Build panel and reworking Open paths, not compiling

This commit is contained in:
krzosa
2025-12-24 11:19:23 +01:00
parent ceb6747fcd
commit b98d14f9dd
10 changed files with 94 additions and 23 deletions

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@@ -1,9 +1,9 @@
- What precise workflow do I need for me to be viable to use this?
- From a user (novice) point of view, how does it look like?
- build console window
- Use WorkDir (raname to Workspace?) to shorten file names
- Show what process/coroutines are running and allow to kill (active process buffer?)
- ctrl + p like in VSCode (without special buffers)
- Maybe 2 windows?
- Database idea: use special buffers to store information
- Editing the buffer doesn't seem to be the slow part rather, accessing the data and putting it into the buffer (potentially hitting many different memory locations) I have a crazy idea to use buffers in order to store the names in a serialized format
- non editable buffers (raw ops ok, non-raw no op)