Change console behaviour
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@@ -437,6 +437,13 @@ void OnCommand(Event event) {
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if (CtrlPress(SDLK_GRAVE)) {
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if (CtrlPress(SDLK_GRAVE)) {
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if (ActiveWindow != NullWindowID) {
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if (ActiveWindow != NullWindowID) {
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ActiveWindow = NullWindowID;
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ActiveWindow = NullWindowID;
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WindowSplits.value = (double)StyleConsoleSizeBig;
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} else {
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if (WindowSplits.value - 0.1 > StyleConsoleSizeSmall) {
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WindowSplits.value = (double)StyleConsoleSizeSmall;
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} else {
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WindowSplits.value = (double)StyleConsoleSizeBig;
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}
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}
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}
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}
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}
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if (CtrlPress(SDLK_1)) {
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if (CtrlPress(SDLK_1)) {
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@@ -7,11 +7,10 @@
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- rules, interface for opening files using the F4 (aka next path from build output)
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- rules, interface for opening files using the F4 (aka next path from build output)
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- for now add ./ and .\ to valid line starters
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- for now add ./ and .\ to valid line starters
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- make search bar standout!!
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- make search bar standout!!
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- relative paths instead of absolute when opening directories
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- change console resize behaviour, maybe on tilde, not on click, it borks, selects wrongly because of the change in size
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- Kill buffer command (it should be marked for deletion and deleted at the end of frame!)
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- Kill buffer command (it should be marked for deletion and deleted at the end of frame!)
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- Delete directory/file on disk command
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- Delete directory/file on disk command
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- Create directory command (probably should enter it automatically
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- Create directory command (probably should enter it automatically
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- Convert more commands to taking buffer instead of view
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- save all relevant buffers and build
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- save all relevant buffers and build
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- shift down on last line should move the cursor to end of line!!! same for up
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- shift down on last line should move the cursor to end of line!!! same for up
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@@ -278,12 +278,6 @@ void LayoutWindowSplit(WindowSplit *split, Rect2I rect) {
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}
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}
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void LayoutWindows(int16_t wx, int16_t wy) {
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void LayoutWindows(int16_t wx, int16_t wy) {
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if (ActiveWindow == NullWindowID) {
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WindowSplits.value = (double)StyleConsoleSizeBig;
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} else {
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WindowSplits.value = (double)StyleConsoleSizeSmall;
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}
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Rect2I screen_rect = RectI0Size(wx, wy);
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Rect2I screen_rect = RectI0Size(wx, wy);
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LayoutWindowSplit(&WindowSplits, screen_rect);
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LayoutWindowSplit(&WindowSplits, screen_rect);
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