Add another version to the log, Array_List

This commit is contained in:
Krzosa Karol
2022-07-07 21:03:31 +02:00
parent a42438859b
commit a4deebb21b
3 changed files with 405 additions and 296 deletions

407
main.cpp
View File

@@ -295,7 +295,7 @@ F32 edge_function(Vec4 vecp0, Vec4 vecp1, Vec4 p) {
U64 filled_pixel_count;
U64 filled_pixel_total_time;
#include "optimization_log.cpp"
// #include "optimization_log.cpp"
function
void draw_triangle_nearest(Bitmap* dst, F32 *depth_buffer, Bitmap *src, Vec3 light_direction,
@@ -601,300 +601,6 @@ void draw_triangle_nearest(Bitmap* dst, F32 *depth_buffer, Bitmap *src, Vec3 lig
filled_pixel_count += (max_x - min_x)*(max_y - min_y);
}
function
void draw_triangle_nearest_iter(Bitmap* dst, F32 *depth_buffer, Bitmap *src, Vec3 light_direction,
Vec4 p0, Vec4 p1, Vec4 p2,
Vec2 tex0, Vec2 tex1, Vec2 tex2,
Vec3 norm0, Vec3 norm1, Vec3 norm2) {
if(src->pixels == 0) return;
PROFILE_SCOPE(draw_triangle);
F32 min_x1 = (F32)(min(p0.x, min(p1.x, p2.x)));
F32 min_y1 = (F32)(min(p0.y, min(p1.y, p2.y)));
F32 max_x1 = (F32)(max(p0.x, max(p1.x, p2.x)));
F32 max_y1 = (F32)(max(p0.y, max(p1.y, p2.y)));
S64 min_x = (S64)max(0.f, floor(min_x1));
S64 min_y = (S64)max(0.f, floor(min_y1));
S64 max_x = (S64)min((F32)dst->x, ceil(max_x1));
S64 max_y = (S64)min((F32)dst->y, ceil(max_y1));
if (min_y >= max_y) return;
if (min_x >= max_x) return;
F32 dy10 = (p1.y - p0.y);
F32 dy21 = (p2.y - p1.y);
F32 dy02 = (p0.y - p2.y);
F32 dx10 = (p1.x - p0.x);
F32 dx21 = (p2.x - p1.x);
F32 dx02 = (p0.x - p2.x);
F32 C0 = dy10 * (p0.x) - dx10 * (p0.y);
F32 C1 = dy21 * (p1.x) - dx21 * (p1.y);
F32 C2 = dy02 * (p2.x) - dx02 * (p2.y);
F32 Cy0 = dy10 * min_x - dx10 * min_y - C0;
F32 Cy1 = dy21 * min_x - dx21 * min_y - C1;
F32 Cy2 = dy02 * min_x - dx02 * min_y - C2;
F32x8 var255 = _mm256_set1_ps(255);
F32x8 var0 = _mm256_set1_ps(0);
F32x8 var1 = _mm256_set1_ps(1);
F32x8 inv255 = _mm256_div_ps(var1, var255);
F32x8 var_max_x = _mm256_set1_ps(max_x);
F32x8 var07 = _mm256_set_ps(7,6,5,4,3,2,1,0);
F32x8 var_1_8 = _mm256_set_ps(8,7,6,5,4,3,2,1);
F32x8 Dy10 = _mm256_mul_ps(_mm256_set1_ps(dy10), var_1_8);
F32x8 Dy21 = _mm256_mul_ps(_mm256_set1_ps(dy21), var_1_8);
F32x8 Dy02 = _mm256_mul_ps(_mm256_set1_ps(dy02), var_1_8);
F32x8 var_src_x_minus_one = _mm256_set1_ps(src->x-1);
F32x8 var_src_y_minus_one = _mm256_set1_ps(src->y-1);
S32x8 var_src_y_minus_one_int = _mm256_set1_epi32(src->y-1);
S32x8 var_src_x_int = _mm256_set1_epi32(src->x);
S32x8 var_0xff000000 = _mm256_set1_epi32(0xff000000);
S32x8 var_0x00ff0000 = _mm256_set1_epi32(0x00ff0000);
S32x8 var_0x0000ff00 = _mm256_set1_epi32(0x0000ff00);
S32x8 var_0x000000ff = _mm256_set1_epi32(0x000000ff);
F32x8 var_tex0x = _mm256_set1_ps(tex0.x);
F32x8 var_tex1x = _mm256_set1_ps(tex1.x);
F32x8 var_tex2x = _mm256_set1_ps(tex2.x);
