Fix delete and loading lua config dynamically
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@@ -8,11 +8,14 @@ struct Rect2I {
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Vec2I max;
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};
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struct Color {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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union Color {
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struct {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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uint32_t value;
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};
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Vec2I GetSize(Rect2I r) {
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