Files
software_rasterizer/os_windows_multimedia.cpp
2022-08-05 23:39:40 +02:00

1129 lines
36 KiB
C++

#include "base.cpp"
#include "base_unicode.cpp"
#include "os_windows_base.cpp"
#include <Windows.h>
#include <shellscalingapi.h>
#include <GL/Gl.h>
#include <intrin.h>
#pragma comment(linker, "/subsystem:windows")
#pragma comment(lib, "gdi32.lib")
#pragma comment(lib, "Shcore.lib")
#pragma comment(lib, "opengl32.lib")
// Symbols taken from GLFW
//
// Executables (but not DLLs) exporting this symbol with this value will be
// automatically directed to the high-performance GPU on Nvidia Optimus systems
// with up-to-date drivers
//
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
// Executables (but not DLLs) exporting this symbol with this value will be
// automatically directed to the high-performance GPU on AMD PowerXpress systems
// with up-to-date drivers
//
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
struct Bitmap {
union {
U32 *pixels;
U64 id;
};
union {
Vec2I size;
struct {
S32 x, y;
};
};
Vec2 align;
};
enum EventKind {
EventKind_None,
EventKind_KeyDown,
EventKind_KeyUp,
EventKind_MouseMove,
EventKind_MouseWheel,
EventKind_KeyboardText,
};
enum Key {
Key_None,
Key_Up,
Key_Down,
Key_Left,
Key_Right,
Key_Escape,
Key_F1,
Key_F2,
Key_F3,
Key_F4,
Key_F5,
Key_F6,
Key_F7,
Key_F8,
Key_F9,
Key_F10,
Key_F11,
Key_F12,
Key_MouseLeft,
Key_MouseRight,
Key_MouseMiddle,
Key_0 = '0',
Key_1,
Key_2,
Key_3,
Key_4,
Key_5,
Key_6,
Key_7,
Key_8,
Key_9 = '9',
Key_A = 'a',
Key_B,
Key_C,
Key_D,
Key_E,
Key_F,
Key_G,
Key_H,
Key_I,
Key_J,
Key_K,
Key_L,
Key_M,
Key_N,
Key_O,
Key_P,
Key_Q,
Key_R,
Key_S,
Key_T,
Key_U,
Key_V,
Key_W,
Key_X,
Key_Y,
Key_Z = 'z',
Key_Count = 256,
};
#define KEY_MAPPING \
X(Up, VK_UP) \
X(Down, VK_DOWN) \
X(Left, VK_LEFT) \
X(Right, VK_RIGHT) \
X(Escape, VK_ESCAPE) \
X(F1, VK_F1) \
X(F2, VK_F2) \
X(F3, VK_F3) \
X(F4, VK_F4) \
X(F5, VK_F5) \
X(F6, VK_F6) \
X(F7, VK_F7) \
X(F8, VK_F8) \
X(F9, VK_F9) \
X(F10, VK_F10) \
X(F11, VK_F11) \
X(F12, VK_F12) \
X(A, 65) \
X(B, 66) \
X(C, 67) \
X(D, 68) \
X(E, 69) \
X(F, 70) \
X(G, 71) \
X(H, 72) \
X(I, 73) \
X(J, 74) \
X(K, 75) \
X(L, 76) \
X(M, 77) \
X(N, 78) \
X(O, 79) \
X(P, 80) \
X(Q, 81) \
X(R, 82) \
X(S, 83) \
X(T, 84) \
X(U, 85) \
X(V, 86) \
X(W, 87) \
X(X, 88) \
X(Y, 89) \
X(Z, 90) \
X(0, 48) \
X(1, 49) \
X(2, 50) \
X(3, 51) \
X(4, 52) \
X(5, 53) \
X(6, 54) \
X(7, 55) \
X(8, 56) \
X(9, 57)
struct DigitalKey {
bool pressed;
bool down;
bool released;
};
enum RenderBackend {
RenderBackend_Software,
RenderBackend_OpenGL1,
};
struct OS {
bool quit;
bool initialized;
Arena *frame_arena;
Arena *perm_arena;
F64 ms_per_frame;
bool window_resizable;
bool window_was_resized;
String window_title;
Vec2I window_size;
Vec2I window_pos;
RenderBackend render_backend;
Bitmap *screen;
Vec2I monitor_size;
F32 dpi_scale;
F64 fps;
F64 delta_time;
F64 time;
U64 frame;
F64 update_time;
U64 update_begin_cycles;
U64 update_end_cycles;
F64 frame_start_time;
F64 app_start_time;
B32 cursor_visible;
DigitalKey key[Key_Count];
F32 mouse_wheel;
Vec2I mouse_pos;
Vec2I delta_mouse_pos;
String text;
char platform[256];
struct {
char *vendor;
char *version;
char *renderer;
char *extensions;
} opengl;
};
struct FontGlyph {
F32 xadvance;
U32 codepoint;
Bitmap bitmap;
};
struct Font {
F32 line_advance;
F32 ascent;
F32 descent;
F32 height;
FontGlyph *glyphs;
U32 glyphs_len;
};
struct Audio;
#define AUDIO_CALLBACK(name) void name(Audio *audio, U32* buffer, U32 frames_to_fill)
typedef AUDIO_CALLBACK(AudioCallback);