F32x8 var_tex0y = _mm256_set1_ps(tex0.y);
F32x8 var_tex1y = _mm256_set1_ps(tex1.y);
F32x8 var_tex2y = _mm256_set1_ps(tex2.y);
F32x8 var_p0w = _mm256_set1_ps(p0.w);
F32x8 var_p1w = _mm256_set1_ps(p1.w);
F32x8 var_p2w = _mm256_set1_ps(p2.w);
F32x8 one_over_p0w = _mm256_set1_ps(1.f / p0.w);
F32x8 one_over_p1w = _mm256_set1_ps(1.f / p1.w);
F32x8 one_over_p2w = _mm256_set1_ps(1.f / p2.w);
U32 *destination = dst->pixels + dst->x*min_y;
F32 area = (p1.y - p0.y) * (p2.x - p0.x) - (p1.x - p0.x) * (p2.y - p0.y);
F32x8 area8 = _mm256_set1_ps(area);
U64 fill_pixels_begin = __rdtsc();
for (S64 y = min_y; y < max_y; y++) {
F32x8 Cx0 = _mm256_set1_ps(Cy0);
F32x8 Cx1 = _mm256_set1_ps(Cy1);
F32x8 Cx2 = _mm256_set1_ps(Cy2);
for (S64 x8 = min_x; x8 < max_x; x8+=8) {
{
F32x8 i0 = _mm256_set1_ps(I(Cx0, 7));
Cx0 = _mm256_add_ps(i0, Dy10);
F32x8 i2 = _mm256_set1_ps(I(Cx1, 7));
Cx1 = _mm256_add_ps(i2, Dy21);
F32x8 i4 = _mm256_set1_ps(I(Cx2, 7));
Cx2 = _mm256_add_ps(i4, Dy02);
}
F32x8 should_fill;
F32x8 i11 = _mm256_set1_ps(x8);
F32x8 i12 = _mm256_add_ps(i11, var07);
F32x8 i13 = _mm256_cmp_ps(i12, var_max_x, _CMP_LT_OQ);
F32x8 i6 = _mm256_cmp_ps(Cx0, var0, _CMP_GE_OQ);
F32x8 i7 = _mm256_cmp_ps(Cx1, var0, _CMP_GE_OQ);
F32x8 i8 = _mm256_cmp_ps(Cx2, var0, _CMP_GE_OQ);
F32x8 i9 = _mm256_and_ps(i6, i7);
F32x8 i10 = _mm256_and_ps(i9, i8);
should_fill = _mm256_and_ps(i13, i10);
F32x8 w0 = _mm256_div_ps(Cx1, area8);
F32x8 w1 = _mm256_div_ps(Cx2, area8);
F32x8 w2 = _mm256_div_ps(Cx0, area8);
// @Note: We could do: interpolated_w = 1.f / interpolated_w to get proper depth
// but why waste an instruction, the smaller the depth value the farther the object
F32x8 interpolated_w;
F32x8 i14 = _mm256_mul_ps(one_over_p0w, w0); //
F32x8 i15 = _mm256_mul_ps(one_over_p1w, w1);
F32x8 i16 = _mm256_mul_ps(one_over_p2w, w2);
F32x8 i17 = _mm256_add_ps(i14, i15);
F32x8 i18 = _mm256_add_ps(i16, i17);
interpolated_w = {i18};
F32 *depth_pointer = (depth_buffer + (x8 + y * dst->x));
F32x8 depth = _mm256_loadu_ps((float *)depth_pointer);
F32x8 should_fill_term = _mm256_cmp_ps(depth, interpolated_w, _CMP_LT_OQ);
should_fill = _mm256_and_ps(should_fill, should_fill_term);
#if 0
// If all pixels are not going to get drawn then opt out
// Seems to decrease perf
F32x8 compare_with_zero = _mm256_cmpeq_epi32(should_fill, var0);
int mask = _mm256_movemask_epi8(compare_with_zero);
if(mask == 1) continue;
#endif
F32x8 invw0 = _mm256_div_ps(w0, var_p0w);
F32x8 invw1 = _mm256_div_ps(w1, var_p1w);
F32x8 invw2 = _mm256_div_ps(w2, var_p2w);
F32x8 u_term0 = _mm256_mul_ps(var_tex0x, invw0);
F32x8 u_term1 = _mm256_mul_ps(var_tex1x, invw1);
F32x8 u_term2 = _mm256_mul_ps(var_tex2x, invw2);
F32x8 u_term3 = _mm256_add_ps(u_term0, u_term1);
F32x8 u0 = _mm256_add_ps(u_term2, u_term3);
F32x8 v_term0 = _mm256_mul_ps(var_tex0y, invw0);
