Lua_Play now works in coroutines
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@@ -331,6 +331,11 @@ function AddCo(f)
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return Coroutines[i]
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end
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function AddTest(f)
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local ff = AddCo(f)
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coroutine.resume(ff)
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end
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function OnUpdate()
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local new_co_list = {}
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for key, co in pairs(Coroutines) do
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@@ -343,6 +348,7 @@ function OnUpdate()
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Coroutines = new_co_list
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end
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)==";
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void GenerateConfig() {
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