Refactor movement code
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@@ -95,20 +95,33 @@ Int MoveOnWhitespaceBoundaryUp(Buffer &buffer, Int pos) {
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return result;
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return result;
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}
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}
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Int MovePos(Buffer &buffer, Int pos, XY offset, bool ctrl_pressed) {
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Int MovePosByXY(Buffer &buffer, Int pos, XY offset) {
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Int result = pos;
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XY xy = PosToXY(buffer, pos);
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if (ctrl_pressed) {
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Int result = XYToPos(buffer, {xy.col + offset.col, xy.line + offset.line});
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if (offset.col == 1 && offset.line == 0) return MoveOnWhitespaceBoundaryForward(buffer, pos);
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if (offset.col == -1 && offset.line == 0) return MoveOnWhitespaceBoundaryBackward(buffer, pos);
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if (offset.col == 0 && offset.line == 1) return MoveOnWhitespaceBoundaryDown(buffer, pos);
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if (offset.col == 0 && offset.line == -1) return MoveOnWhitespaceBoundaryUp(buffer, pos);
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} else {
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XY xy = PosToXY(buffer, pos);
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result = XYToPos(buffer, {xy.col + offset.col, xy.line + offset.line});
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}
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return result;
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return result;
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}
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}
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Int MoveCursor(Buffer &buffer, Int pos, int direction, bool ctrl_pressed) {
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Assert(direction >= 0 && direction <= 3);
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if (ctrl_pressed) {
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switch (direction) {
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case 0: return MoveOnWhitespaceBoundaryForward(buffer, pos);
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case 1: return MoveOnWhitespaceBoundaryBackward(buffer, pos);
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case 2: return MoveOnWhitespaceBoundaryDown(buffer, pos);
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case 3: return MoveOnWhitespaceBoundaryUp(buffer, pos);
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default: return pos;
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}
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} else {
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XY offsets[4] = {
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{ 1, 0},
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{-1, 0},
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{ 0, 1},
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{ 0, -1},
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};
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return MovePosByXY(buffer, pos, offsets[direction]);
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}
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}
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void HandleKeybindings(View *_view) {
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void HandleKeybindings(View *_view) {
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View &view = *_view;
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View &view = *_view;
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Buffer &buf = *view.buffer;
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Buffer &buf = *view.buffer;
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@@ -119,22 +132,16 @@ void HandleKeybindings(View *_view) {
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view.scroll.y -= GetMouseWheelMove() * 48;
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view.scroll.y -= GetMouseWheelMove() * 48;
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}
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}
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int keys[4] = {KEY_RIGHT, KEY_LEFT, KEY_DOWN, KEY_UP};
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int keys[4] = {KEY_RIGHT, KEY_LEFT, KEY_DOWN, KEY_UP};
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XY keys_offset[4] = {
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{ 1, 0},
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{-1, 0},
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{ 0, 1},
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{ 0, -1}
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};
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for (int i = 0; i < 4; i += 1) {
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for (int i = 0; i < 4; i += 1) {
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if (IsKeyPressed(keys[i]) || IsKeyPressedRepeat(keys[i])) {
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if (IsKeyPressed(keys[i]) || IsKeyPressedRepeat(keys[i])) {
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For(view.cursors) {
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For(view.cursors) {
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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Int front = GetFront(it);
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Int front = GetFront(it);
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Int new_front = MovePos(buf, front, keys_offset[i], IsKeyDown(KEY_LEFT_CONTROL));
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Int new_front = MoveCursor(buf, front, i, IsKeyDown(KEY_LEFT_CONTROL));
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it = ChangeFront(it, new_front);
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it = ChangeFront(it, new_front);
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} else {
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} else {
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it.range.max = it.range.min = MovePos(buf, it.range.max, keys_offset[i], IsKeyDown(KEY_LEFT_CONTROL));
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it.range.max = it.range.min = MoveCursor(buf, it.range.max, i, IsKeyDown(KEY_LEFT_CONTROL));
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}
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}
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}
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}
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}
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}
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