Krzosa Karol
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d2baefcc04
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Got rid of Vec8
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2022-07-05 23:26:56 +02:00 |
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Krzosa Karol
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5aff90642f
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Almost entire thing wide, force inline didn't help perf, prepare to inline
simd manually
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2022-07-05 16:22:42 +02:00 |
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Krzosa Karol
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f9da64a6c9
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Calculating color W - I - D - E
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2022-07-04 16:44:22 +02:00 |
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Krzosa Karol
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df4f010554
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Finally fix the crash! Loaded memory for pixels that where labeled as invalid aka shouldn't fill
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2022-07-04 15:49:25 +02:00 |
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Krzosa Karol
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345acba124
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Tried to fix weird graphical glitches, thought it's overdraw but turns out it's not
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2022-07-01 16:50:24 +02:00 |
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Krzosa Karol
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c773d5ad3d
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Inlining a bunch of routines
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2022-07-01 15:31:43 +02:00 |
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Krzosa Karol
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88652d40d6
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Even more vectorized and even slower
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2022-07-01 13:55:28 +02:00 |
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Krzosa Karol
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d6caf62ced
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More code is vectorized, got slower, sad :'(
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2022-07-01 13:46:46 +02:00 |
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Krzosa Karol
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65553044b8
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Vectorizing some of the code
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2022-07-01 10:58:44 +02:00 |
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Krzosa Karol
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513bcabb18
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Obj dump offsets textures for some reason, simplify abillity to use obj loader
directly, add timming, add Vec8
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2022-07-01 09:17:32 +02:00 |
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Krzosa Karol
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a7fa817992
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Update perf counters
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2022-06-30 10:45:57 +02:00 |
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Krzosa Karol
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5594165623
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Init optimization log
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2022-06-29 18:52:43 +02:00 |
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Krzosa Karol
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efdc23ea57
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Fix premultiplied alpha artifacts
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2022-06-29 18:46:57 +02:00 |
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Krzosa Karol
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59dbbc2a57
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Updating renderer to work with new base version
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2022-06-29 09:42:47 +02:00 |
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Krzosa Karol
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eca440cabd
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Asset processor, got rid of stb image in the program
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2022-05-18 16:51:19 +02:00 |
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Krzosa Karol
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61c3dfb48d
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Unicode used in multimedia
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2022-05-18 11:55:16 +02:00 |
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Krzosa Karol
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6d611d9fab
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Merging with new base, dumping obj files to raw binary and loading
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2022-05-17 18:47:06 +02:00 |
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