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# Things to do:
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### Things to do:
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- [x] Drawing triangles
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- [x] Drawing cubes and lines for testing
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- [ ] Basic UI
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- [ ] Gamma correct and alpha blending
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# Resources that helped me build the rasterizer (Might be helpful to you too):
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### Resources that helped me build the rasterizer (Might be helpful to you too):
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* Algorithm I used for triangle rasterization by Juan Pineda: https://www.cs.drexel.edu/~david/Classes/Papers/comp175-06-pineda.pdf
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* Fabian Giessen's "Optimizing Software Occlusion Culling": https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/
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*
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*
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## To read
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### To read
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* http://ce-publications.et.tudelft.nl/publications/1362_hardware_algorithms_for_tilebased_realtime_rendering.pdf
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