Fix BeforeEdit cursor removal, add multicursor deletion
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@@ -183,16 +183,47 @@ for (int i = 0; i < array.len; i += 1) {
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}
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}
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// Simple delete
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IterRemove(arr) {
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IterRemovePrepare(arr);
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remove_item = true;
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}
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//
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// Deleting backwards
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//
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For(arr.reverse_iter()) {
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defer{ arr.unordered_remove(it); };
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}
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//
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// When double looping and deleting
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//
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Array<Cursor *> deleted_cursors = {scratch};
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ForItem(cursor, window->cursors) {
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For(deleted_cursors) if (it == &cursor) goto end_of_cursor_loop;
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For(window->cursors) {
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if (&it == &cursor) break;
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bool a = cursor.range.max >= it.range.min && cursor.range.max <= it.range.max;
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bool b = cursor.range.min >= it.range.min && cursor.range.min <= it.range.max;
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if (a || b) {
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deleted_cursors.add(&it);
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cursor.range.max = Max(cursor.range.max, it.range.max);
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cursor.range.min = Min(cursor.range.min, it.range.min);
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break;
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}
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}
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end_of_cursor_loop:;
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}
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For(deleted_cursors) window->cursors.ordered_remove(*it);
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*/
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#define IterRemove(a) for (int i = 0; i < (a).len; i += 1)
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#define IterRemovePrepare(a) \
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@@ -247,21 +247,29 @@ Array<LayoutColumn> CalculateVisibleColumns(Arena *arena, Window &window) {
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}
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void BeforeEdit(Window *window) {
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Scratch scratch;
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// Merge cursors that overlap, this needs to be handled before any edits to
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// make sure overlapping edits won't happen.
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for (int64_t cursor_i = 0; cursor_i < window->cursors.len; cursor_i += 1) {
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Cursor &cursor = window->cursors[cursor_i];
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IterRemove(window->cursors) {
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IterRemovePrepare(window->cursors);
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if (&cursor == &it) continue;
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// @optimize: could probably reverse the inner loop and simply unordered remove
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Array<Cursor *> deleted_cursors = {scratch};
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ForItem(cursor, window->cursors) {
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For(deleted_cursors) if (it == &cursor) goto end_of_cursor_loop;
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if (cursor.range.max >= it.range.min && cursor.range.max <= it.range.max) {
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remove_item = true;
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cursor.range.max = it.range.max;
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For(window->cursors) {
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if (&it == &cursor) break;
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bool a = cursor.range.max >= it.range.min && cursor.range.max <= it.range.max;
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bool b = cursor.range.min >= it.range.min && cursor.range.min <= it.range.max;
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if (a || b) {
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deleted_cursors.add(&it);
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cursor.range.max = Max(cursor.range.max, it.range.max);
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cursor.range.min = Min(cursor.range.min, it.range.min);
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break;
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}
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}
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end_of_cursor_loop:;
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}
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For(deleted_cursors) window->cursors.ordered_remove(*it);
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}
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void AfterEdit(Window *window, Array<Edit> edits) {
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@@ -312,22 +312,51 @@ int main() {
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}
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if (IsKeyPressed(KEY_DELETE) || IsKeyPressedRepeat(KEY_DELETE)) {
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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}
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}
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if (IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE)) {
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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} else {
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BeforeEdit(focused_window);
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Array<Edit> edits = {FrameArena};
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String string = {};
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For(focused_window->cursors) {
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int64_t pos = MoveLeft(focused_window->buffer, it.range.min);
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AddEdit(&edits, {pos, it.range.min}, string);
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// Select things to delete
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For(focused_window->cursors) {
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if (GetRangeSize(it.range)) continue;
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if (IsKeyDown(KEY_LEFT_CONTROL)) {
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int64_t pos = Seek(focused_window->buffer, it.range.min, ITERATE_FORWARD);
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it = MakeCursor(it.range.min, pos);
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} else {
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int64_t pos = MoveRight(focused_window->buffer, it.range.min);
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it = MakeCursor(it.range.min, pos);
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}
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ApplyEdits(&focused_window->buffer, edits);
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AfterEdit(focused_window, edits);
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}
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// Merge
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BeforeEdit(focused_window);
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// Modify
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Array<Edit> edits = {FrameArena};
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String string = {};
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For(focused_window->cursors) AddEdit(&edits, it.range, string);
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ApplyEdits(&focused_window->buffer, edits);
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AfterEdit(focused_window, edits);
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}
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if (IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE)) {
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// Select things to delete
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For(focused_window->cursors) {
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if (GetRangeSize(it.range)) continue;
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if (IsKeyDown(KEY_LEFT_CONTROL)) {
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int64_t pos = Seek(focused_window->buffer, it.range.min, ITERATE_BACKWARD);
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it = MakeCursor(pos, it.range.min);
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} else {
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int64_t pos = MoveLeft(focused_window->buffer, it.range.min);
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it = MakeCursor(pos, it.range.min);
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}
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}
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// Merge
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BeforeEdit(focused_window);
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// Modify
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Array<Edit> edits = {FrameArena};
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String string = {};
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For(focused_window->cursors) AddEdit(&edits, it.range, string);
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ApplyEdits(&focused_window->buffer, edits);
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AfterEdit(focused_window, edits);
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}
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if (IsKeyPressed(KEY_ENTER) || IsKeyPressedRepeat(KEY_ENTER)) {
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