Init variables, ReportErrorf now doesn't pop a message cause it doesn't do the queuing
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@@ -73,10 +73,10 @@ static const char *glsl_fshader_es3 = R"==(#version 300 es
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}
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)==";
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void ReportWarningf(const char *fmt, ...);
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void ReportErrorf(const char *fmt, ...);
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void GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *user) {
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Unused(source); Unused(type); Unused(id); Unused(length); Unused(user);
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ReportWarningf("OpenGL message: %s", message);
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ReportErrorf("OpenGL message: %s", message);
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if (severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "OpenGL error", message, NULL);
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}
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