Fixing bugs, bring back mouse selection

This commit is contained in:
Krzosa Karol
2024-06-28 10:20:17 +02:00
parent 95cafa3200
commit ffe1ca643e

View File

@@ -468,13 +468,14 @@ int main() {
for (int64_t line = line_min_y; line < line_max_y && line >= 0 && line < window.layout.rows.len; line += 1) { for (int64_t line = line_min_y; line < line_max_y && line >= 0 && line < window.layout.rows.len; line += 1) {
LayoutRow &row = window.layout.rows[line]; LayoutRow &row = window.layout.rows[line];
For(row.columns) { For(row.columns) {
if (CheckCollisionRecs(ToRectangle(it.rect), ToRectangle(window.rect))) { if (CheckCollisionRecs(ToRectangle(it.rect - window.scroll), ToRectangle(window.rect))) {
visible_columns.add(it); visible_columns.add(it);
} }
} }
} }
// Update the scroll based on first cursor // Update the scroll based on first cursor
// @todo: needs a rewrite
if (!AreEqual(window.main_cursor_begin_frame, window.cursors[0])) { if (!AreEqual(window.main_cursor_begin_frame, window.cursors[0])) {
Vec2 rect_size = GetSize(window.rect); Vec2 rect_size = GetSize(window.rect);
float visible_cells_in_render_units = font_size * (float)visible_lines; float visible_cells_in_render_units = font_size * (float)visible_lines;
@@ -485,9 +486,9 @@ int main() {
Line line = FindLine(window.buffer, front); Line line = FindLine(window.buffer, front);
// Scroll Y // Scroll Y
if (line.number < line_min_y) { if (line.number < (line_min_y + 1)) {
window.scroll.y = line.number * font_size; window.scroll.y = line.number * font_size;
} else if (line.number >= line_max_y) { } else if (line.number >= (line_max_y - 1)) {
int64_t diff = line.number - line_max_y; int64_t diff = line.number - line_max_y;
window.scroll.y = (line_min_y + diff) * font_size + cut_off_in_render_units; window.scroll.y = (line_min_y + diff) * font_size + cut_off_in_render_units;
} }
@@ -514,6 +515,7 @@ int main() {
// Mouse selection @todo // Mouse selection @todo
{ {
SetMouseCursor(MOUSE_CURSOR_DEFAULT);
Vec2 mouse = GetMousePosition(); Vec2 mouse = GetMousePosition();
Vec2 mouse_lookup = Vector2Add(mouse, window.scroll); Vec2 mouse_lookup = Vector2Add(mouse, window.scroll);
@@ -522,7 +524,16 @@ int main() {
Rect2 col_rect = rowcol.b->rect - window.scroll; Rect2 col_rect = rowcol.b->rect - window.scroll;
Rectangle col_rectangle = ToRectangle(col_rect); Rectangle col_rectangle = ToRectangle(col_rect);
if (CheckCollisionPointRec(mouse, col_rectangle)) { if (CheckCollisionPointRec(mouse, col_rectangle)) {
DrawRectangleRec(col_rectangle, {0, 0, 255, 40}); // DrawRectangleRec(col_rectangle, {0, 0, 255, 40});
SetMouseCursor(MOUSE_CURSOR_IBEAM);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
window.cursors.clear();
window.cursors.add({rowcol.b->pos, rowcol.b->pos});
} else if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
Cursor *cursor = window.cursors.last();
cursor[0] = ChangeBack(*cursor, rowcol.b->pos);
}
} }
} }
} }
@@ -553,14 +564,15 @@ int main() {
} }
} }
// Draw cursor stuff @todo: draw selection // Draw cursor stuff
ForItem(cursor, window.cursors) { ForItem(cursor, window.cursors) {
auto front = GetRowCol(window, GetFront(cursor)); auto front = GetRowCol(window, GetFront(cursor));
auto back = GetRowCol(window, GetBack(cursor)); auto back = GetRowCol(window, GetBack(cursor));
For(visible_columns) { For(visible_columns) {
if (it.pos >= cursor.range.min && it.pos < cursor.range.max) { if (it.pos >= cursor.range.min && it.pos < cursor.range.max) {
DrawRectangleRec(ToRectangle(it.rect), {0, 50, 150, 50}); Rect2 rect = it.rect - window.scroll;
DrawRectangleRec(ToRectangle(rect), {0, 50, 150, 50});
} }
} }