Start refactor, restructure basic
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95
src/basic/basic_alloc.h
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95
src/basic/basic_alloc.h
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#pragma once
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const int AllocatorKind_Allocate = 1;
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const int AllocatorKind_Deallocate = 2;
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struct Allocator {
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void *(*proc)(void *object, int kind, void *p, size_t size);
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void *object;
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};
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#define AllocType(alo, Type) (Type *)AllocSize(alo, sizeof(Type))
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#define AllocArray(alo, Type, count) (Type *)AllocSize(alo, sizeof(Type) * (count))
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inline void *AllocSize(Allocator alo, size_t size) {
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void *result = alo.proc(alo.object, AllocatorKind_Allocate, NULL, size);
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memset(result, 0, size);
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return result;
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}
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template <class T>
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void Dealloc(Allocator alo, T **p) {
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if (*p == NULL) return;
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alo.proc(alo.object, AllocatorKind_Deallocate, *p, 0);
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*p = NULL;
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}
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#define DeallocEx(alo, p) (alo).proc((alo).object, AllocatorKind_Deallocate, (p), 0);
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Allocator GetSystemAllocator();
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#define MemoryZero(x, size) memset(x, 0, size)
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#define MemoryCopy(dst, src, size) memcpy(dst, src, size)
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#define MemoryMove(dst, src, size) memmove(dst, src, size)
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const int PAGE_SIZE = 4096;
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const int DEFAULT_ALIGNMENT = sizeof(void *);
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struct Arena {
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uint8_t *data;
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size_t len;
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size_t base_len; // to prevent self deleting the arena
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size_t reserve;
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size_t commit;
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size_t align;
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operator Allocator() {
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void *ArenaAllocatorProc(void *object, int kind, void *p, size_t size);
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return {ArenaAllocatorProc, this};
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}
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};
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struct TempArena {
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Arena *arena;
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size_t len;
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};
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inline void SetLen(Arena *arena, size_t len) { arena->len = Clamp(len, arena->base_len, arena->len); }
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inline void Pop(Arena *arena, size_t size) { SetLen(arena, arena->len - size); }
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inline TempArena BeginTemp(Arena *arena) { return {arena, arena->len}; }
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inline void EndTemp(TempArena temp) { SetLen(temp.arena, temp.len); }
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inline void Clear(Arena *arena) { SetLen(arena, 0); }
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void *VReserve(size_t size);
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bool VCommit(void *p, size_t size);
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bool VRelease(void *p, size_t size);
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bool VDecommit(void *p, size_t size);
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void InitArena(Arena *arena, size_t reserve = MiB(256));
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Arena *AllocArena(size_t reserve = MiB(256));
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Arena *AllocArena(Allocator allocator, size_t size);
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void *PushSize(Arena *arena, size_t size);
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void Release(Arena *arena);
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void InitScratch();
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TempArena GetScratchEx(Arena **conflicts, int conflict_count);
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inline TempArena GetScratch(Arena *c1 = NULL, Arena *c2 = NULL) {
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int count = c1 ? 1 : 0;
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count += c2 ? 1 : 0;
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Arena *conflicts[] = {c1, c2};
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return GetScratchEx(conflicts, count);
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}
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struct Scratch {
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TempArena checkpoint;
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Scratch() { this->checkpoint = GetScratch(); }
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Scratch(Arena *conflict) { this->checkpoint = GetScratch(conflict); }
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Scratch(Arena *c1, Arena *c2) { this->checkpoint = GetScratch(c1, c2); }
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Scratch(Allocator conflict) { this->checkpoint = GetScratch((Arena *)conflict.object); }
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Scratch(Allocator c1, Allocator c2) { this->checkpoint = GetScratch((Arena *)c1.object, (Arena *)c2.object); }
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~Scratch() { EndTemp(checkpoint); }
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operator Arena *() { return checkpoint.arena; }
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operator Allocator() { return *checkpoint.arena; }
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private: // @Note: Disable copy constructors, cause its error prone
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Scratch(Scratch &arena);
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Scratch(Scratch &arena, Scratch &a2);
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};
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