Obj parser, plane is loading correctly with texcoords etc! now OS defines the bitmap layout and format
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@@ -17,4 +17,5 @@ extern bool keydown_a;
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extern bool keydown_b;
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bool OS_GameLoop();
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void OS_Init(OSInitArgs);
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void OS_Init(OSInitArgs);
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char* OS_ReadFile(const char* path);
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