Move to globals SDL vars
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@@ -1,4 +1,7 @@
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SDL_Window *SDLWindow;
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SDL_GLContext SDL_WindowGLContext;
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SDL_Cursor *SDL_MouseCursor;
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SDL_SystemCursor SDL_MouseCursorLastID;
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bool IsInFullscreen;
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int FullScreenSizeX, FullScreenSizeY;
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int FullScreenPositionX, FullScreenPositionY;
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