Fix rendering of whitespace, continue wasm porting
This commit is contained in:
+3
-3
@@ -1721,10 +1721,10 @@ thread_local Arena *ScratchArenaPool[4];
|
||||
#if OS_WASM
|
||||
void InitScratch() {
|
||||
Allocator sys_allocator = GetSystemAllocator();
|
||||
ScratchArenaPool[0] = AllocArena(sys_allocator, MiB(8));
|
||||
ScratchArenaPool[1] = AllocArena(sys_allocator, MiB(2));
|
||||
ScratchArenaPool[0] = AllocArena(sys_allocator, MiB(16));
|
||||
ScratchArenaPool[1] = AllocArena(sys_allocator, MiB(8));
|
||||
ScratchArenaPool[3] = AllocArena(sys_allocator, MiB(2));
|
||||
ScratchArenaPool[3] = AllocArena(sys_allocator, MiB(1));
|
||||
ScratchArenaPool[3] = AllocArena(sys_allocator, KiB(512));
|
||||
}
|
||||
#else
|
||||
void InitScratch() {
|
||||
|
||||
Reference in New Issue
Block a user