Files
software_rasterizer/assets_obj_dump.cpp
2022-08-05 23:42:30 +02:00

433 lines
13 KiB
C++

#include "os_windows_multimedia.cpp"
#include "assets_obj.cpp"
#define STBI_ASSERT assert
#define STB_IMAGE_IMPLEMENTATION
#include "dependencies/stb_image.h"
enum class Obj_Token_Type {
none, word, number, whitespace, end
};
struct Obj_Token {
Obj_Token_Type type;
double number;
union {
struct {
char* s;
int len;
};
String s8;
};
};
function Bitmap
load_image(String path) {
Scratch scratch;
String file = os_read_file(scratch, path);
int x, y, n;
unsigned char* data = stbi_load_from_memory(file.str, file.len, &x, &y, &n, 4);
Bitmap result = { (U32*)data, x, y };
if(data) {
U32 *p = result.pixels;
for (int Y = 0; Y < y; Y++) {
for (int X = 0; X < x; X++) {
Vec4 color = vec4abgr(*p);
color.r *= color.a;
color.g *= color.a;
color.b *= color.a;
*p++ = vec4_to_u32abgr(color);
}
}
}
return result;
}
function Obj_Token next_token_raw(char** data) {
Obj_Token result = {};
result.s = *data;
*data += 1;
if (is_alphabetic(*result.s)) {
result.type = Obj_Token_Type::word;
while (!is_whitespace(**data)) {
*data += 1;
}
result.len = (int)(*data - result.s);
}
else if (is_number(*result.s) || *result.s == '-') {
result.type = Obj_Token_Type::number;
while (is_number(**data) || **data == '.' || **data == 'e' || **data == '-') {
*data += 1;
}
result.number = atof(result.s);
result.len = (int)(*data - result.s);
}
else if (*result.s == '#') {
while (**data != '\n') *data += 1;
result = next_token_raw(data);
}
else if (is_whitespace(*result.s)) {
result.type = Obj_Token_Type::whitespace;
while (is_whitespace(**data)) *data += 1;
result.len = (int)(*data - result.s);
}
else if (*result.s == 0) {
result.type = Obj_Token_Type::end;
}
else if (*result.s >= '!') {
result.type = (Obj_Token_Type)*result.s;
}
return result;
}
function Obj_Token next_token(char** data) {
Obj_Token result;
do {
result = next_token_raw(data);
} while (result.type == Obj_Token_Type::whitespace);
return result;
}
function double expect_number(char** data) {
Obj_Token t = next_token(data);
assert(t.type == Obj_Token_Type::number); // @Todo: Error handling, error flag
return t.number;
}
function void expect_token(char** data, char token) {
Obj_Token t = next_token(data);
assert(t.type == (Obj_Token_Type)token); // @Todo: Error handling, error flag
}
function B32 match_token(char **data, char token){
char *save = *data;
Obj_Token t = next_token(&save);
if(t.type == (Obj_Token_Type)token){
*data = save;
return true;
}
return false;
}
function void debug_expect_raw(char** data, Obj_Token_Type type) {
char* data_temp = *data;
Obj_Token t = next_token_raw(&data_temp);
assert(t.type == type);
}
function void
parse_mtl(Obj* obj, String path_obj_folder, String mtl_file) {
Scratch scratch;
char *data = (char *)mtl_file.str;
Obj_Material *m = 0;
for (;;) {
Obj_Token token = next_token(&data);
if (token.type == Obj_Token_Type::end) break;
else if (token.type == Obj_Token_Type::word) {
if (string_compare(token.s8, "newmtl"_s)) {
token = next_token(&data);
m = obj->materials.push_empty_zero();
m->name_len = clamp_top(token.len, 64);
memory_copy(m->name, token.s8.str, m->name_len);
}
else if (string_compare(token.s8, "Ns"_s)) {
m->shininess = expect_number(&data);
}
else if (string_compare(token.s8, "Ka"_s)) {
m->ambient_color.x = expect_number(&data);
m->ambient_color.y = expect_number(&data);
m->ambient_color.z = expect_number(&data);
}
else if (string_compare(token.s8, "Kd"_s)) {
m->diffuse_color.x = expect_number(&data);
m->diffuse_color.y = expect_number(&data);
m->diffuse_color.z = expect_number(&data);
}
else if (string_compare(token.s8, "Ks"_s)) {
m->specular_color.x = expect_number(&data);
m->specular_color.y = expect_number(&data);
m->specular_color.z = expect_number(&data);
}
else if (string_compare(token.s8, "Ni"_s)) {
