#include "main.h" struct Image { U32* pixels; I64 x; I64 y; }; struct OSInitArgs { int window_x; int window_y; }; extern Image screen; extern bool keydown_a; extern bool keydown_b; extern bool keydown_f1; extern bool keydown_f2; extern bool keydown_f3; bool OS_GameLoop(); void OS_Init(OSInitArgs); char* OS_ReadFile(const char* path);