struct Audio {
AudioCallback *callback;
B32 initialized;
U32 samples_per_second;
U32 number_of_channels;
// NOTE: one frame is 2 samples (left, right) 32 bits if
// one sample is equal 16 bit
U32 buffer_frame_count;
U32 latency_frame_count;
S32 bits_per_sample;
char platform[128];
};
OS os;
#include "base_math.cpp"
typedef HRESULT tSetProcessDpiAwareness(PROCESS_DPI_AWARENESS);
typedef MMRESULT TimeBeginPeriod(MMRESULT);
constexpr DWORD window_style_simplified = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU;
constexpr DWORD window_style_resizable = WS_OVERLAPPEDWINDOW;
constexpr DWORD window_style_borderless = WS_POPUP;
struct Win32Bitmap {
Bitmap bitmap;
HDC dc;
HBITMAP dib;
};
struct Win32FontCtx {
HFONT font;
Win32Bitmap bitmap;
TEXTMETRIC text_metric;
Font result;
};
struct OS_Win32 {
HWND window;
HDC window_dc;
Win32Bitmap screen;
HINSTANCE instance;
int show_cmd;
char *cmd_line;
bool good_scheduling;
void *main_fiber;
void *msg_fiber;
U8 text_buff[32];
Vec2I prev_window_size;
Vec2I prev_mouse_pos;
};
static_assert(sizeof(OS_Win32) < 256, "Too big");
#define w32(a) (*(OS_Win32 *)(a).platform)
api Bitmap
bitmap(U32 *pixels, Vec2I size, Vec2 align_in_pixels = {}) {
Bitmap result;
result.pixels = pixels;
result.size = size;
result.align = align_in_pixels;
return result;
}
function Win32Bitmap
win32_create_bitmap(Vec2I size) {
Win32Bitmap result;
result.bitmap.size = size;
if (result.bitmap.size.y < 0)
result.bitmap.size.y = -result.bitmap.size.y;
HDC hdc = GetDC(0);
BITMAPINFO bminfo = {};
bminfo.bmiHeader.biSize = sizeof(bminfo.bmiHeader);
bminfo.bmiHeader.biWidth = (LONG)size.x;
bminfo.bmiHeader.biHeight = (LONG)-size.y;
bminfo.bmiHeader.biPlanes = 1;
bminfo.bmiHeader.biBitCount = 32;
bminfo.bmiHeader.biCompression = BI_RGB; // AA RR GG BB
bminfo.bmiHeader.biXPelsPerMeter = 1;
bminfo.bmiHeader.biYPelsPerMeter = 1;
void *mem = 0;
result.dib = CreateDIBSection(hdc, &bminfo, DIB_RGB_COLORS, (void **)&mem, 0, 0);
assert_msg(mem != 0, "Failed to create win32 bitmap");
result.dc = CreateCompatibleDC(hdc);
result.bitmap.pixels = (U32 *)mem;
return result;
}
function void
win32_destroy_bitmap(Win32Bitmap *b) {
if (b->bitmap.pixels) {
b->bitmap.pixels = 0;
DeleteDC(b->dc);
DeleteObject(b->dib);
}
}
function void
win32_write_user_text(U8 *text, S32 len){
if(os.text.len+len < buff_cap(w32(os).text_buff)){
for(S32 i = 0; i < len; i++){
os.text.str[os.text.len++] = text[i];
}
}
}
function LRESULT
CALLBACK win32_window_proc(HWND window, UINT uMsg, WPARAM wParam, LPARAM lParam) {
EventKind kind = EventKind_None;
Key key = Key_None;
LRESULT result = 0;
switch (uMsg) {
case WM_CLOSE:
DestroyWindow(window);
os.quit = 1;
break;
case WM_DESTROY:
PostQuitMessage(0);
os.quit = 1;
break;
case WM_SYSKEYDOWN:
case WM_KEYDOWN: {
kind = EventKind_KeyDown;
switch (wParam) {
#define X(button, win) \
case win: \
key = Key_##button; \
break;
KEY_MAPPING
}
} break;
case WM_SYSKEYUP:
case WM_KEYUP: {
kind = EventKind_KeyUp;
switch (wParam) {
KEY_MAPPING
#undef X
}
} break;
case WM_TIMER: {
SwitchToFiber(w32(os).main_fiber);
} break;
case WM_ENTERMENULOOP:
case WM_ENTERSIZEMOVE: {
SetTimer(w32(os).window, 0, 1, 0);
} break;
case WM_EXITMENULOOP:
case WM_EXITSIZEMOVE: {
KillTimer(w32(os).window, 0);
} break;
case WM_MOUSEMOVE: {
POINT p;
GetCursorPos(&p);
ScreenToClient(w32(os).window, &p);
os.mouse_pos = vec2i(p.x, p.y);
os.mouse_pos.y = os.window_size.y - os.mouse_pos.y;
kind = EventKind_MouseMove;
} break;
case WM_LBUTTONDOWN: {
