Format string refactor
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@@ -296,36 +296,12 @@ void PushVertex2D(Allocator allocator, VertexList2D *list, Vertex2D *vertices, i
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void PushQuad2D(Allocator arena, VertexList2D *list, Rect2 rect, Rect2 tex, Color color, float rotation = 0.f, Vec2 rotation_point = {}) {
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Vertex2D *v = AllocVertex2D(arena, list, 6);
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v[0] = {
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{rect.min.x, rect.max.y},
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{ tex.min.x, tex.max.y},
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color
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};
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v[1] = {
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{rect.max.x, rect.max.y},
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{ tex.max.x, tex.max.y},
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color
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};
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v[2] = {
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{rect.min.x, rect.min.y},
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{ tex.min.x, tex.min.y},
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color
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};
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v[3] = {
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{rect.min.x, rect.min.y},
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{ tex.min.x, tex.min.y},
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color
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};
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v[4] = {
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{rect.max.x, rect.max.y},
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{ tex.max.x, tex.max.y},
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color
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};
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v[5] = {
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{rect.max.x, rect.min.y},
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{ tex.max.x, tex.min.y},
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color
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};
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v[0] = { {rect.min.x, rect.max.y}, { tex.min.x, tex.max.y}, color };
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v[1] = { {rect.max.x, rect.max.y}, { tex.max.x, tex.max.y}, color };
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v[2] = { {rect.min.x, rect.min.y}, { tex.min.x, tex.min.y}, color };
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v[3] = { {rect.min.x, rect.min.y}, { tex.min.x, tex.min.y}, color };
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v[4] = { {rect.max.x, rect.max.y}, { tex.max.x, tex.max.y}, color };
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v[5] = { {rect.max.x, rect.min.y}, { tex.max.x, tex.min.y}, color };
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if (rotation != 0.f) {
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float s = sinf(rotation);
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float c = cosf(rotation);
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@@ -385,7 +361,6 @@ Vec2 DrawString(Font *font, String16 string, Vec2 pos, Color color, bool draw =
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return result;
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}
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#define PI32 3.14159265359f
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void DrawCircle(Vec2 pos, float radius, Color color) {
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const int segment_count = 16;
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const int vertex_count = segment_count * 3;
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