Bring back linked list
This commit is contained in:
119
src/basic/linked_list.h
Normal file
119
src/basic/linked_list.h
Normal file
@@ -0,0 +1,119 @@
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#ifndef FIRST_LL_HEADER
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#define FIRST_LL_HEADER
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#define SLL_QUEUE_ADD_MOD(f, l, n, next) \
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do { \
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(n)->next = 0; \
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if ((f) == 0) { \
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(f) = (l) = (n); \
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} else { \
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(l) = (l)->next = (n); \
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} \
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} while (0)
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#define SLL_QUEUE_ADD(f, l, n) SLL_QUEUE_ADD_MOD(f, l, n, next)
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#define SLL_QUEUE_POP_FIRST_MOD(f, l, next) \
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do { \
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if ((f) == (l)) { \
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(f) = (l) = 0; \
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} else { \
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(f) = (f)->next; \
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} \
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} while (0)
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#define SLL_QUEUE_POP_FIRST(f, l) SLL_QUEUE_POP_FIRST_MOD(f, l, next)
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#define SLL_STACK_ADD_MOD(stack_base, new_stack_base, next) \
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do { \
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(new_stack_base)->next = (stack_base); \
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(stack_base) = (new_stack_base); \
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} while (0)
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#define SLL_STACK_ADD(stack_base, new_stack_base) \
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SLL_STACK_ADD_MOD(stack_base, new_stack_base, next)
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#define SLL_STACK_POP_AND_STORE(stack_base, out_node) \
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do { \
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if (stack_base) { \
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(out_node) = (stack_base); \
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(stack_base) = (stack_base)->next; \
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(out_node)->next = 0; \
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} \
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} while (0)
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#define DLL_QUEUE_ADD_MOD(f, l, node, next, prev) \
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do { \
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if ((f) == 0) { \
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(f) = (l) = (node); \
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(node)->prev = 0; \
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(node)->next = 0; \
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} else { \
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(l)->next = (node); \
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(node)->prev = (l); \
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(node)->next = 0; \
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(l) = (node); \
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} \
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} while (0)
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#define DLL_QUEUE_ADD(f, l, node) DLL_QUEUE_ADD_MOD(f, l, node, next, prev)
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#define DLL_QUEUE_ADD_FRONT(f, l, node) DLL_QUEUE_ADD_MOD(l, f, node, prev, next)
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#define DLL_QUEUE_REMOVE_MOD(first, last, node, next, prev) \
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do { \
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if ((first) == (last)) { \
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(first) = (last) = 0; \
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} else if ((last) == (node)) { \
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(last) = (last)->prev; \
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(last)->next = 0; \
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} else if ((first) == (node)) { \
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(first) = (first)->next; \
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(first)->prev = 0; \
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} else { \
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(node)->prev->next = (node)->next; \
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(node)->next->prev = (node)->prev; \
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} \
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if (node) { \
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(node)->prev = 0; \
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(node)->next = 0; \
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} \
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} while (0)
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#define DLL_QUEUE_REMOVE(first, last, node) DLL_QUEUE_REMOVE_MOD(first, last, node, next, prev)
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#define DLL_STACK_ADD_MOD(first, node, next, prev) \
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do { \
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(node)->next = (first); \
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if ((first)) \
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(first)->prev = (node); \
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(first) = (node); \
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(node)->prev = 0; \
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} while (0)
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#define DLL_STACK_ADD(first, node) DLL_STACK_ADD_MOD(first, node, next, prev)
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#define DLL_STACK_REMOVE_MOD(first, node, next, prev) \
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do { \
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if ((node) == (first)) { \
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(first) = (first)->next; \
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if ((first)) \
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(first)->prev = 0; \
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} else { \
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(node)->prev->next = (node)->next; \
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if ((node)->next) \
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(node)->next->prev = (node)->prev; \
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} \
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if (node) { \
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(node)->prev = 0; \
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(node)->next = 0; \
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} \
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} while (0)
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#define DLL_STACK_REMOVE(first, node) DLL_STACK_REMOVE_MOD(first, node, next, prev)
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#define DLL_INSERT_NEXT_MOD(base, new, next, prev) \
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do { \
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if ((base) == 0) { \
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(base) = (new); \
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(new)->next = 0; \
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(new)->prev = 0; \
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} else { \
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(new)->next = (base)->next; \
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(base)->next = (new); \
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(new)->prev = (base); \
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if ((new)->next) (new)->next->prev = (new); \
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} \
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} while (0)
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#define DLL_INSERT_NEXT(base, new) DLL_INSERT_NEXT_MOD(base, new, next, prev)
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#define DLL_INSERT_PREV(base, new) DLL_INSERT_NEXT_MOD(base, new, next, prev)
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#endif
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@@ -3,11 +3,11 @@
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#define BASIC_IMPL
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#include "basic/basic.h"
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#include "basic/filesystem.h"
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#include "basic/linked_list.h"
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#include "basic/string16.cpp"
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#include "basic/math_int.cpp"
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#include "basic/math.cpp"
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#include "profiler/profiler.cpp"
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#include "build_tool/standalone_libraries/linked_list.h"
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#include "SDL3/SDL.h"
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#include "external/glad/glad.h"
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@@ -38,7 +38,6 @@ int FullScreenPositionX, FullScreenPositionY;
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#include "serializer.cpp"
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#include "event.cpp"
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#include "lua_api.cpp"
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#include "commands.cpp"
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#include "commands_clipboard.cpp"
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