kind = EventKind_KeyDown;
key = Key_MouseLeft;
} break;
case WM_LBUTTONUP: {
kind = EventKind_KeyUp;
key = Key_MouseLeft;
} break;
case WM_RBUTTONDOWN: {
kind = EventKind_KeyDown;
key = Key_MouseRight;
} break;
case WM_RBUTTONUP: {
kind = EventKind_KeyUp;
key = Key_MouseRight;
} break;
case WM_MBUTTONDOWN: {
kind = EventKind_KeyDown;
key = Key_MouseMiddle;
} break;
case WM_MBUTTONUP: {
kind = EventKind_KeyUp;
key = Key_MouseMiddle;
} break;
case WM_MOUSEWHEEL: {
if ((int)wParam > 0)
os.mouse_wheel = 1;
else
os.mouse_wheel = -1;
kind = EventKind_MouseWheel;
} break;
case WM_CHAR: {
kind = EventKind_KeyboardText;
// @Note(Krzosa): No surrogate extensions
UTF32_Result decode = utf16_to_utf32((U16 *)&wParam, 1);
if(!decode.error){
UTF8_Result encode = utf32_to_utf8(decode.out_str);
if(!encode.error){
win32_write_user_text(encode.out_str, encode.len);
}
else win32_write_user_text((U8 *)"?", 1);
}
else win32_write_user_text((U8 *)"?", 1);
} break;
default:
result = DefWindowProcW(window, uMsg, wParam, lParam);
break;
}
if (kind) {
if (kind == EventKind_KeyDown) {
if (os.key[key].down == 0)
os.key[key].pressed = 1;
os.key[key].down = 1;
} else if (kind == EventKind_KeyUp) {
os.key[key].released = 1;
os.key[key].down = 0;
}
}
return result;
}
function void
CALLBACK _os_fiber_event_proc(void *data) {
unused(data);
for (;;) {
MSG msg;
while (PeekMessageW(&msg, w32(os).window, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
SwitchToFiber(w32(os).main_fiber);
}
}
function Vec2I
get_window_size(HWND window) {
Vec2I result;
RECT window_rect;
GetClientRect(window, &window_rect);
result.x = window_rect.right - window_rect.left;
result.y = window_rect.bottom - window_rect.top;
return result;
}
function Vec2I
get_window_size_with_border(HWND window) {
RECT ClientRect;
GetWindowRect(window, &ClientRect);
Vec2I draw_area;
draw_area.x = (ClientRect.right - ClientRect.left);
draw_area.y = (ClientRect.bottom - ClientRect.top);
return draw_area;
}
function Vec2I
get_border_size(HWND window) {
Vec2I client = get_window_size(window);
Vec2I wind_size = get_window_size_with_border(window);
Vec2I result = vec2i(wind_size.x - client.x, wind_size.y - client.y);
return result;
}
api void os_quit() { os.quit = 1; }
api void os_set_fps(F64 fps) { os.ms_per_frame = 1 / fps; }
api void os_set_ms_per_frame(F64 ms) { os.ms_per_frame = ms; }
api void os_show_cursor(B32 status) {
ShowCursor(status);
os.cursor_visible = status;
}
api void os_set_window_title(String title) {
Scratch scratch;
BOOL result = SetWindowTextA(w32(os).window, (char *)title.str);
assert_msg(result != 0, "Failed to set window title");
os.window_title = title;
}
api void os_set_window_size(S32 x, S32 y) {
Vec2I border = get_border_size(w32(os).window);
int actual_width = (int)(x + border.x);
int actual_height = (int)(y + border.y);
bool result = SetWindowPos(w32(os).window, 0, 0, 0, actual_width, actual_height, SWP_NOMOVE | SWP_NOOWNERZORDER);
assert_msg(result, "SetWindowPos returned invalid value");
os.window_size = get_window_size(w32(os).window);
}
api void os_pull_state() {
os.window_was_resized = false;
os.window_size = get_window_size(w32(os).window);
if (os.window_size != w32(os).prev_window_size) {
os.window_was_resized = true;
w32(os).prev_window_size = os.window_size;
}
os.monitor_size = vec2i(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
// @Note: Client relative
POINT point = {0, 0};
ClientToScreen(w32(os).window, &point);
os.window_pos.x = point.x;
os.window_pos.y = point.y;
