Depthbuffer working
This commit is contained in:
12
platform.cpp
12
platform.cpp
@@ -11,9 +11,11 @@
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typedef HRESULT tSetProcessDpiAwareness(PROCESS_DPI_AWARENESS);
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Image screen;
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float* depth_buffer;
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bool keydown_a;
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bool keydown_b;
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bool keydown_f1;
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bool keydown_f2;
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bool keydown_f3;
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GLOBAL bool g_app_is_running = true;
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GLOBAL HBITMAP g_screen_dib;
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@@ -36,6 +38,9 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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case VK_ESCAPE: g_app_is_running = false; break;
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case 0x4F: keydown_a = true; break;
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case 0x50: keydown_b = true; break;
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case VK_F1: keydown_f1 = true; break;
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case VK_F2: keydown_f2 = true; break;
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case VK_F3: keydown_f3 = true; break;
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}
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} break;
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case WM_SYSKEYUP:
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@@ -43,6 +48,9 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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switch (wParam) {
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case 0x4F: keydown_a = false; break;
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case 0x50: keydown_b = false; break;
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case VK_F1: keydown_f1 = false; break;
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case VK_F2: keydown_f2 = false; break;
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case VK_F3: keydown_f3 = false; break;
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}
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} break;
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default: result = DefWindowProc(hwnd, uMsg, wParam, lParam);
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@@ -66,7 +74,6 @@ void Win32_ScreenInit(int window_x, int window_y) {
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g_screen_dib = CreateDIBSection(g_window_dc, &bminfo, DIB_RGB_COLORS, (void**)&mem, 0, 0);
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g_screen_dc = CreateCompatibleDC(g_window_dc);
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screen.pixels = (U32*)mem;
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depth_buffer = (float*)malloc((size_t)window_x * (size_t)window_y * sizeof(float));
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screen.x = window_x;
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screen.y = window_y;
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}
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@@ -129,7 +136,6 @@ bool OS_GameLoop() {
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screen.y = new_height;
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if (screen.pixels) {
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screen.pixels = 0;
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free(depth_buffer);
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DeleteDC(g_screen_dc);
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DeleteObject(g_screen_dib);
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}
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