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rn_cmd_t *first_cmd;
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rn_cmd_t *last_cmd;
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@@ -126,8 +126,9 @@ fn void rn_init(ma_arena_t *perm, f32 font_size, f32 dpr) {
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rn_state.shader2d = rn_create_shader(glsl_vshader, glsl_fshader);
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}
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void rn_begin(app_frame_t *frame) {
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void rn_begin(app_frame_t *frame, v4f32_t clear_color) {
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rn_state.frame = frame;
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rn_state.clear_color = clear_color;
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}
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void rn_end(void) {
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@@ -141,7 +142,7 @@ void rn_end(void) {
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glViewport(0, 0, (GLsizei)wx, (GLsizei)wy);
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glScissor(0, 0, (GLsizei)wx, (GLsizei)wy);
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glClearColor(1,1,1,1);
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glClearColor(rn_state.clear_color.r, rn_state.clear_color.g, rn_state.clear_color.b, rn_state.clear_color.a);
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glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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// Default draw using the font texture
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@@ -2,7 +2,6 @@ fn_wasm_import void wasm_clear(void);
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fn_wasm_import void wasm_draw_text(isize str, i32 len, f32 x, f32 y, isize font_str, i32 font_len, i32 font_size, f32 r, f32 g, f32 b, f32 a);
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fn_wasm_import void wasm_draw_rect(f32 x, f32 y, f32 w, f32 h, f32 r, f32 g, f32 b, f32 a);
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fn_wasm_import f32 wasm_measure_text(isize str, i32 len, isize font_str, i32 font_len, i32 font_size);
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// fn_wasm_import f32 wasm_get_font_height(isize font_str, i32 font_len, i32 font_size);
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fn_wasm_import void wasm_set_clip(f32 x, f32 y, f32 w, f32 h);
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gb_read_only s8_t font_face = s8_const_lit("main_font");
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@@ -63,11 +62,11 @@ fn void rn_set_clip(r2f32_t rect) {
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wasm_set_clip(rect.min.x, rect.min.y, (rect.max.x - rect.min.x), (rect.max.y - rect.min.y));
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}
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fn void rn_begin(app_frame_t *frame) {
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rn_state.frame = frame;
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fn void rn_begin(app_frame_t *frame, v4f32_t clear_color) {
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rn_state.frame = frame;
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r2f32_t window_rect = r2f32(0, 0, rn_state.frame->window_size.x, rn_state.frame->window_size.y);
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wasm_clear();
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rn_draw_rect(window_rect, white_color_global);
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rn_draw_rect(window_rect, clear_color);
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}
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fn void rn_end() {
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