// @Note: Get DPI scale
UINT dpi = GetDpiForWindow(w32(os).window);
assert_msg(dpi != 0, "Failed to get dpi for window");
os.dpi_scale = (F32)dpi / 96.f;
// @Note: Reset text
os.text.len = 0;
// @Note: Reset keys
for (int i = 0; i < Key_Count; i++) {
os.key[i].released = 0;
os.key[i].pressed = 0;
}
os.mouse_wheel = 0;
SwitchToFiber(w32(os).msg_fiber);
if (!os.quit) {
os.delta_mouse_pos = w32(os).prev_mouse_pos - os.mouse_pos;
w32(os).prev_mouse_pos = os.mouse_pos;
// @Note: Resize
if (os.render_backend == RenderBackend_Software) {
if (os.window_size != w32(os).screen.bitmap.size && os.window_size.x != 0 && os.window_size.y != 0) {
win32_destroy_bitmap(&w32(os).screen);
w32(os).screen = win32_create_bitmap(vec2i(os.window_size.x, -(os.window_size.y)));
os.screen = &w32(os).screen.bitmap;
}
}
}
}
api void os_init_software_render() { os.render_backend = RenderBackend_Software; }
api B32 os_init_opengl() {
PIXELFORMATDESCRIPTOR p = {};
p.nSize = sizeof(p);
p.nVersion = 1;
p.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
p.iPixelType = PFD_TYPE_RGBA;
p.cColorBits = 32;
p.cDepthBits = 24;
p.cStencilBits = 8;
p.iLayerType = PFD_MAIN_PLANE;
S32 pixel_format = ChoosePixelFormat(w32(os).window_dc, &p);
if (pixel_format != 0) {
if (SetPixelFormat(w32(os).window_dc, pixel_format, &p)) {
HGLRC gl_ctx = wglCreateContext(w32(os).window_dc);
if (gl_ctx != NULL) {
if (wglMakeCurrent(w32(os).window_dc, gl_ctx)) {
// Success
}
else {
log_error("Failed on wglMakeCurrent!");
return false;
}
}
else {
log_error("Failed on wglCreateContext!");
return false;
}
}
else {
log_error("Failed on SetPixelFormat!");
return false;
}
}
else {
log_error("Failed on ChoosePixelFormat!");
return false;
}
os.opengl.vendor = (char *)glGetString(GL_VENDOR);
os.opengl.renderer = (char *)glGetString(GL_RENDERER);
os.opengl.version = (char *)glGetString(GL_VERSION);
os.opengl.extensions = (char *)glGetString(GL_EXTENSIONS);
os.render_backend = RenderBackend_OpenGL1;
return true;
}
api B32 os_init() {
HMODULE shcore = LoadLibraryA("Shcore.dll");
if (shcore) {
tSetProcessDpiAwareness *set_dpi_awr =
(tSetProcessDpiAwareness *)GetProcAddress(shcore, "SetProcessDpiAwareness");
if (set_dpi_awr) {
HRESULT hr = set_dpi_awr(PROCESS_PER_MONITOR_DPI_AWARE);
assert_msg(SUCCEEDED(hr), "Failed to set dpi awareness");
}
}
HMODULE winmm = LoadLibraryA("winmm.dll");
if (winmm) {
TimeBeginPeriod *timeBeginPeriod = (TimeBeginPeriod *)GetProcAddress(winmm, "timeBeginPeriod");
if (timeBeginPeriod) {
if (timeBeginPeriod(1) == TIMERR_NOERROR) {
w32(os).good_scheduling = true;
}
}
}
DWORD window_style_chosen = window_style_resizable;
if (!os.window_resizable)
window_style_chosen = window_style_simplified;
os.app_start_time = os_time();
os.frame_start_time = os.app_start_time;
os.update_begin_cycles = __rdtsc();
Scratch scratch;
WNDCLASSW wc = {};
wc.lpfnWndProc = win32_window_proc;
wc.hInstance = w32(os).instance;
wc.lpszClassName = (LPCWSTR)string8_to_string16(scratch, os.window_title).str;
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.style = CS_OWNDC | CS_VREDRAW | CS_HREDRAW;
if (!RegisterClassW(&wc)) {
log_error("Failed to create window class!");
return false;
}
RECT window_rect;
window_rect.left = (LONG)os.window_pos.x;
window_rect.top = (LONG)os.window_pos.y;
window_rect.right = (LONG)os.window_size.x + window_rect.left;
window_rect.bottom = (LONG)os.window_size.y + window_rect.top;
AdjustWindowRectEx(&window_rect, window_style_chosen, false, 0);
