Finally fix the crash! Loaded memory for pixels that where labeled as invalid aka shouldn't fill
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@@ -25,7 +25,8 @@ const char *profile_scope_names[] = {
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struct ProfileState {
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U64 samples[5096*32];
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S64 i;
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S32 pixel_counts[5096*32];
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S32 i;
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};
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global ProfileState profile_scopes[ProfileScopeName_Count];
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