m->optical_density = expect_number(&data);
}
else if (string_compare(token.s8, "d"_s)) {
m->non_transparency = expect_number(&data);
}
else if (string_compare(token.s8, "illum"_s)) {
m->illumination_model = (S32)expect_number(&data);
}
else if (string_compare(token.s8, "map_Kd"_s)) {
Obj_Token t = next_token(&data);
String path = string_fmt(scratch, "%Q/%Q\0", path_obj_folder, t.s8);
m->texture_diffuse = load_image(path);
}
else if (string_compare(token.s8, "map_Ka"_s)) {
Obj_Token t = next_token(&data);
String path = string_fmt(scratch, "%Q/%Q\0", path_obj_folder, t.s8);
m->texture_ambient = load_image(path);
}
else if (string_compare(token.s8, "map_d"_s)) {
Obj_Token t = next_token(&data);
String path = string_fmt(scratch, "%Q/%Q\0", path_obj_folder, t.s8);
m->texture_dissolve = load_image(path);
}
else if (string_compare(token.s8, "map_Disp"_s)) {
Obj_Token t = next_token(&data);
String path = string_fmt(scratch, "%Q/%Q\0", path_obj_folder, t.s8);
m->texture_displacement = load_image(path);
}
}
}
}
function Obj
parse(Allocator *allocator, char* data, String path_obj_folder) {
Set_Allocator(allocator);
Scratch mtl_scratch;
Obj result = {};
//result.vertices.init(allocator, 160000);
//result.texture_coordinates.init(allocator, 160000);
//result.normals.init(allocator, 160000);
//result.mesh.init(allocator, 64);
//result.materials.init(allocator, 64);
int smoothing = 0;
Obj_Mesh *mesh = result.mesh.push_empty_zero();
//mesh->indices.init(allocator);
int material_id = -1;
S64 debug_i = 0;
for (;;debug_i++){
Obj_Token token = next_token(&data);
if (token.type == Obj_Token_Type::end) break;
else if (token.type == Obj_Token_Type::word) {
if (string_compare(token.s8, "v"_s)) {
Vec3 *vertex = result.vertices.push_empty_zero();
vertex->x = (float)expect_number(&data);
vertex->y = (float)expect_number(&data);
vertex->z = (float)expect_number(&data);
debug_expect_raw(&data, Obj_Token_Type::whitespace);
}
else if (string_compare(token.s8, "vt"_s)) {
Vec2 *tex = result.texture_coordinates.push_empty_zero();
tex->x = (float)expect_number(&data);
tex->y = (float)expect_number(&data);
debug_expect_raw(&data, Obj_Token_Type::whitespace);
}
else if (string_compare(token.s8, "vn"_s)) {
Vec3 *norm = result.normals.push_empty_zero();
norm->x = (float)expect_number(&data);
norm->y = (float)expect_number(&data);
norm->z = (float)expect_number(&data);
debug_expect_raw(&data, Obj_Token_Type::whitespace);
}
else if (string_compare(token.s8, "mtllib"_s)) {
Obj_Token t = next_token(&data);
String path = string_fmt(mtl_scratch, "%Q/%Q", path_obj_folder, t.s8);
String mtl_file = os_read_file(mtl_scratch, path);
if(mtl_file.str) {
parse_mtl(&result, path_obj_folder, mtl_file);
}
}
else if (string_compare(token.s8, "usemtl"_s)) {
Obj_Token t = next_token(&data);
assert(t.type == Obj_Token_Type::word);
for(U64 i = 0; i < result.materials.len; i++) {
Obj_Material *m = result.materials.data + i;
if(string_compare({(U8 *)m->name, m->name_len}, t.s8)) {
material_id = i;
break;
}
}
}
else if (string_compare(token.s8, "o"_s)) {
Obj_Token t = next_token(&data);
assert(t.type == Obj_Token_Type::word);
if (mesh->indices.len != 0) {
mesh = result.mesh.push_empty_zero();
}
else {
U64 len = clamp_top(t.len, 64);
memory_copy(mesh->name, t.s, len);
}
}
else if (string_compare(token.s8, "s"_s)) {
Obj_Token t = next_token(&data);
if (t.type == Obj_Token_Type::number) {
smoothing = (int)t.number;
}
else {
assert(t.type == Obj_Token_Type::word);
if (string_compare(t.s8, "on"_s)) {
smoothing = 1;
}
else if (string_compare(t.s8, "off"_s)) {
smoothing = 0;
}
else invalid_codepath;
}
}
else if (string_compare(token.s8, "g"_s)) {
Obj_Token t = next_token(&data);
assert(t.type == Obj_Token_Type::word);
}
else if (string_compare(token.s8, "f"_s)) {
Obj_Index *i = mesh->indices.push_empty_zero();
i->smoothing_group_id = smoothing;
i->material_id = material_id;