w32(os).window = CreateWindowW(wc.lpszClassName, wc.lpszClassName, window_style_chosen, window_rect.left, window_rect.top, window_rect.right - window_rect.left,window_rect.bottom - window_rect.top, NULL, NULL, w32(os).instance, NULL);
if (w32(os).window == 0) {
log_error("Failed to create window!");
return false;
}
ShowWindow(w32(os).window, w32(os).show_cmd);
UpdateWindow(w32(os).window);
w32(os).window_dc = GetDC(w32(os).window);
w32(os).main_fiber = ConvertThreadToFiber(0);
assert_msg(w32(os).main_fiber, "Failed to create main fiber");
w32(os).msg_fiber = CreateFiber(0, _os_fiber_event_proc, 0);
assert_msg(w32(os).msg_fiber, "Failed to create message fiber");
if (os.cursor_visible == false)
os_show_cursor(false);
switch (os.render_backend) {
case RenderBackend_Software: {
os_init_software_render();
} break;
case RenderBackend_OpenGL1: {
os_init_opengl();
} break;
default: assert_msg(0, "Invalid value for render backend");
break;
}
os_pull_state();
os.initialized = true;
return true;
}
api bool os_game_loop() {
assert_msg(os.initialized, "Platform is not initialized! Please call os_init");
switch (os.render_backend) {
case RenderBackend_Software: {
if (os.screen) { // @Note: Draw screen
U32 *p = os.screen->pixels;
for (int y = 0; y < os.screen->y; y++) {
for (int x = 0; x < os.screen->x; x++) {
*p = ((*p & 0xff000000)) | ((*p & 0x00ff0000) >> 16) | ((*p & 0x0000ff00)) |
((*p & 0x000000ff) << 16);
p += 1;
}
}
HDC hdc = w32(os).window_dc;
SelectObject(w32(os).screen.dc, w32(os).screen.dib);
BitBlt(hdc, 0, 0, (LONG)os.screen->size.x, (LONG)os.screen->size.y, w32(os).screen.dc, 0, 0, SRCCOPY);
}
} break;
case RenderBackend_OpenGL1: {
SwapBuffers(w32(os).window_dc);
} break;
default:
assert_msg(0, "Please select a rendering backend!");
break;
}
arena_clear(os.frame_arena);
os.update_time = os_time() - os.frame_start_time;
os.update_end_cycles = __rdtsc();
F64 frame_time = os.update_time;
F64 ms_per_frame = os.ms_per_frame;
if (frame_time < ms_per_frame) {
if (w32(os).good_scheduling) {
// @Todo: I have no idea if letting over sleep is bad or not
// Busy waiting is chugging cpu alot more, not sure what to do
F64 time_to_sleep = (ms_per_frame - frame_time) * 1000;
if (time_to_sleep > 0) {
Sleep((DWORD)time_to_sleep);
}
}
do {
frame_time = os_time() - os.frame_start_time;
} while (frame_time < ms_per_frame);
}
os.frame++;
os.delta_time = frame_time;
os.fps = 1 / os.delta_time;
os.time += os.delta_time;
os.frame_start_time = os_time();
os.update_begin_cycles = __rdtsc();
os_pull_state();
return !os.quit;
}
int main(int argc, char **argv);
int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR cmd_line, int show_cmd) {
thread_ctx_init();
w32(os).instance = instance;
w32(os).show_cmd = show_cmd;
w32(os).cmd_line = cmd_line;
Arena frame_arena = {};
arena_init(&frame_arena, "Frame arena"_s);
os.perm_arena = &pernament_arena;
os.frame_arena = &frame_arena;
os.dpi_scale = 1;
os.text.str = w32(os).text_buff;
os.window_title = "Have a good day!"_s;
os.window_pos.x = 0;
os.window_pos.y = 50;
os.window_size.x = 1280;
os.window_size.y = 720;
os.ms_per_frame = 1.f / 60.f;
os.cursor_visible = true;
if(AttachConsole(-1)) {
freopen("CONIN$", "r",stdin);
freopen("CONOUT$", "w",stdout);
freopen("CONOUT$", "w",stderr);
}
return main(__argc, __argv);
}
//-----------------------------------------------------------------------------
// Font API
//-----------------------------------------------------------------------------
function FontGlyph extract_glyph(Allocator *arena, Win32FontCtx *ctx, wchar_t glyph) {