F32x8 v_term1 = _mm256_mul_ps(var_tex1y, invw1);
F32x8 v_term2 = _mm256_mul_ps(var_tex2y, invw2);
F32x8 v_term3 = _mm256_add_ps(v_term0, v_term1);
F32x8 v0 = _mm256_add_ps(v_term2, v_term3);
F32x8 u1 = _mm256_div_ps(u0, interpolated_w);
F32x8 v1 = _mm256_div_ps(v0, interpolated_w);
F32x8 u_floored = _mm256_floor_ps(u1);
F32x8 v_floored = _mm256_floor_ps(v1);
F32x8 u2 = _mm256_sub_ps(u1, u_floored);
F32x8 v2 = _mm256_sub_ps(v1, v_floored);
F32x8 u3 = _mm256_mul_ps(u2, var_src_x_minus_one);
F32x8 v3 = _mm256_mul_ps(v2, var_src_y_minus_one);
F32x8 ui = _mm256_cvtps_epi32(u3);
F32x8 vi = _mm256_cvtps_epi32(v3);
// Origin UV (0,0) is in bottom left
_mm256_maskstore_epi32((int *)depth_pointer, should_fill, interpolated_w);
S32x8 indices1 = _mm256_sub_epi32(var_src_y_minus_one_int, vi);
S32x8 indices3 = _mm256_mullo_epi32(var_src_x_int, indices1);
S32x8 indices = _mm256_add_epi32(indices3, ui);
//
// Fetch and calculate texel values
//
S32x8 pixel;
if(I(should_fill, 0)) Is(pixel, 0) = src->pixels[Is(indices, 0)];
if(I(should_fill, 1)) Is(pixel, 1) = src->pixels[Is(indices, 1)];
if(I(should_fill, 2)) Is(pixel, 2) = src->pixels[Is(indices, 2)];
if(I(should_fill, 3)) Is(pixel, 3) = src->pixels[Is(indices, 3)];
if(I(should_fill, 4)) Is(pixel, 4) = src->pixels[Is(indices, 4)];
if(I(should_fill, 5)) Is(pixel, 5) = src->pixels[Is(indices, 5)];
if(I(should_fill, 6)) Is(pixel, 6) = src->pixels[Is(indices, 6)];
if(I(should_fill, 7)) Is(pixel, 7) = src->pixels[Is(indices, 7)];
S32x8 texel_i_a = _mm256_and_si256(pixel, var_0xff000000);
S32x8 texel_i_b = _mm256_and_si256(pixel, var_0x00ff0000);
S32x8 texel_i_g = _mm256_and_si256(pixel, var_0x0000ff00);
S32x8 texel_i_r = _mm256_and_si256(pixel, var_0x000000ff);
// Alpha is done this way because signed integer shift is weird
// When sign bit is set it sets all bits that we shift the sign through
// So first we shift
texel_i_a = _mm256_srai_epi32(texel_i_a, 24);
texel_i_a = _mm256_and_si256(texel_i_a, var_0x000000ff);
texel_i_b = _mm256_srai_epi32(texel_i_b, 16);
texel_i_g = _mm256_srai_epi32(texel_i_g, 8 );
texel_i_r = _mm256_srai_epi32(texel_i_r, 0 );
F32x8 texel_a0 = _mm256_cvtepi32_ps(texel_i_a);
F32x8 texel_b0 = _mm256_cvtepi32_ps(texel_i_b);
F32x8 texel_g0 = _mm256_cvtepi32_ps(texel_i_g);
F32x8 texel_r0 = _mm256_cvtepi32_ps(texel_i_r);
F32x8 texel_a1 = _mm256_mul_ps(texel_a0, inv255);
F32x8 texel_b1 = _mm256_mul_ps(texel_b0, inv255);
F32x8 texel_g1 = _mm256_mul_ps(texel_g0, inv255);
F32x8 texel_r1 = _mm256_mul_ps(texel_r0, inv255);
texel_r1 = _mm256_mul_ps(texel_r1, texel_r1);
texel_g1 = _mm256_mul_ps(texel_g1, texel_g1);
texel_b1 = _mm256_mul_ps(texel_b1, texel_b1);
//
// Fetch and calculate dst pixels
//
U32 *dst_memory = destination + x8;
S32x8 dst_pixel = _mm256_maskload_epi32((const int *)dst_memory, should_fill);
