ReloadFont when variables change

This commit is contained in:
Krzosa Karol
2025-12-31 15:25:00 +01:00
parent a40797abb2
commit 59081eb4bd
7 changed files with 12 additions and 53 deletions

View File

@@ -1,42 +0,0 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
<title>Emscripten-Generated Code</title>
<style>
body { margin: 0; background-color: black }
.game {
position: absolute;
top: 0px;
left: 0px;
margin: 0px;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
display: block;
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: crisp-edges;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body>
<canvas class="game" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
print: (...args) => console.log('[stdout]: ' + args.join(' ')),
printErr: (...args) => console.log('[stderr]: ' + args.join(' ')),
};
window.onerror = (event) => console.log('[onerror]: ' + event.message);
</script>
{{{ SCRIPT }}}
</body>
</html>