SIZE size;
GetTextExtentPoint32W(ctx->bitmap.dc, &glyph, 1, &size);
TextOutW(ctx->bitmap.dc, 0, 0, &glyph, 1);
// @Note: Find bitmap edges
int minx = 100000;
int miny = 100000;
int maxx = -100000;
int maxy = -100000;
for (int y = 499; y >= 500 - size.cy; y--) {
for (int x = 0; x < size.cx; x++) {
if (ctx->bitmap.bitmap.pixels[x + y * (int)ctx->bitmap.bitmap.size.x] != 0) {
if (minx > x)
minx = x;
if (miny > y)
miny = y;
if (maxx < x)
maxx = x;
if (maxy < y)
maxy = y;
}
}
}
assert(minx >= 0 && miny >= 0);
int bwidth = maxx - minx + 1;
int bheight = maxy - miny + 1;
U32 *cropped =
(U32 *)exp_alloc(arena, sizeof(U32) * (U32)(bwidth) * (U32)(bheight));
for (int y = miny; y <= maxy; y++) {
for (int x = minx; x <= maxx; x++) {
U32 value = ctx->bitmap.bitmap.pixels[x + y * (int)ctx->bitmap.bitmap.size.x];
U32 *dst = cropped + ((size_t)(x - minx) + (size_t)(y - miny) * bwidth);
#if 1 // Premultiplied alpha
F32 alpha = (F32)((value & 0x000000ff) >> 0);
F32 rgb = (F32)0xff*(alpha/255.f);
U8 val = (U8)(rgb + 0.5f);
*dst = (((U32)(alpha+0.5f) << 24) | val << 16 | val << 8 | val);
#else
U8 grey = (value & 0x000000ff);
*dst = (grey << 24 | 0xff << 16 | 0xff << 8 | 0xff);
#endif
}
}
exp_alloc(arena, sizeof(U32) * (U32)bwidth);
// @Note: Calculate char metrics
int glyph_descent = (499 - size.cy) - miny;
FontGlyph result;
INT width;
GetCharWidth32W(ctx->bitmap.dc, glyph, glyph, &width);
result.xadvance = (F32)width;
result.bitmap = bitmap(cropped, vec2i(bwidth, bheight),
vec2((F32)-minx, (F32)ctx->text_metric.tmDescent + (F32)glyph_descent));
return result;
}
function Win32FontCtx begin_font_extraction(char *filename, char *font_name, S64 height) {
assert_msg(height < 500, "Height of font over 500");
Win32FontCtx ctx = {};
if (filename) {
int fonts_added = AddFontResourceExA(filename, FR_PRIVATE, 0);
assert_msg(fonts_added != 0, "AddFontResourceEx added 0 fonts");
}
ctx.bitmap = win32_create_bitmap(vec2i(500, -500));
ctx.font =
CreateFontA((S32)height, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, font_name);
assert_msg(ctx.font != NULL, "CreateFont returned a 0 pointer");
SelectObject(ctx.bitmap.dc, ctx.bitmap.dib);
SelectObject(ctx.bitmap.dc, ctx.font);
GetTextMetrics(ctx.bitmap.dc, &ctx.text_metric);
ctx.result.height = (F32)height;
ctx.result.descent = (F32)ctx.text_metric.tmDescent;
ctx.result.ascent = (F32)ctx.text_metric.tmAscent;
ctx.result.line_advance = (F32)(height + ctx.text_metric.tmExternalLeading);
SetBkColor(ctx.bitmap.dc, RGB(0, 0, 0));
SetTextColor(ctx.bitmap.dc, RGB(255, 255, 255));
return ctx;
}
function Font end_font_extraction(Win32FontCtx *ctx) {
win32_destroy_bitmap(&ctx->bitmap);
DeleteObject(ctx->font);
return ctx->result;
}
api Font os_load_font(Allocator *arena, S32 height, const char *font_name, const char *filename) {
FontGlyph *glyphs = exp_alloc_array(arena, FontGlyph, 96, AF_ZeroMemory);
Win32FontCtx font_ctx = begin_font_extraction((char *)filename, (char *)font_name, height);
for (U32 i = '!'; i <= '~'; i++) {
glyphs[i - '!'] = extract_glyph(arena, &font_ctx, (wchar_t)i);
}
Font font = end_font_extraction(&font_ctx);
font.glyphs = glyphs;
font.glyphs_len = '~' - '!';
return font;
}
#undef w32
//-----------------------------------------------------------------------------
// Audio
//-----------------------------------------------------------------------------
#include <objbase.h>
#include <audioclient.h>
#include <audiopolicy.h>
#include <mmdeviceapi.h>
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
