First prototype of coroutine based UI
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@@ -186,6 +186,7 @@ void BeginFrameRender(float wx, float wy) {
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// ---------- EndFrameRender for ES3 ----------
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void EndFrameRender(float wx, float wy, Color color) {
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ProfileFunction();
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glEnable(GL_BLEND);
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glEnable(GL_SCISSOR_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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