63 lines
728 B
C
63 lines
728 B
C
#pragma once
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#include <math.h>
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struct Vec2 {
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float x;
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float y;
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};
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union Vec4 {
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struct {
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float x;
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float y;
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float z;
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float w;
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};
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struct {
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float r;
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float g;
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float b;
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float a;
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};
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};
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union Vec3 {
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struct {
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float x;
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float y;
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float z;
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};
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struct {
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float r;
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float g;
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float b;
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};
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};
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struct Rect2 {
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Vec2 min;
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Vec2 max;
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};
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struct Vec2I {
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Int x;
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Int y;
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};
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struct Rect2I {
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Vec2I min;
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Vec2I max;
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};
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union Color {
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struct {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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uint32_t value;
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};
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#define PI32 3.14159265359f
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