// NOTE: typedefines for the functions which are goint to be loaded
typedef HRESULT CoCreateInstanceFunction(REFCLSID rclsid, LPUNKNOWN *pUnkOuter, DWORD dwClsContext,
REFIID riid, LPVOID *ppv);
typedef HRESULT CoInitializeExFunction(LPVOID pvReserved, DWORD dwCoInit);
// NOTE: empty functions(stubs) which are used when library fails to load
HRESULT CoCreateInstanceStub(REFCLSID rclsid, LPUNKNOWN *pUnkOuter, DWORD dwClsContext, REFIID riid,
LPVOID *ppv) {
unused(rclsid);
unused(pUnkOuter);
unused(dwClsContext);
unused(riid);
unused(ppv);
return S_FALSE;
}
HRESULT CoInitializeExStub(LPVOID pvReserved, DWORD dwCoInit) {
unused(pvReserved);
unused(dwCoInit);
return S_FALSE;
}
// NOTE: pointers to the functions from the dll
CoCreateInstanceFunction *CoCreateInstanceFunctionPointer = CoCreateInstanceStub;
CoInitializeExFunction *CoInitializeExFunctionPointer = CoInitializeExStub;
// NOTE: Number of REFERENCE_TIME units per second
// One unit is equal to 100 nano seconds
#define REF_TIMES_PER_SECOND 10000000
#define REF_TIMES_PER_MSECOND 10000
#define w32(a) (*(Audio_Win32 *)(a)->platform)
struct Audio_Win32 {
IMMDevice *device;
IAudioClient *audio_client;
IMMDeviceEnumerator *device_enum;
IAudioRenderClient *audio_render_client;
IAudioCaptureClient *audio_capture_client;
};
static_assert(sizeof(Audio::platform) > sizeof(Audio_Win32),
"Audio::platform is too small to hold Audio_Win32 struct");
// Load COM Library functions dynamically,
// this way sound is not necessary to run the game
function B32 win32_load_com() {
B32 result = true;
HMODULE ole32Library = LoadLibraryA("ole32.dll");
if (ole32Library) {
CoCreateInstanceFunctionPointer =
(CoCreateInstanceFunction *)GetProcAddress(ole32Library, "CoCreateInstance");
if (!CoCreateInstanceFunctionPointer) {
CoCreateInstanceFunctionPointer = CoCreateInstanceStub;
log_error("CoCreateInstance failed to load");
result = false;
}
CoInitializeExFunctionPointer = (CoInitializeExFunction *)GetProcAddress(ole32Library, "CoInitializeEx");
if (!CoInitializeExFunctionPointer) {
CoInitializeExFunctionPointer = CoInitializeExStub;
log_error("CoInitializeEx failed to load");
result = false;
}
} else {
CoCreateInstanceFunctionPointer = CoCreateInstanceStub;
CoInitializeExFunctionPointer = CoInitializeExStub;
log_error("Failed to load OLE32.dll");
result = false;
}
return result;
}
api void os_clean_audio(Audio *audio) {
if (w32(audio).audio_client)
w32(audio).audio_client->Stop();
if (w32(audio).device_enum)
w32(audio).device_enum->Release();
if (w32(audio).device)
w32(audio).device->Release();
if (w32(audio).audio_client)
w32(audio).audio_client->Release();
if (w32(audio).audio_render_client)
w32(audio).audio_render_client->Release();
audio->initialized = false;
}
function DWORD win32_audio_thread(void *parameter) {
Audio *audio = (Audio *)parameter;
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
HANDLE buffer_ready_event = CreateEvent(0, 0, 0, 0);
if (!buffer_ready_event) {
return -1;
}
if (FAILED(w32(audio).audio_client->SetEventHandle(buffer_ready_event))) {
return -1;
}
U32 buffer_frame_count;
if (FAILED(w32(audio).audio_client->GetBufferSize(&buffer_frame_count))) {
return -1;
}
// U32 buffer_sample_count = buffer_frame_count * audio->number_of_channels;
if (FAILED(w32(audio).audio_client->Start())) {
w32(audio).audio_client->Stop();
return -1;
}
for (;;) {
if (WaitForSingleObject(buffer_ready_event, INFINITE) != WAIT_OBJECT_0) {
w32(audio).audio_client->Stop();