i->vertex[0] = (int)expect_number(&data);
expect_token(&data, '/');
i->tex[0] = (int)expect_number(&data);
if(match_token(&data, '/')) i->normal[0] = (int)expect_number(&data);
i->vertex[1] = (int)expect_number(&data);
expect_token(&data, '/');
i->tex[1] = (int)expect_number(&data);
if(match_token(&data, '/')) i->normal[1] = (int)expect_number(&data);
i->vertex[2] = (int)expect_number(&data);
expect_token(&data, '/');
i->tex[2] = (int)expect_number(&data);
if(match_token(&data, '/')) i->normal[2] = (int)expect_number(&data);
//debug_expect_raw(&data, Obj_Token_Type::whitespace);
}
}
}
return result;
}
function Obj
load_obj(Allocator *arena, String file) {
Scratch scratch;
String data = os_read_file(scratch, file);
assert(data.str);
String path = string_chop_last_slash(file);
Obj result = parse(arena, (char *)data.str, path);
result.name = file;
return result;
}
template<class T> void
dump_array(String_Builder *sb, Array<T> *arr){
sb->append_data(arr, sizeof(*arr));
sb->append_data(arr->data, sizeof(T)*arr->len);
}
function void
dump_bitmap_image(String_Builder *sb, Bitmap *bm){
sb->append_data(bm->pixels, sizeof(U32)*bm->x*bm->y);
}
function B32
_os_write_file(String file, String data, B32 append = false) {
B32 result = false;
DWORD access = GENERIC_WRITE;
DWORD creation_disposition = CREATE_ALWAYS;
if (append) {
access = FILE_APPEND_DATA;
creation_disposition = OPEN_ALWAYS;
}
// @Todo(Krzosa): Unicode
HANDLE handle = CreateFileA((const char *)file.str, access, 0, NULL, creation_disposition, FILE_ATTRIBUTE_NORMAL, NULL);
if (handle != INVALID_HANDLE_VALUE) {
DWORD bytes_written = 0;
// @Todo: can only read 32 byte size files?
assert_msg(data.len == (U32)data.len, "Max data size os_write can handle is 32 bytes, data to write is larger then 32 bytes!");
B32 error = WriteFile(handle, data.str, (U32)data.len, &bytes_written, NULL);
if (error == false) log_error("Failed to write to file: %Q", file);
else {
if (bytes_written != data.len) log_error("Failed to write to file: %Q, mismatch between length requested to write and length written", file);
else result = true;
}
CloseHandle(handle);
}
else {
log_error("File not found when trying to write: %Q", file);
}
return result;
}
function B32
os_write_file2(String file, String data) {
return _os_write_file(file, data, false);
}
function B32
os_append_file(String file, String data) {
return _os_write_file(file, data, true);
}
function void
dump_obj_to_file(Obj *obj, String out_name){
obj->vertices.allocator = 0;
obj->vertices.cap = obj->vertices.len;
obj->texture_coordinates.allocator = 0;
obj->texture_coordinates.cap = obj->texture_coordinates.len;
obj->normals.allocator = 0;
obj->normals.cap = obj->normals.len;
obj->mesh.allocator = 0;
obj->mesh.cap = obj->mesh.len;
obj->materials.allocator = 0;
obj->materials.cap = obj->materials.len;
For(obj->mesh){
it.indices.allocator = 0;
it.indices.cap = it.indices.len;
}
Scratch arena;
String_Builder sb = string_builder_make(arena, mib(4));
sb.append_data(obj, sizeof(Obj));
sb.append_data(obj->name.str, obj->name.len);
sb.append_data(obj->texture_coordinates.data, obj->texture_coordinates.len*sizeof(Vec2));
sb.append_data(obj->vertices.data, obj->vertices.len*sizeof(Vec3));
sb.append_data(obj->normals.data, obj->normals.len*sizeof(Vec3));
sb.append_data(obj->mesh.data, obj->mesh.len*sizeof(Obj_Mesh));
sb.append_data(obj->materials.data, obj->materials.len*sizeof(Obj_Material));
For(obj->mesh){
sb.append_data(it.indices.data, sizeof(Obj_Index)*it.indices.len);
}
For(obj->materials){
sb.append_data(&it, sizeof(Obj_Material));
dump_bitmap_image(&sb, &it.texture_ambient);
dump_bitmap_image(&sb, &it.texture_diffuse);
dump_bitmap_image(&sb, &it.texture_dissolve);
dump_bitmap_image(&sb, &it.texture_displacement);
}
String result = string_flatten(arena, &sb);
os_write_file2(out_name, result);
}