S32x8 dst_i_a0 = _mm256_and_si256(dst_pixel, var_0xff000000);
S32x8 dst_i_b0 = _mm256_and_si256(dst_pixel, var_0x00ff0000);
S32x8 dst_i_g0 = _mm256_and_si256(dst_pixel, var_0x0000ff00);
S32x8 dst_i_r0 = _mm256_and_si256(dst_pixel, var_0x000000ff);
S32x8 dst_i_a1 = _mm256_srai_epi32(dst_i_a0, 24);
dst_i_a1 = _mm256_and_si256(dst_i_a1, var_0x000000ff);
S32x8 dst_i_b1 = _mm256_srai_epi32(dst_i_b0, 16);
S32x8 dst_i_g1 = _mm256_srai_epi32(dst_i_g0, 8);
S32x8 dst_i_r1 = dst_i_r0;
F32x8 dst_a = _mm256_cvtepi32_ps(dst_i_a1);
F32x8 dst_b = _mm256_cvtepi32_ps(dst_i_b1);
F32x8 dst_g = _mm256_cvtepi32_ps(dst_i_g1);
F32x8 dst_r = _mm256_cvtepi32_ps(dst_i_r1);
dst_a = _mm256_mul_ps(dst_a, inv255);
dst_b = _mm256_mul_ps(dst_b, inv255);
dst_g = _mm256_mul_ps(dst_g, inv255);
dst_r = _mm256_mul_ps(dst_r, inv255);
dst_r = _mm256_mul_ps(dst_r, dst_r);
dst_g = _mm256_mul_ps(dst_g, dst_g);
dst_b = _mm256_mul_ps(dst_b, dst_b);
// Premultiplied alpha
{
dst_r = _mm256_add_ps(texel_r1, _mm256_mul_ps(_mm256_sub_ps(var1,texel_a1), dst_r));
dst_g = _mm256_add_ps(texel_g1, _mm256_mul_ps(_mm256_sub_ps(var1,texel_a1), dst_g));
dst_b = _mm256_add_ps(texel_b1, _mm256_mul_ps(_mm256_sub_ps(var1,texel_a1), dst_b));
dst_a = _mm256_sub_ps(_mm256_add_ps(texel_a1, dst_a), _mm256_mul_ps(texel_a1,dst_a));
}
// Almost linear to srgb
{
dst_r = _mm256_sqrt_ps(dst_r);
dst_g = _mm256_sqrt_ps(dst_g);
dst_b = _mm256_sqrt_ps(dst_b);
}
// Convert to integer format
dst_r = _mm256_mul_ps(dst_r, var255);
dst_g = _mm256_mul_ps(dst_g, var255);
dst_b = _mm256_mul_ps(dst_b, var255);
dst_a = _mm256_mul_ps(dst_a, var255);
S32x8 dst_r_int = _mm256_cvtps_epi32(dst_r);
S32x8 dst_g_int = _mm256_cvtps_epi32(dst_g);
S32x8 dst_b_int = _mm256_cvtps_epi32(dst_b);
S32x8 dst_a_int = _mm256_cvtps_epi32(dst_a);
S32x8 dst_int_a_shifted = _mm256_slli_epi32(dst_a_int, 24);
S32x8 dst_int_b_shifted = _mm256_slli_epi32(dst_b_int, 16);
S32x8 dst_int_g_shifted = _mm256_slli_epi32(dst_g_int, 8);
S32x8 dst_int_r_shifted = dst_r_int;
S32x8 packed_abgr0 = _mm256_or_si256(dst_int_a_shifted, dst_int_b_shifted);
S32x8 packed_abgr1 = _mm256_or_si256(dst_int_r_shifted, dst_int_g_shifted);
S32x8 packed_abgr2 = _mm256_or_si256(packed_abgr1, packed_abgr0);
_mm256_maskstore_epi32((int *)dst_memory, should_fill, packed_abgr2);
}
Cy0 -= dx10;
Cy1 -= dx21;
Cy2 -= dx02;
destination += dst->x;
}
U64 end_time = __rdtsc();
filled_pixel_total_time += end_time - fill_pixels_begin;
filled_pixel_count += (max_x - min_x)*(max_y - min_y);
}
function
void draw_mesh(Render *r, String scene_name, Obj_Material *materials, Obj_Mesh *mesh, Vec3 *vertices, Vec2 *tex_coords, Vec3 *normals) {
// ZoneNamedN(m, "draw_all_meshes", true);
@@ -1078,6 +784,106 @@ windows_log(Log_Kind kind, String string, char *file, int line){