return -1;
}
U32 padding_frame_count;
if (FAILED(w32(audio).audio_client->GetCurrentPadding(&padding_frame_count))) {
w32(audio).audio_client->Stop();
return -1;
}
U32 *samples;
U32 fill_frame_count = buffer_frame_count - padding_frame_count;
if (FAILED(w32(audio).audio_render_client->GetBuffer(fill_frame_count, (BYTE **)&samples))) {
w32(audio).audio_client->Stop();
return -1;
}
audio->callback(audio, samples, fill_frame_count);
if (FAILED(w32(audio).audio_render_client->ReleaseBuffer(fill_frame_count, 0))) {
w32(audio).audio_client->Stop();
return -1;
}
}
return 0;
}
function AUDIO_CALLBACK(default_audio_callback) {
memory_zero(buffer, (U64)frames_to_fill * (U64)audio->samples_per_second);
}
api B32 os_init_audio(Audio *audio) {
audio->bits_per_sample = 16;
if (audio->number_of_channels == 0)
audio->number_of_channels = 2;
if (audio->samples_per_second == 0)
audio->samples_per_second = 44100;
if (audio->callback == 0)
audio->callback = default_audio_callback;
B32 success = win32_load_com();
if (!success) {
return false;
}
if (FAILED(CoInitializeExFunctionPointer(0, COINITBASE_MULTITHREADED))) {
log_error("Failed to initialize COM, CoInitializeEx");
return false;
}
if (FAILED(CoCreateInstanceFunctionPointer(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL,
IID_IMMDeviceEnumerator, (LPVOID *)&w32(audio).device_enum))) {
log_error("Failed to initialize COM, CoCreateInstance");
return false;
}
if (FAILED(w32(audio).device_enum->GetDefaultAudioEndpoint(eRender, eConsole, &w32(audio).device))) {
os_clean_audio(audio);
log_error("Failed to initialize WASAPI, GetDefaultAudioEndpoint");
return false;
}
if (FAILED(
w32(audio).device->Activate(IID_IAudioClient, CLSCTX_ALL, 0, (void **)&w32(audio).audio_client))) {
os_clean_audio(audio);
log_error("Failed to initialize WASAPI, "
"w32(audio).device->Activate(IID_IAudioClient,");
return false;
}
WAVEFORMATEX waveFormat = {};
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
waveFormat.nChannels = audio->number_of_channels;
waveFormat.nSamplesPerSec = audio->samples_per_second;
waveFormat.wBitsPerSample = audio->bits_per_sample;
waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
REFERENCE_TIME requestedBufferDuration = REF_TIMES_PER_MSECOND * 40;
if (FAILED(w32(audio).audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_RATEADJUST |
AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY,
requestedBufferDuration, 0, &waveFormat, 0))) {
os_clean_audio(audio);
log_error("Failed to initialize WASAPI, w32(audio).audio_client->Initialize");
return false;
}
if (FAILED(w32(audio).audio_client->GetService(IID_IAudioRenderClient,
(void **)&w32(audio).audio_render_client))) {
os_clean_audio(audio);
log_error("Failed to initialize WASAPI, "
"w32(audio).audio_client->GetService(IID_IAudioRenderClient");
return false;
}
if (FAILED(w32(audio).audio_client->GetBufferSize(&audio->buffer_frame_count))) {
os_clean_audio(audio);
log_error("Failed to initialize WASAPI, w32(audio).audio_client->GetBufferSize");
return false;
}
HANDLE thread_handle = CreateThread(0, 0, win32_audio_thread, audio, 0, 0);
if (!thread_handle) {
os_clean_audio(audio);
log_error("Failed to initialize WASAPI, CreateThread returned 0 in handle");
return false;
}
if (thread_handle == INVALID_HANDLE_VALUE) {
os_clean_audio(audio);
log_error("Failed to initialize WASAPI, CreateThread for "
"audio failed with INVALID HANDLE VALUE");
return false;
}
CloseHandle(thread_handle);
audio->initialized = true;
#undef w32
return true;
}