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text_editor/src/basic/basic_math.h
2025-11-27 23:13:28 +01:00

63 lines
728 B
C

#pragma once
#include <math.h>
struct Vec2 {
float x;
float y;
};
union Vec4 {
struct {
float x;
float y;
float z;
float w;
};
struct {
float r;
float g;
float b;
float a;
};
};
union Vec3 {
struct {
float x;
float y;
float z;
};
struct {
float r;
float g;
float b;
};
};
struct Rect2 {
Vec2 min;
Vec2 max;
};
struct Vec2I {
Int x;
Int y;
};
struct Rect2I {
Vec2I min;
Vec2I max;
};
union Color {
struct {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
uint32_t value;
};
#define PI32 3.14159265359f