fprintf(global_file, "%s", string.str);
}
const int ARRAY_LIST_DEFAULT_CAP = 32;
template<class T>
struct Array_Node{
Array_Node<T> *next;
Array_Node<T> *prev;
int cap, len;
T data[];
};
template<class T>
struct Array_List{
Array_Node<T> *first;
Array_Node<T> *last ;
Array_Node<T> *first_free;
};
template<class T>
struct Array_List_Iter{
T *item;
int index;
Array_Node<T> *node;
int node_index;
};
template<class T>
void iter_next(Array_List_Iter<T> *iter){
if(iter->node_index + 1 >= iter->node->len){
iter->node = iter->node->next;
iter->node_index = -1;
iter->item = 0;
}
if(iter->node){
iter->node_index += 1;
iter->index += 1;
iter->item = iter->node->data + iter->node_index;
}
}
template<class T>
Array_List_Iter<T> iter_make(Array_List<T> *array){
Array_List_Iter<T> result = {};
result.node = array->first;
result.index = result.node_index = -1;
iter_next(&result);
return result;
}
template<class T>
void make_sure_there_is_room_for_item_count(Arena *arena, Array_List<T> *array, int item_count){
if(array->last == 0 || array->last->len + item_count > array->last->cap){
// Not enough space we need to get a new block
Array_Node<T> *node = 0;
// Iterate the free list to check if we have a block of required size there
for(Array_Node<T> *it = array->first_free; it; it=it->next){
if(it->cap >= item_count){
if(it->prev) it->prev->next = it->next;
if(it->next) it->next->prev = it->prev;
if(array->first_free == it) array->first_free = array->first_free->next;
node = it;
}
}
// We don't have a block on the free list need to allocate
if(!node){
int block_cap = array->last ? array->last->cap : ARRAY_LIST_DEFAULT_CAP;
node = (Array_Node<T> *)arena_push_size(arena, sizeof(Array_Node<T>) + block_cap*sizeof(T));
node->cap = block_cap;
node->len = 0;
}
assert(node);
DLLQueuePushLast(array->first, array->last, node);
}
}
template<class T>
void array_add(Arena *arena, Array_List<T> *array, T item){
make_sure_there_is_room_for_item_count(arena, array, 1);
array->last->data[array->last->len++] = item;
}
template<class T>
void array_free(Array_List<T> *array, Array_Node<T> *node){
#if 1
B32 found = false;
for(Array_Node<T> *it = array->first_free; it; it=it->next){
if(it == node){
found = true;
break;
}
}
assert(found);
#endif
}
int
main(int argc, char **argv) {
global_file = fopen("perfclocks.txt", "a");
@@ -1090,6 +896,17 @@ main(int argc, char **argv) {
os.window_resizable = 1;
assert(os_init());
Font font = os_load_font(os.perm_arena, 12*os.dpi_scale, "Arial", 0);
Scratch scratch;
Array_List<int> array = {};
for(int i = 0; i < 512; i++){
array_add(scratch, &array, i);
}
for(Array_List_Iter<int> i = iter_make(&array); i.item; iter_next(&i)){
assert(i.index == *i.item);
}
exit(0);
f22 = load_obj_dump(os.perm_arena, "plane.bin"_s);
sponza = load_obj_dump(os.perm_arena, "sponza.bin"_s);